BlackBox-sdk.zip
6.8 MB
I'm sharing this because the black box project has been discontinued for a long time. So please feel free to develop it yourself.
Alert !
This project distinguishes between 32-bit and 64-bit, it was compiled to 2 different deamon. If you can not find your target in application list, please use another architecture.
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Alert !
This project distinguishes between 32-bit and 64-bit, it was compiled to 2 different deamon. If you can not find your target in application list, please use another architecture.
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32Bit Src 3.9.zip
34.3 MB
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PUBG 32 BΔ°T.zip
70.9 MB
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main.cpp
140 KB
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Aimbot Circle [FOV]
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if (Config.AimBot.Fov) {
float dashOffset = ImGui::GetTime() * 30.0f;
float dashLength = 10.0f;
float dashGap = 5.0f;
ImVec2 center = ImVec2(glWidth / 2, glHeight / 2);
float radius = FOVSize;
int numSegments = 100;
float angleStep = 2 * 3.14159f / numSegments;
for (int i = 0; i < numSegments; i++) {
float angle = i * angleStep;
float x = center.x + radius * cos(angle);
float y = center.y + radius * sin(angle);
float nextAngle = (i + 1) * angleStep;
float nextX = center.x + radius * cos(nextAngle);
float nextY = center.y + radius * sin(nextAngle);
float dashStart = fmod((i * dashLength + dashOffset), (dashLength + dashGap));
if (dashStart < dashLength) {
draw->AddLine(ImVec2(x, y), ImVec2(nextX, nextY), IM_COL32(255, 255, 255, 255), 2.0f);
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@SRCWALA 64BIT SRC .zip
7.7 MB
Password :-
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ultimate src.zip
79.9 MB
ultimate src 4.1.0 32bit
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