ImguiModMenu
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362 photos
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338 files
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@ImguiModMenu : Your go-to Telegram channel for PUBG Mobile & BGMI mod menus, ESP hacks, aimbots, and anti-cheat bypasses. Get source code, tutorials, and updates. Paid tools like Arm Pro, Ultima MT VIP & NP VIP. Contact @Riplege9d for Private Stuff.
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GLOBAL 64 BIT KILL SIGN.apk
103.8 MB
PUBG 4.1 GL 64 BIT KILL SIGN

RANDOM BAN FIX

LIB NAME:-
assets/
google-Lovely_BABA.json


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BGMI 4.1 32 BIT KILL SIGN.APK
86.3 MB
BGMI 4.1 INDIAN 32 BIT KILL SIGN

RANDOM BAN FIX

LIB NAME:-
assets/
google-Lovely_BABA.json


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PUBG 4.1 VNG 32 BIT KILL SIGN.apk
90.7 MB
Vng 4.1 32 BIT KILL SIGN

RANDOM BAN FIX

LIB NAME:-
assets/
google-Lovely_BABA.json


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BGMI LESS RECOIL + SMALL CROSSHAIR
4.1 / 64 BIT


0x5921c74

Edit :- 00 00 80 D2 C0 03 5F D6


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Titan Ui Vmatrix based Source 4.1@Xynnacore.zip
87.9 MB
Password :-Join@XYNNACORE

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BlackBox-sdk.zip
6.8 MB
I'm sharing this because the black box project has been discontinued for a long time. So please feel free to develop it yourself.

Alert !
This project distinguishes between 32-bit and 64-bit, it was compiled to 2 different deamon. If you can not find your target in application list, please use another architecture.


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64bit@karanvip.zip
70.9 MB
IOS SRC
One More Plot Gatting Ready πŸ˜πŸ‘

Address : Deepak Vihar, Uttam Nagar
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ImguiModMenu
Photo
And This One Are Almost 75% Done 😏
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ImguiModMenu
Voice message
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πŸ˜‚ Sticker
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32Bit Src 3.9.zip
34.3 MB
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PUBG 32 BΔ°T.zip
70.9 MB
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main.cpp
140 KB
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Aimbot Circle [FOV]
if (Config.AimBot.Fov) {
float dashOffset = ImGui::GetTime() * 30.0f;
float dashLength = 10.0f;
float dashGap = 5.0f;

ImVec2 center = ImVec2(glWidth / 2, glHeight / 2);
float radius = FOVSize;

int numSegments = 100;
float angleStep = 2 * 3.14159f / numSegments;

for (int i = 0; i < numSegments; i++) {
float angle = i * angleStep;
float x = center.x + radius * cos(angle);
float y = center.y + radius * sin(angle);

float nextAngle = (i + 1) * angleStep;
float nextX = center.x + radius * cos(nextAngle);
float nextY = center.y + radius * sin(nextAngle);


float dashStart = fmod((i * dashLength + dashOffset), (dashLength + dashGap));
if (dashStart < dashLength) {
draw->AddLine(ImVec2(x, y), ImVec2(nextX, nextY), IM_COL32(255, 255, 255, 255), 2.0f);
}}}


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