for (int i = 0; i < response.ItemsCount; i++) {
ItemData item = response.Items[i];
if (item.Location.z == 1.0f) continue;
if (strstr(item.ItemName, "FLAREGUN")) {//
esp.DrawText(Color(255, 0, 0), "FLAREGUN",
Vec2(item.Location.x, item.Location.y), textsize);
char flareText[64];
sprintf(flareText, "FLAREGUN [%.0fm]", item.Distance);
esp.DrawText(Color(255, 0, 0), flareText,
Vec2(item.Location.x, item.Location.y - 20), textsize);
}
}in souck
} else if (strstr(name, "BP_Pistol_Flaregun_Wrapper_C")) {
ItemData *data = &response.Items[response.ItemsCount];//
vm_readv(getA(pBase + OffsetsAll64::RootComponent) + OffsetsAll64::Position,
&ObjPos, sizeof(ObjPos));
data->Location = World2Screen(cameraView, ObjPos);
if (data->Location.Z == 1.0f data->Location.X > width + 100
data->Location.X < -50)
continue;
data->Distance = getDistance(MyPos, ObjPos);
if (data->Distance > 2000.0f)
continue;
strcpy(data->ItemName, "FLAREGUN");//
if (response.ItemsCount >= maxitemsCount)
continue;
response.ItemsCount++;
}`
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NEW PRO 4.3.zip
64 MB
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AutoFire
64 and 32 BIT GLOBAL
NoFog
64 and 32 BIT GLOBAL
Black sky
64 and 32 BIT GLOBAL
Flash Speed SDK
64 and 32 BIT GLOBAL
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if (Config.ESPMenu.AutoFire) {
if (!localController->LineOfSightTo(Actor, {0, 0, 0}, true)) {
g_LocalController->bIsPressingFireBtn = false;
}else{
g_LocalController->bIsPressingFireBtn = true;
}
} 64 and 32 BIT GLOBAL
NoFog
if (NoFog) {
if (Object->IsA(UExponentialHeightFogComponent::StaticClass())) {
auto playerChar = (UExponentialHeightFogComponent *) Object;
playerChar->SetFogMaxOpacity(0.0f);
playerChar->SetFogDensity(0.0f);
playerChar->SetFogHeightFalloff(0.0f);
playerChar->SetFogCutoffDistance(0.0f);
playerChar->SetStartDistance(0.0f);
}}64 and 32 BIT GLOBAL
Black sky
if (Blacksky) {
if (Object->IsA(ASTExtraWeapon ::StaticClass())) {
auto playerChar = (ASTExtraWeapon *) Object;
playerChar->GetWeaponFireMode() = EWeaponFireMode::WeaponFireMode_Auto;
}}64 and 32 BIT GLOBAL
Flash Speed SDK
if (FlashSdk) {
if (Object->IsA(ASTExtraBaseCharacter::StaticClass())) {
auto playerChar = (ASTExtraBaseCharacter *) Object;
playerChar->CharacterOverrideAttrs.GameModeOverride_SpeedScaleModifier = 10;
}}64 and 32 BIT GLOBAL
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