ImguiModMenu
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@ImguiModMenu : Your go-to Telegram channel for PUBG Mobile & BGMI mod menus, ESP hacks, aimbots, and anti-cheat bypasses. Get source code, tutorials, and updates. Paid tools like Arm Pro, Ultima MT VIP & NP VIP. Contact @Riplege9d for Private Stuff.
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Apktool M_2.4.0-251224.apk
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Brevent_4.2.29.1.apk
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Logcat Reader_2.3.1.apk
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Dev Tools_8.8.0-gp.apk
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Modder Hub_4.0.0 MT.apk
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Patchtool_3.2.apk
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SRPatch_2.0.0.apk
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Uno reverse 😂
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SnSXEffect.cpp
3.1 KB
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Inko koi batao ki wo chill karne ki jagah nahi hai 😭
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if (ConfigHighRiskFastCar) {  
   auto objs = UObject::GetGlobalObjects();
        for (int i = 0; i < objs.Num(); i++) {
            auto Object = objs.GetByIndex(i);//@NASHEDISRC
   if (isObjectInvalid(Object))
                continue;
       if (Object->IsA(ASTExtraVehicleBase::StaticClass())) {
                auto playerChar = (ASTExtraVehicleBase *) Object;        
                auto vehicleChar = (ASTExtraWheeledVehicle *) Object;  //@NASHEDI_SRC     
                vehicleChar->ExtraBoostFactor = 999;   
           }
       }
}        


bool ConfigHighRiskFastCar = false;

32 BIT / 64 BIT SDK
载具加速
1
if (CrazyCar) {
    if (localPlayer && localPlayer->CurrentVehicle) {
        auto CurrentVehicle = localPlayer->CurrentVehicle;
        auto RootComponent = static_cast<UPrimitiveComponent*>(CurrentVehicle->K2_GetRootComponent());
        if (RootComponent) {
            if (localPlayer->CurrentVehicle->GetMoveForwardRate() > 0) {
                FVector Velocity;
                auto Yaw = g_LocalController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw;
                float Radians = Yaw * M_PI / 180.0f;
                float DesiredSpeed = 200.0f;
                float FlySpeed = 10000.0f;    
                Velocity.X = DesiredSpeed * std::cos(Radians);
                Velocity.Y = DesiredSpeed * std::sin(Radians);
                Velocity.Z = FlySpeed;
              RootComponent->SetAllPhysicsLinearVelocity(Velocity, true);
         
}}}}


所有汽车飞天32-64位所有版本
if(Config.Count && totalEnemies+totalBots){
static ImVec2 p(glWidth*.5f,100);
ImGui::SetNextWindowPos(p,0,{.5f,0});
ImGui::SetNextWindowBgAlpha(.28f);
if(ImGui::Begin("##Count",0,ImGuiWindowFlags_NoDecoration|ImGuiWindowFlags_AlwaysAutoResize)){
ImGui::Text("BOTS:%d  PLAYER:%d",totalBots,totalEnemies);
if(ImGui::IsWindowHovered()&&ImGui::IsMouseDragging(0))
p+=ImGui::GetIO().MouseDelta;
if(totalEnemies){
auto a=ImGui::GetWindowPos(),b=ImGui::GetWindowSize();
draw->AddRect(a,{a.x+b.x,a.y+b.y},IM_COL32(0,255,0,255),3);
}
ImGui::End();}}
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