#jupyter_notebook #a2c #actor_critic #deep_learning #deep_q_learning #deep_q_network #deep_reinforcement_learning #ppo #pytorch #qlearning #tensorflow #tensorflow_tutorials #unity
https://github.com/simoninithomas/Deep_reinforcement_learning_Course
https://github.com/simoninithomas/Deep_reinforcement_learning_Course
GitHub
GitHub - simoninithomas/Deep_reinforcement_learning_Course: Implementations from the free course Deep Reinforcement Learning with…
Implementations from the free course Deep Reinforcement Learning with Tensorflow and PyTorch - simoninithomas/Deep_reinforcement_learning_Course
#scala #actor_model #akka #cloud_native #concurrency #distributed_actors #distributed_systems #hacktoberfest #high_performance #reactive #streaming
https://github.com/akka/akka
https://github.com/akka/akka
GitHub
GitHub - akka/akka: A platform to build and run apps that are elastic, agile, and resilient. SDK, libraries, and hosted environments.
A platform to build and run apps that are elastic, agile, and resilient. SDK, libraries, and hosted environments. - akka/akka
#python #a2c #actor_critic #advantage_actor_critic #ale #atari #deep_learning #deep_reinforcement_learning #gym #machine_learning #phasic_policy_gradient #ppo #proximal_policy_optimization #pytorch #reinforcement_learning #wandb
https://github.com/vwxyzjn/cleanrl
https://github.com/vwxyzjn/cleanrl
GitHub
GitHub - vwxyzjn/cleanrl: High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly…
High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG) - vwxyzjn/cleanrl
#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
GitHub
GitHub - egametang/ET: Unity3D Client And C# Server Framework
Unity3D Client And C# Server Framework. Contribute to egametang/ET development by creating an account on GitHub.
#rust #actor #actors #bevy #cloudflare_durable_objects #deno #durable_objects #foundationdb #game_development #godot #multiplayer #partykit #realtime #rust #serverless #unreal_engine
Rivet helps you build and scale real-time applications easily. It has features like Remote Procedure Calls (RPC), automatic state management, and real-time event handling. Rivet actors can scale automatically to handle large numbers of users and reduce latency by running close to your users. It also includes built-in monitoring, supports data localization, and is powered by reliable technologies like Rust and FoundationDB. This makes it easier and more efficient to develop collaborative applications, game servers, chat apps, and more. You can get started quickly with their easy installation guides and various deployment options.
https://github.com/rivet-gg/rivet
Rivet helps you build and scale real-time applications easily. It has features like Remote Procedure Calls (RPC), automatic state management, and real-time event handling. Rivet actors can scale automatically to handle large numbers of users and reduce latency by running close to your users. It also includes built-in monitoring, supports data localization, and is powered by reliable technologies like Rust and FoundationDB. This makes it easier and more efficient to develop collaborative applications, game servers, chat apps, and more. You can get started quickly with their easy installation guides and various deployment options.
https://github.com/rivet-gg/rivet
GitHub
GitHub - rivet-dev/rivet: Rivet Actors: long-lived, in-memory processes. It's what you reach for when you hit the limitations of…
Rivet Actors: long-lived, in-memory processes. It's what you reach for when you hit the limitations of HTTP, databases, or queues. - rivet-dev/rivet