GitHub Trends
10.1K subscribers
15.3K links
See what the GitHub community is most excited about today.

A bot automatically fetches new repositories from https://github.com/trending and sends them to the channel.

Author and maintainer: https://github.com/katursis
Download Telegram
#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3

ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:

- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data

These features make ET well-suited for large game projects, improving development speed and performance.

https://github.com/egametang/ET
#csharp #game_development #jinyong #unity

"Heroes' Journey, Begin!" is a free martial arts RPG game framework inspired by the classic game "Jin Yong's Heroes." You can play several different mods, like "Ghost of Du City" and "Jin Yong's Heroes 3D Remake." These games offer various storylines, characters, and fighting styles.

Users can create their own game mods using this framework and share them in the workshop. All resources and code are open-source and completely free, encouraging community participation and contributions. This means you can not only enjoy the games but also learn about and take part in game development.

The project is both entertaining and educational, making it great for fans of martial arts games and those interested in learning game development.

https://github.com/jynew/jynew
#cplusplus #dotnet #javascript #nodejs #quickjs #typescript #unity #unrealengine #v8

PuerTS is a tool that helps you use TypeScript with game engines like Unity and Unreal Engine, as well as with .NET projects. It provides a JavaScript runtime and lets you access the game engine using TypeScript, which makes your code more robust and maintainable due to static type checking. This tool is highly efficient and performs well, especially in complex scenes, and it supports various platforms including iOS, Android, and Windows. Using PuerTS can make game development easier and faster by combining the power of JavaScript/Node.js ecosystems with professional game engines. You can start using it by following the documentation available on their website.

https://github.com/Tencent/puerts
#csharp #crack #docker #patch #unity #unity_hub #unity3d #unityhub #unitytool

This tool, UniHacker, helps you use Unity and Unity Hub without a license. It works for many versions of Unity and Unity Hub, but not for the latest 2022.2 and above due to changes in the license logic. Here’s how it benefits you: You can download and use international versions of Unity and Unity Hub even if you don't have a license, which is useful for educational and testing purposes. You just need to select the Unity.exe or Unity Hub.exe file in the software and click to crack it, allowing you to open your projects without any licensing issues. However, you must use a proxy to download the international versions correctly.

https://github.com/tylearymf/UniHacker
#go #backend #backend_as_a_service #chat_server #game_backend #game_framework #game_server #multiplayer #nakama #realtime #realtime_games #social #unity_engine #unreal_engine

Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort.

https://github.com/heroiclabs/nakama