#csharp #hololens #livescan3d #telepresence #unity
https://github.com/MarekKowalski/LiveScan3D-Hololens
https://github.com/MarekKowalski/LiveScan3D-Hololens
GitHub
GitHub - MarekKowalski/LiveScan3D-Hololens: A Unity application for receiving and rendering point clouds on Hololens and other…
A Unity application for receiving and rendering point clouds on Hololens and other devices. - MarekKowalski/LiveScan3D-Hololens
#hlsl #character #lit #outline #shader #toon #unity_urp #urp
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
GitHub
GitHub - ColinLeung-NiloCat/UnityURPToonLitShaderExample: A very simple toon lit shader example, for you to learn writing custom…
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP - ColinLeung-NiloCat/UnityURPToonLitShaderExample
#csharp #hololens #holotoolkit #holotoolkit_unity #mixed_reality #mixedrealitytoolkit #mixedrealitytoolkit_unity #mrtk #openvr #unity
https://github.com/microsoft/MixedRealityToolkit-Unity
https://github.com/microsoft/MixedRealityToolkit-Unity
GitHub
GitHub - microsoft/MixedRealityToolkit-Unity: This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest…
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity - microsoft/Mixe...
#csharp #c_sharp #decompile #decompiler #decompiler_engine #dotnet #dotnetcore #ilspy #mono #pdb #unity
https://github.com/icsharpcode/ILSpy
https://github.com/icsharpcode/ILSpy
GitHub
GitHub - icsharpcode/ILSpy: .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform! - icsharpcode/ILSpy
#jupyter_notebook #a2c #actor_critic #deep_learning #deep_q_learning #deep_q_network #deep_reinforcement_learning #ppo #pytorch #qlearning #tensorflow #tensorflow_tutorials #unity
https://github.com/simoninithomas/Deep_reinforcement_learning_Course
https://github.com/simoninithomas/Deep_reinforcement_learning_Course
GitHub
GitHub - simoninithomas/Deep_reinforcement_learning_Course: Implementations from the free course Deep Reinforcement Learning with…
Implementations from the free course Deep Reinforcement Learning with Tensorflow and PyTorch - simoninithomas/Deep_reinforcement_learning_Course
#csharp #hlapi #mlapi #multiplayer #networking #unity #unity_3d #unity3d
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
GitHub
GitHub - Unity-Technologies/com.unity.netcode.gameobjects: Netcode for GameObjects is a high-level netcode SDK that provides networking…
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - GitHub ...
#csharp #editor #components #events #ui #extension #unity #ux #inspector #tabs #reordering #compact #reorderable #drawers
https://github.com/neon-age/Smart-Inspector
https://github.com/neon-age/Smart-Inspector
GitHub
GitHub - neon-age/Smart-Inspector: Fluent re-take on Unity Inspector UX. Packed with QoL improvements.
Fluent re-take on Unity Inspector UX. Packed with QoL improvements. - neon-age/Smart-Inspector
#csharp #climbing #controlller #package #parkour #traversal #unity #unitypackage
https://github.com/knela96/Dynamic-Parkour-System
https://github.com/knela96/Dynamic-Parkour-System
GitHub
GitHub - knela96/Dynamic-Parkour-System: Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model…
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games. - ...
#csharp #bepinex #framework #il2cpp #mod_loader #modding #modloader #mono #patcher #unity #unity_mono #unity3d #xna #xna_framework
https://github.com/BepInEx/BepInEx
https://github.com/BepInEx/BepInEx
GitHub
GitHub - BepInEx/BepInEx: Unity / XNA game patcher and plugin framework
Unity / XNA game patcher and plugin framework. Contribute to BepInEx/BepInEx development by creating an account on GitHub.
#csharp #decompiler #games #reverse_engineering #unity #unity3d
https://github.com/AssetRipper/AssetRipper
https://github.com/AssetRipper/AssetRipper
GitHub
GitHub - AssetRipper/AssetRipper: GUI Application to work with engine assets, asset bundles, and serialized files
GUI Application to work with engine assets, asset bundles, and serialized files - AssetRipper/AssetRipper
#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
GitHub
GitHub - egametang/ET: Unity3D Client And C# Server Framework
Unity3D Client And C# Server Framework. Contribute to egametang/ET development by creating an account on GitHub.
#csharp #game_development #jinyong #unity
"Heroes' Journey, Begin!" is a free martial arts RPG game framework inspired by the classic game "Jin Yong's Heroes." You can play several different mods, like "Ghost of Du City" and "Jin Yong's Heroes 3D Remake." These games offer various storylines, characters, and fighting styles.
Users can create their own game mods using this framework and share them in the workshop. All resources and code are open-source and completely free, encouraging community participation and contributions. This means you can not only enjoy the games but also learn about and take part in game development.
The project is both entertaining and educational, making it great for fans of martial arts games and those interested in learning game development.
https://github.com/jynew/jynew
"Heroes' Journey, Begin!" is a free martial arts RPG game framework inspired by the classic game "Jin Yong's Heroes." You can play several different mods, like "Ghost of Du City" and "Jin Yong's Heroes 3D Remake." These games offer various storylines, characters, and fighting styles.
Users can create their own game mods using this framework and share them in the workshop. All resources and code are open-source and completely free, encouraging community participation and contributions. This means you can not only enjoy the games but also learn about and take part in game development.
The project is both entertaining and educational, making it great for fans of martial arts games and those interested in learning game development.
https://github.com/jynew/jynew
GitHub
GitHub - jynew/jynew: JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game. - jynew/jynew