#javascript #c #c_sharp #codinasion #codinasion_project #cpp #data_structures_and_algorithms #dsa #dsa_algorithm #go #hacktoberfest #hacktoberfest_accepted #hacktoberfest2022 #java #julia #kotlin #python #typescript
https://github.com/codinasion/program
https://github.com/codinasion/program
GitHub
GitHub - codinasion/codinasion: Collaborate, Create, Innovate : Together with Open Source ❤️
Collaborate, Create, Innovate : Together with Open Source ❤️ - codinasion/codinasion
#csharp #application_platform #aspnet #aspnetcore #c_sharp #dotnet_core #dotnet6 #rapid #serenity #serenity_platform #typescript #visual_studio
https://github.com/serenity-is/Serenity
https://github.com/serenity-is/Serenity
GitHub
GitHub - serenity-is/Serenity: Business Apps Made Simple with Asp.Net Core MVC / TypeScript
Business Apps Made Simple with Asp.Net Core MVC / TypeScript - serenity-is/Serenity
#csharp #c_sharp #dotnet #dotnet_core #logger #logging #logging_library #net6 #netcore #netstandard #netstandard20 #nlog #structured_logging #uwp #xamarin
https://github.com/NLog/NLog
https://github.com/NLog/NLog
GitHub
GitHub - NLog/NLog: NLog - Flexible and Structured Logging for various .NET Platforms
NLog - Flexible and Structured Logging for various .NET Platforms - NLog/NLog
#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
GitHub
GitHub - egametang/ET: Unity3D Client And C# Server Framework
Unity3D Client And C# Server Framework. Contribute to egametang/ET development by creating an account on GitHub.
#cplusplus #c #c_plus_plus #c_sharp #cross_platform #flatbuffers #go #grpc #java #javascript #json_parser #marshalling #mmap #protobuf #python #rpc #rust #serialization #serialization_library #typescript #zero_copy
FlatBuffers is a tool that helps you store and send data efficiently across different devices and programming languages. It lets you access the data directly without needing to unpack it first, which saves time and memory. Here’s how it benefits you FlatBuffers uses less memory, making it ideal for applications where space is limited.
- **Cross-Language Compatibility** You define your data structure, generate the necessary code, and then serialize and deserialize the data easily.
- **Wide Support**: It works on many operating systems like Windows, macOS, Linux, and Android, and supports numerous programming languages such as C++, Java, Python, and more.
This makes FlatBuffers a powerful tool for developing efficient and compatible software.
https://github.com/google/flatbuffers
FlatBuffers is a tool that helps you store and send data efficiently across different devices and programming languages. It lets you access the data directly without needing to unpack it first, which saves time and memory. Here’s how it benefits you FlatBuffers uses less memory, making it ideal for applications where space is limited.
- **Cross-Language Compatibility** You define your data structure, generate the necessary code, and then serialize and deserialize the data easily.
- **Wide Support**: It works on many operating systems like Windows, macOS, Linux, and Android, and supports numerous programming languages such as C++, Java, Python, and more.
This makes FlatBuffers a powerful tool for developing efficient and compatible software.
https://github.com/google/flatbuffers
GitHub
GitHub - google/flatbuffers: FlatBuffers: Memory Efficient Serialization Library
FlatBuffers: Memory Efficient Serialization Library - google/flatbuffers
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#csharp #azure #azure_sdk #c_sharp #dotnet #hacktoberfest #microsoft
The Azure SDK for .NET helps you easily use Azure services in your .NET applications. It includes new and stable libraries for various Azure services like storage, networking, and more. The new libraries follow consistent design guidelines, making it easy to learn and use different services once you know one. They also include features like HTTP retries, logging, and authentication protocols. You can find tutorials, samples, and documentation to get started quickly. Using this SDK simplifies your development process and ensures your code is ready for production, making it easier to manage and interact with Azure resources.
https://github.com/Azure/azure-sdk-for-net
The Azure SDK for .NET helps you easily use Azure services in your .NET applications. It includes new and stable libraries for various Azure services like storage, networking, and more. The new libraries follow consistent design guidelines, making it easy to learn and use different services once you know one. They also include features like HTTP retries, logging, and authentication protocols. You can find tutorials, samples, and documentation to get started quickly. Using this SDK simplifies your development process and ensures your code is ready for production, making it easier to manage and interact with Azure resources.
https://github.com/Azure/azure-sdk-for-net
GitHub
GitHub - Azure/azure-sdk-for-net: This repository is for active development of the Azure SDK for .NET. For consumers of the SDK…
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our ver...
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#csharp #assertions #bdd_style #c_sharp #fluent_assertions #hacktoberfest #mstest #tdd #unit_testing #xunit
Fluent Assertions is a tool that helps developers write clearer and more readable unit tests for .NET projects. It provides extension methods that make it easier to express what you expect the outcome of your tests to be, making your code more understandable. This tool supports various .NET versions and is widely used and maintained by a community of contributors. Using Fluent Assertions can save you time and reduce errors in your testing process, making your development work more efficient.
https://github.com/fluentassertions/fluentassertions
Fluent Assertions is a tool that helps developers write clearer and more readable unit tests for .NET projects. It provides extension methods that make it easier to express what you expect the outcome of your tests to be, making your code more understandable. This tool supports various .NET versions and is widely used and maintained by a community of contributors. Using Fluent Assertions can save you time and reduce errors in your testing process, making your development work more efficient.
https://github.com/fluentassertions/fluentassertions
GitHub
GitHub - fluentassertions/fluentassertions: A very extensive set of extension methods that allow you to more naturally specify…
A very extensive set of extension methods that allow you to more naturally specify the expected outcome of a TDD or BDD-style unit tests. Targets .NET Framework 4.7, as well as .NET Core 2.1, .NET ...
#csharp #c_sharp #codegenerator #fast #mapper #mapping
Mapster is a fast and efficient tool for mapping objects in .NET. It helps you automatically move data from one object to another, saving time and reducing repetitive code. You can easily install it using NuGet or .NET CLI. Mapster is faster and uses less memory than other mapping tools like AutoMapper, making it a great choice for improving performance in your applications. It also supports advanced features like code generation and debugging, which can help you find and fix issues quickly.
https://github.com/MapsterMapper/Mapster
Mapster is a fast and efficient tool for mapping objects in .NET. It helps you automatically move data from one object to another, saving time and reducing repetitive code. You can easily install it using NuGet or .NET CLI. Mapster is faster and uses less memory than other mapping tools like AutoMapper, making it a great choice for improving performance in your applications. It also supports advanced features like code generation and debugging, which can help you find and fix issues quickly.
https://github.com/MapsterMapper/Mapster
GitHub
GitHub - MapsterMapper/Mapster: A fast, fun and stimulating object to object Mapper
A fast, fun and stimulating object to object Mapper - MapsterMapper/Mapster
#csharp #c_sharp #linq #unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
GitHub
GitHub - Cysharp/ZLinq: Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.)…
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot. - Cysharp/ZLinq