#csharp #hlapi #mlapi #multiplayer #networking #unity #unity_3d #unity3d
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
GitHub
GitHub - Unity-Technologies/com.unity.netcode.gameobjects: Netcode for GameObjects is a high-level netcode SDK that provides networking…
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - GitHub ...
#csharp #bepinex #framework #il2cpp #mod_loader #modding #modloader #mono #patcher #unity #unity_mono #unity3d #xna #xna_framework
https://github.com/BepInEx/BepInEx
https://github.com/BepInEx/BepInEx
GitHub
GitHub - BepInEx/BepInEx: Unity / XNA game patcher and plugin framework
Unity / XNA game patcher and plugin framework. Contribute to BepInEx/BepInEx development by creating an account on GitHub.
#csharp #decompiler #games #reverse_engineering #unity #unity3d
https://github.com/AssetRipper/AssetRipper
https://github.com/AssetRipper/AssetRipper
GitHub
GitHub - AssetRipper/AssetRipper: GUI Application to work with engine assets, asset bundles, and serialized files
GUI Application to work with engine assets, asset bundles, and serialized files - AssetRipper/AssetRipper
#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
GitHub
GitHub - egametang/ET: Unity3D Client And C# Server Framework
Unity3D Client And C# Server Framework. Contribute to egametang/ET development by creating an account on GitHub.
#csharp #crack #docker #patch #unity #unity_hub #unity3d #unityhub #unitytool
This tool, UniHacker, helps you use Unity and Unity Hub without a license. It works for many versions of Unity and Unity Hub, but not for the latest 2022.2 and above due to changes in the license logic. Here’s how it benefits you: You can download and use international versions of Unity and Unity Hub even if you don't have a license, which is useful for educational and testing purposes. You just need to select the Unity.exe or Unity Hub.exe file in the software and click to crack it, allowing you to open your projects without any licensing issues. However, you must use a proxy to download the international versions correctly.
https://github.com/tylearymf/UniHacker
This tool, UniHacker, helps you use Unity and Unity Hub without a license. It works for many versions of Unity and Unity Hub, but not for the latest 2022.2 and above due to changes in the license logic. Here’s how it benefits you: You can download and use international versions of Unity and Unity Hub even if you don't have a license, which is useful for educational and testing purposes. You just need to select the Unity.exe or Unity Hub.exe file in the software and click to crack it, allowing you to open your projects without any licensing issues. However, you must use a proxy to download the international versions correctly.
https://github.com/tylearymf/UniHacker
#python #filmmaking #multi_agent_system #unity3d
FilmAgent is a tool that helps create movies automatically in 3D virtual spaces. It uses multiple agents to act like directors, screenwriters, actors, and cinematographers, working together to make a coherent film. This system divides the process into stages like idea development, scriptwriting, and cinematography, ensuring the story makes sense and the camera shots are appropriate. Using FilmAgent, you can build your own film by following simple steps to install the necessary software, create scripts, add voice acting, and finally execute the script in a Unity environment. The benefit is that it produces coherent and physics-compliant videos with strong storytelling capabilities, making it easier and more efficient to create films.
https://github.com/HITsz-TMG/FilmAgent
FilmAgent is a tool that helps create movies automatically in 3D virtual spaces. It uses multiple agents to act like directors, screenwriters, actors, and cinematographers, working together to make a coherent film. This system divides the process into stages like idea development, scriptwriting, and cinematography, ensuring the story makes sense and the camera shots are appropriate. Using FilmAgent, you can build your own film by following simple steps to install the necessary software, create scripts, add voice acting, and finally execute the script in a Unity environment. The benefit is that it produces coherent and physics-compliant videos with strong storytelling capabilities, making it easier and more efficient to create films.
https://github.com/HITsz-TMG/FilmAgent
GitHub
GitHub - HITsz-TMG/FilmAgent: Resources of our paper "FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual…
Resources of our paper "FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual 3D Spaces". New versions in the making! - HITsz-TMG/FilmAgent