#cplusplus #computer_animation #game_development #kinematics #pybullet #reinforcement_learning #robotics #simulation #simulator #virtual_reality
https://github.com/bulletphysics/bullet3
https://github.com/bulletphysics/bullet3
GitHub
GitHub - bulletphysics/bullet3: Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual…
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. - bulletphysics/bullet3
#python #simulation #autonomous_driving #connected_and_automated_vehicles #cooperative_driving_automation #automated_driving_systems
https://github.com/ucla-mobility/OpenCDA
https://github.com/ucla-mobility/OpenCDA
GitHub
GitHub - ucla-mobility/OpenCDA: A generalized framework for prototyping full-stack cooperative driving automation applications…
A generalized framework for prototyping full-stack cooperative driving automation applications under CARLA+SUMO. - ucla-mobility/OpenCDA
#cplusplus #c_plus_plus #cpp #game_development #game_engine #physics #physics_engine #physics_simulation #simulation #vr
https://github.com/jrouwe/JoltPhysics
https://github.com/jrouwe/JoltPhysics
GitHub
GitHub - jrouwe/JoltPhysics: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. - jrouwe/JoltPhysics
#swift #appkit #development_tools #fake #fake_locations #ios_simulator #iphonesimulator #ispoofer #libimobiledevice #location #location_spoof #location_spoofing #macos #mock_location #mock_locations #navigation #simulation #spoof
https://github.com/Schlaubischlump/LocationSimulator
https://github.com/Schlaubischlump/LocationSimulator
GitHub
GitHub - Schlaubischlump/LocationSimulator: MacOS application to spoof / fake / mock your iOS / iPadOS or iPhoneSimulator device…
MacOS application to spoof / fake / mock your iOS / iPadOS or iPhoneSimulator device location. WatchOS and TvOS are partially supported. - Schlaubischlump/LocationSimulator
#python #3d_computer_vision #computer_vision #embodied_ai #reinforcement_learning #robot_learning #robot_manipulation #robotics #robotics_simulation #simulation_environment
ManiSkill 3 is a powerful tool for simulating and training robots, especially for tasks that involve manipulating objects. It uses GPU power to collect and simulate data very quickly, up to 30,000 frames per second, which is much faster than other simulators. This makes it great for testing and training robots in various scenarios without needing a lot of time or hardware. It supports different types of robots and tasks, and it's easy to set up and use, even on Google Colab without your own hardware. However, it's still in beta, so some features are not yet available and there might be bugs. Overall, ManiSkill 3 helps users train and test robots much more efficiently.
https://github.com/haosulab/ManiSkill
ManiSkill 3 is a powerful tool for simulating and training robots, especially for tasks that involve manipulating objects. It uses GPU power to collect and simulate data very quickly, up to 30,000 frames per second, which is much faster than other simulators. This makes it great for testing and training robots in various scenarios without needing a lot of time or hardware. It supports different types of robots and tasks, and it's easy to set up and use, even on Google Colab without your own hardware. However, it's still in beta, so some features are not yet available and there might be bugs. Overall, ManiSkill 3 helps users train and test robots much more efficiently.
https://github.com/haosulab/ManiSkill
GitHub
GitHub - haosulab/ManiSkill: SAPIEN Manipulation Skill Framework, an open source GPU parallelized robotics simulator and benchmark…
SAPIEN Manipulation Skill Framework, an open source GPU parallelized robotics simulator and benchmark, led by Hillbot, Inc. - haosulab/ManiSkill
#cplusplus #c_plus_plus #cpp #game_development #game_engine #physics #physics_engine #physics_simulation #simulation #vr
Jolt Physics is a powerful tool for creating realistic movements in games and VR. It helps simulate how objects move and interact, like characters being knocked back or vehicles moving realistically. This engine is efficient, scalable, and accurate, making it great for complex worlds like those in "Horizon Forbidden West." Using Jolt Physics benefits developers by allowing them to create engaging physics-driven experiences without sacrificing performance. It supports many platforms and can handle multiple tasks at once, making it very useful for game development.
https://github.com/jrouwe/JoltPhysics
Jolt Physics is a powerful tool for creating realistic movements in games and VR. It helps simulate how objects move and interact, like characters being knocked back or vehicles moving realistically. This engine is efficient, scalable, and accurate, making it great for complex worlds like those in "Horizon Forbidden West." Using Jolt Physics benefits developers by allowing them to create engaging physics-driven experiences without sacrificing performance. It supports many platforms and can handle multiple tasks at once, making it very useful for game development.
https://github.com/jrouwe/JoltPhysics
GitHub
GitHub - jrouwe/JoltPhysics: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. - jrouwe/JoltPhysics