ββ106. How Should You Start Learning Programming ?
π Reading time: 7 minutes
π #programming
β No matter the route you take, it doesnβt really matter as long as you practice a shit ton.
π Reading time: 7 minutes
π #programming
β No matter the route you take, it doesnβt really matter as long as you practice a shit ton.
ββ106. List of Top 2D Game Engines
π Reading time: 5 minutes
π #production
β Hope you will find game engine, that you would love ;)) In this article, i tried to find out and summarize a bunch of game engines that supports development of 2d games and which are not so hard to master.
π Reading time: 5 minutes
π #production
β Hope you will find game engine, that you would love ;)) In this article, i tried to find out and summarize a bunch of game engines that supports development of 2d games and which are not so hard to master.
ββ107. How to Actually Finish Your First Game?
π Reading time: 10 minutes
π #motivation
β As I work towards completing my own game, Iβve been thinking a lot about finishing projects in general. Iβve noticed that there are a lot of talented developers out there that have trouble finishing games. So I decided to write this article and help you ;)
π Reading time: 10 minutes
π #motivation
β As I work towards completing my own game, Iβve been thinking a lot about finishing projects in general. Iβve noticed that there are a lot of talented developers out there that have trouble finishing games. So I decided to write this article and help you ;)
ββ108. 10 Critical Tips to Learn Programming Faster
π Reading time: 10 minutes
π #motivation
β 1. Start With the Basics and Spend More Time There
2. Coding by Hand Is Highly Recommended
3. Fiddle Around With the Codes
4. Reach Out to Others for Guidance
5. Take Breaks to Get Refreshed
π Reading time: 10 minutes
π #motivation
β 1. Start With the Basics and Spend More Time There
2. Coding by Hand Is Highly Recommended
3. Fiddle Around With the Codes
4. Reach Out to Others for Guidance
5. Take Breaks to Get Refreshed
ββ109. Level Design: Tips and Tricks
π Reading time: 10 minutes
π #level_design
β I always struggle on part, when i have to design levels, hope this article will be helpful for you, as for me. And don't forget to like article, if you found it interesting =)
π Reading time: 10 minutes
π #level_design
β I always struggle on part, when i have to design levels, hope this article will be helpful for you, as for me. And don't forget to like article, if you found it interesting =)
π1
ββ110. How To Advertise Your Game, With Little To No Money?
π Reading time: 10 minutes
π #marketing
β Article about the most hardest part of game development, of course if you haven't a truck of bucks
π Reading time: 10 minutes
π #marketing
β Article about the most hardest part of game development, of course if you haven't a truck of bucks
ββ111. Top 7 Soft Skills for Developers
π Reading time: 10 minutes
π #motivation
β Soft skills are important part of communication between programmers and management. They can help you reach top of your career ladder, so don't miss it
π Reading time: 10 minutes
π #motivation
β Soft skills are important part of communication between programmers and management. They can help you reach top of your career ladder, so don't miss it
ββ112. How to launch a side project in 10 days
π Reading time: 10 minutes
π #production
β Interesting material for those who don't know from where to start project or how to manage software development process
π Reading time: 10 minutes
π #production
β Interesting material for those who don't know from where to start project or how to manage software development process
π1
ββ113. Crafting a Realistic Open Scene in Unity
π Reading time: 10 minutes
π #level_design
β Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more.
π Reading time: 10 minutes
π #level_design
β Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more.
ββ114. Technical Tips for Environment Artists: Part 1
π Reading time: 10 minutes
π #level_design
β Harry Gray allowed us to repost his guide with numerous technical tips for environment artists.
π Reading time: 10 minutes
π #level_design
β Harry Gray allowed us to repost his guide with numerous technical tips for environment artists.
ββ115. 5 Easy Ways to Improve your Software Development Process
π Reading time: 10 minutes
π #motivation
β Everyone gets pleasure from ticking tasks off of the todo-list, right? At least, I do. But itβs no longer fun when you feel like youβre drowning in work with too many things to do, or feel like youβre trying to juggle too many balls at once.
π Reading time: 10 minutes
π #motivation
β Everyone gets pleasure from ticking tasks off of the todo-list, right? At least, I do. But itβs no longer fun when you feel like youβre drowning in work with too many things to do, or feel like youβre trying to juggle too many balls at once.
ββ116. Linear algebra for game developers: Part I
π Reading time: 10 minutes
π #programming
β I decided if I'm going to write about linear algebra, I might as well start at the beginning! This will be review to many of you who have written games before or taken classes in kinematic physics, so please bear with me for this introductory post -- I will get to more advanced topics later.
π Reading time: 10 minutes
π #programming
β I decided if I'm going to write about linear algebra, I might as well start at the beginning! This will be review to many of you who have written games before or taken classes in kinematic physics, so please bear with me for this introductory post -- I will get to more advanced topics later.
π1
ββ117. Linear algebra for game developers: Part II
π Reading time: 10 minutes
π #programming
β Second part of article about linear algebra for game developers
π Reading time: 10 minutes
π #programming
β Second part of article about linear algebra for game developers
ββ118. How to Design the First Five Minutes of Your Game
π Reading time: 5 minutes
π #gamedesign
β As every personal development trainer teach, first impression is the most important. And your game, has to build this first impression perfectly to increase retention.
π Reading time: 5 minutes
π #gamedesign
β As every personal development trainer teach, first impression is the most important. And your game, has to build this first impression perfectly to increase retention.
π2β€1
ββ119. How to Create a Hyper-Casual Game: Design, Monetization, Cost
π Reading time: 8 minutes
π #gamedesign
β Hyper-casual games are in trend. According to SensorTower, from 2017 to 2018, hyper-casual game development company Voodoo moved from twenty-fifth to third on the list of the worldβs leading companies by app downloads. With nearly a billion downloads, Voodoo only lost to Facebook and Google. Its Helix Jump game has been domineering both the Apple App Store and Google Play Store.
π Reading time: 8 minutes
π #gamedesign
β Hyper-casual games are in trend. According to SensorTower, from 2017 to 2018, hyper-casual game development company Voodoo moved from twenty-fifth to third on the list of the worldβs leading companies by app downloads. With nearly a billion downloads, Voodoo only lost to Facebook and Google. Its Helix Jump game has been domineering both the Apple App Store and Google Play Store.
β€3π2
ββ120. How Tough Is Your Game? Creating Difficulty Graphs: Part I
π Reading time: 8 minutes
π #gamedesign
β Having trouble figuring out how difficult your game really is? Xibalba Studios lead game designer Rafael VΓ‘zquez devises a method for plotting difficulty -- and uses three popular sidescrolling action games to test the theory, in the process explaining how difficulty meshes their overall design.
π Reading time: 8 minutes
π #gamedesign
β Having trouble figuring out how difficult your game really is? Xibalba Studios lead game designer Rafael VΓ‘zquez devises a method for plotting difficulty -- and uses three popular sidescrolling action games to test the theory, in the process explaining how difficulty meshes their overall design.
π5
ββ121. How Tough Is Your Game? Creating Difficulty Graphs: Part II
π Reading time: 8 minutes
π #gamedesign
β Second and final part of articles about measuring difficulty in games
π Reading time: 8 minutes
π #gamedesign
β Second and final part of articles about measuring difficulty in games
π8
ββ122. Design Flow in Games
π Reading time: 8 minutes
π #gamedesign
β Author of Journey, Jenova Chen wrote short article about things needed for creating ''flow'' in games
π Reading time: 8 minutes
π #gamedesign
β Author of Journey, Jenova Chen wrote short article about things needed for creating ''flow'' in games
π8
ββ123. Admiring the Game Design in Hyper-casuals
π Reading time: 12 minutes
π #gamedesign
β Article from blog of our friend: https://chiragchopra.com/blog Some may argue that hyper-casual is probably one of the easiest genres to analyze when it comes to game design. Some may argue that hyper-casuals arenβt worth analyzing because itβs a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
π Reading time: 12 minutes
π #gamedesign
β Article from blog of our friend: https://chiragchopra.com/blog Some may argue that hyper-casual is probably one of the easiest genres to analyze when it comes to game design. Some may argue that hyper-casuals arenβt worth analyzing because itβs a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
π16π₯4β€2
ββ124. When should I shelf my game?
π Reading time: 10 minutes
π #motivation
β One thing thatβs often difficult to know is whether to continue to work on a game that's not quite clicking. I often hear the question, βShould I shelf my game?β. In this article, we'll look at when it's a good idea to continue working under game versus when putting your game on the shelf might be a better idea.
π Reading time: 10 minutes
π #motivation
β One thing thatβs often difficult to know is whether to continue to work on a game that's not quite clicking. I often hear the question, βShould I shelf my game?β. In this article, we'll look at when it's a good idea to continue working under game versus when putting your game on the shelf might be a better idea.
π26π₯7β€1