GameDev Pulse
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Skill issue
Of the developer
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Microsoft is looking for even more trouble, I suppose

#Microsoft@GameDEV
#WTF@GameDEV
#AI@GameDEV
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Exactly as I said many times: never use apps, use everything inside one browser + limit access to resources and data.
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There are Π‘hinese spammers on Discord who's goal is to (not kidding) bring you into extremely money-hungry mobile strategy games. They either work for rewards under the publisher or work for some clans who need new recruits.

Funniest moment is when you show them you are not falling into their bullshit (fake gal accout, sure) and they crash out instantly.

Wait, how does it supposed to work? In such games LTV (or total spendings of a player) is kinda high, but many of them already dry on traditional marketing channels β€” they just can't buy enough players from ads. They need new sources of users and so we have cheap social media slaves.
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When you're indie and only learning lighting and colour

#meme@GameDEV
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An optional point of interest in Atlas Fallen is the grave of Felix Rischbieter, a head of IT and QA, who died of a sudden heart attack in 2022. He worked in a company since 2007 and was appreciated by colleagues and friends.

Honestly, a heartwarming touch β€” all games are made by people, and they lay lives on it.
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Okay, that was unexpected

#meme@GameDEV
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Rage 2 is very and I mean very odd even if you compare it to other open world games.

They took the shooting core from DOOM 2016, pulled a lot of legacy from the original Rage, and then dumped a lot of open world with vehicle focus on top of that.

The map is roughly 10x10 KM with deserts, swamps, and even lush jungles. The game design was never made for that vegetation density, so enjoy getting shot from unexpected directions.

So is it good?
It has moments!

But also bugs, including collapse of terrain generation. And a notoriously bad vehicle physics (worse than in Just Cause). And it will never be fixed.

But it's still better than Starfield 🌚
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