It seems that #OpenAI is facing hard times: they just lost three more leads, including the CTO Mira Murati. Dozens of others left during the last year.
And people are questioning both β how or if will they become profitable and how they will overcome current AI limitations.
#AI #Business
And people are questioning both β how or if will they become profitable and how they will overcome current AI limitations.
#AI #Business
π13β€1
From #Unity to #Godot4 by Antti, the solo developer of Road to Vostok:
https://www.youtube.com/watch?v=wdeE1orFbSs #GodotEngine #GameEngines #IndieGames #SoloDeveloper
https://www.youtube.com/watch?v=wdeE1orFbSs #GodotEngine #GameEngines #IndieGames #SoloDeveloper
YouTube
Road to Vostok Developer: Demo 2 v2, Early Access Details, New Trader, Godot Engine, BTS of Game Dev
This is my second conversation with Antti - the solo developer of Road to Vostok! We previously spoke a year ago and it only made sense to check-in and see how the development is going. Especially, after the engine switch from Unity to Godot.
We talk aboutβ¦
We talk aboutβ¦
β€9
Tried out Unigine and it's worthy!
β Launches faster than Unreal or Unity, almost instantly on my hardware
β Fairly efficient on RAM and VRAM (not sure about build file size yet)
β Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
β Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
β Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
β The default GI has temporal artifacts
β Async shaders are super fast but cause materials flickering in some cases
β Free for indies, affordable (royalty free, $1500/y) for businesses.
β Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)
Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.
#GameEngines #Unigine
β Launches faster than Unreal or Unity, almost instantly on my hardware
β Fairly efficient on RAM and VRAM (not sure about build file size yet)
β Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
β Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
β Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
β The default GI has temporal artifacts
β Async shaders are super fast but cause materials flickering in some cases
β Free for indies, affordable (royalty free, $1500/y) for businesses.
β Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)
Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.
#GameEngines #Unigine
π11π₯4β€1
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A monkey game prototype found on #GodotEngine reddit with some interesting 2D to 3D mixing
#IndieGames #Godot4
#IndieGames #Godot4
π22β€5π3π₯2
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How about some Ocean Shader for Godot Engine?
https://github.com/2Retr0/GodotOceanWaves/ #GodotEngine #Godot4 #Shaders #FOSS
https://github.com/2Retr0/GodotOceanWaves/ #GodotEngine #Godot4 #Shaders #FOSS
π₯27β€9π±4π2π«‘1
GameDev Pulse
Just played Dying Light 2 with ray tracing on Ryzen 6800U handheld at 60 FPS. Those weren't real 60 frames, but it was still awesome for a handheld. Will probably make a video about "how and why". It may be a huge thing for anyone with medium-grade computers.β¦
As promised: quick intro to Lossless Scaling, and I'll make a better guide for it later today on a website:
https://www.youtube.com/watch?v=kLLp06TJ-AI
https://www.youtube.com/watch?v=kLLp06TJ-AI
YouTube
Download more FPS β Simple Upscaling and Frame Generation for any game
Apparently, you can download more FPS for any game instead of buying a new overpriced graphics card. Lossless Scaling is a cheap app that can scale up windowed games or online video with nine different algorithms, like FSR or anime. And recently the developerβ¦
π₯6
Fun fact: #Bethesda was already making Deadlock-like game in 2014 with art direction of Viktor Antonov (Dishonored, Half-Life 2), it has been called Battlecry and they shut it down before the release:
https://www.youtube.com/watch?v=NZsYRl-bSUk
https://www.youtube.com/watch?v=NZsYRl-bSUk
YouTube
Battlecry β Gameplay First Look, Classes and Beta release Date | ΠΠ΅ΠΉΠΌΠΏΠ»Π΅ΠΉ ΠΠ°ΡΡΠ»ΠΊΡΠ°ΠΉ Bethesda
Battlecry was extremly surprising project from Bethesda, but teaser trailer showed up no gameplay, just CGI, so we seat and wait for more. Here is Gameplay First Look, Classes and Beta release Date in one video. Beta will be in 2015, check gameplay in theβ¦
π8β€1π1
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The 3D modeler she told you not to worry about: making a bottle in Blender in 3 minutes... on Nokia N95!
#Blender #Meme #Nokia
https://github.com/Dante-Leoncini/Blendersito
#Blender #Meme #Nokia
https://github.com/Dante-Leoncini/Blendersito
π«‘13β€5π3
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Electronic Arts created the most flexible character editor in sports games for EA SPORTS FC 25... it took just a few minutes for abominations to fill the internet!
#meme #EA #WTF
#meme #EA #WTF
π28β€1π€1π1
Yes, Pacific Rim has stuff modern movies don't: everything has weight and stakes
https://www.youtube.com/watch?v=ZI9y0il99Co
Fortunately, the movie never got a sequel that ruined the franchise!
https://www.youtube.com/watch?v=ZI9y0il99Co
Fortunately, the movie never got a sequel that ruined the franchise!
YouTube
Pacific Rim: A Movie That Won't Get Old
A decade has passed since the release of pacific rim, and yet we still haven't seen a sequel come out despite it's immediately popularity and positive reception. However, i'm actually quite glad, because there are so many things and details that make theβ¦
π₯5
Shit hits the fan moment for #GodotEngine! If you missed the drama β a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire.
Some very odd folks criticized her for... using Unreal Engine, since "any premade engine is for Woke fools", true brutal guys code in binary in Arch Linux.
Gogot SMM manager decided to participate *facepalm* and cerate a movement that using engines is okay and so is being woke".
It didn't go well and the SMM person banned dozens or hundreds of people instead of pulling back the whole idea. Including commercial partners and donors.
Some very odd folks criticized her for... using Unreal Engine, since "any premade engine is for Woke fools", true brutal guys code in binary in Arch Linux.
Gogot SMM manager decided to participate *facepalm* and cerate a movement that using engines is okay and so is being woke".
It didn't go well and the SMM person banned dozens or hundreds of people instead of pulling back the whole idea. Including commercial partners and donors.
π’20π9β€3π3π3π2π€1
GameDev Pulse
Shit hits the fan moment for #GodotEngine! If you missed the drama β a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire. Some very odd folks criticizedβ¦
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Somewhere in the #Unity office right now (jokes aside, after their recent announcements, Unity shares price grew by 30%)
π17
Surprisingly, #Facebook started to offer random people to make new secondary profiles. It was strictly against the rules before.
#WTF #SocialNetworks #Meta
#WTF #SocialNetworks #Meta
π13π3π2
GameDev Pulse
Shit hits the fan moment for #GodotEngine! If you missed the drama β a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire. Some very odd folks criticizedβ¦
It's not OPEN SOURCE anymore if you ban people on GitHub for different political views⦠there are unfortunately more and more examples like this.
Yes, they kinda able to make another account, but it's not the point: open source policies suggest that such limits can't be applied at all for social reasons.
#GodotEngine #WTF #FOSS
Yes, they kinda able to make another account, but it's not the point: open source policies suggest that such limits can't be applied at all for social reasons.
#GodotEngine #WTF #FOSS
π32π5π2
You can get all Megascans on your account while they are still free:
https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js #UnrealEngine #UE5 #GameAssets
The script will add all 18800+ items to your account. And according to Tim Sweeney they will remain on your account after Quixel will become paid again in 2025.
https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js #UnrealEngine #UE5 #GameAssets
The script will add all 18800+ items to your account. And according to Tim Sweeney they will remain on your account after Quixel will become paid again in 2025.
Gist
A script to automatically add ALL items to your account in quixel
A script to automatically add ALL items to your account in quixel - README.md
π±3π₯2β€1
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If you still haven't played Little Misfortune, I highly recommend it #IndieGames #2DArt
It's a 2D puzzle thriller with a very good narrative and slightly awkward controls. It's about 2 hours long and still totally worth it.
It's a 2D puzzle thriller with a very good narrative and slightly awkward controls. It's about 2 hours long and still totally worth it.
β€10