GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
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And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.
#Blender@GameDEV
#GodotEngine@GameDEV
#Blender@GameDEV
#GodotEngine@GameDEV
π₯10β€5
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π13β€5π₯3
Bent Normals in Godot 4.5:
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
β€11π2
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A badass looking horror, made with Godot Engine (Steam)
#GodotEngine@GameDEV
#IndieGames@GameDEV
#Horrors@GameDEV
#GodotEngine@GameDEV
#IndieGames@GameDEV
#Horrors@GameDEV
π₯23β€1
GameDev Pulse
If this turns out to be a flop, I certainly wonβt fall for it again in five years... right? https://www.youtube.com/live/c_BRbvYxgOY #EA@GameDEV #Battlefield@GameDEV #Multiplayer@GameDEV
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Surprisingly, the new Battlefield Portal is based on Godot Engine.
They didn't want to expose Frostbite Engine and instead made a modding tool out of Godot: it reads Battlefield maps and models, can modify them, but they still run on Frostbite when editing is finished.
The Portal editor will once again exist outside the Battlefield 6 client itself within a custom version of the Godot game engine. β PC Gamer.
#GodotEngine@GameDEV
#Battlefield@GameDEV
They didn't want to expose Frostbite Engine and instead made a modding tool out of Godot: it reads Battlefield maps and models, can modify them, but they still run on Frostbite when editing is finished.
The Portal editor will once again exist outside the Battlefield 6 client itself within a custom version of the Godot game engine. β PC Gamer.
#GodotEngine@GameDEV
#Battlefield@GameDEV
π₯19π€7π2π1
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β€13π₯3π«‘3
Do you know that there's a free scratch-like plugin for Godot Engine? It's called Block Coding, the results are anyway converted to GDScript and so they are not slower than GDScript on runtime.
#GodotEngine@GameDEV
#NoCode@GameDEV
#GodotEngine@GameDEV
#NoCode@GameDEV
π₯18β€2π«‘1
GameDev Pulse
Do you know that there's a free scratch-like plugin for Godot Engine? It's called Block Coding, the results are anyway converted to GDScript and so they are not slower than GDScript on runtime. #GodotEngine@GameDEV #NoCode@GameDEV
And also, kids, go learn how to make Minecraft in Godot:
https://www.youtube.com/watch?v=sAZ8D3rt5yU
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=sAZ8D3rt5yU
#GodotEngine@GameDEV
#Tutorials@GameDEV
YouTube
Learn Godot by Making Minecraft - Complete Crash Course
In this introduction to 3D Godot tutorial video for beginners I go through the process of recreating the most basic Minecraft functionality in the Godot game engine. We learn how to navigate through the Godot editor; how to set up a first person characterβ¦
π₯11