ℹ️ Alpha 0.21
- Multiply sensibility by speed multiplier
- Improved support for landscape screens
- Re-added fog
- Changed fog density and incremental mode
- Added fog control debug commands
- Multiply sensibility by speed multiplier
- Improved support for landscape screens
- Re-added fog
- Changed fog density and incremental mode
- Added fog control debug commands
ℹ️ Alpha 0.22
- Changed ground rendering type
- Minor code improvements
- Added easter egg
- Endless level now is the same for everyone
- Endless level now doesn't change with new level reached
- Changed ground rendering type
- Minor code improvements
- Added easter egg
- Endless level now is the same for everyone
- Endless level now doesn't change with new level reached
ℹ Alpha 0.23
- Changed respawn delay
- Fixed a bug where finishing a level and then dying would increase the level counter but not the stage itself
- Added support for a fast-reset switch
- Added powerup blocks (WIP - need changes)
- Minor graphics&UI fixes
- Changed respawn delay
- Fixed a bug where finishing a level and then dying would increase the level counter but not the stage itself
- Added support for a fast-reset switch
- Added powerup blocks (WIP - need changes)
- Minor graphics&UI fixes
ℹ️ Alpha 0.23.1
- Changed RNG generation for infinite levels to improve consistency
- Fixed powerup blocks double collisions
- Fixed powerups not triggering
- Delete all settings with Reset Save button in options
- Changed RNG generation for infinite levels to improve consistency
- Fixed powerup blocks double collisions
- Fixed powerups not triggering
- Delete all settings with Reset Save button in options
ℹ Alpha 0.23.3
- Changed codebase to allow for new powerup types
- Fixed multiple collision triggers with normal obstacles while power-upped
- Fixed pause button not working after completing a level
- Reduced maximum rewind time
- Fixed powerups longer than a single unit
- Fixed multiple powerups spawning on the same row
- Changed codebase to allow for new powerup types
- Fixed multiple collision triggers with normal obstacles while power-upped
- Fixed pause button not working after completing a level
- Reduced maximum rewind time
- Fixed powerups longer than a single unit
- Fixed multiple powerups spawning on the same row
ℹ️ Alpha 0.24
- Added SlowDown obstacle
- Added Mini powerup
- Added Mega powerup
- Fixed fog effect on Android
- Fixed terrain lighting on all levels
- Added SlowDown obstacle
- Added Mini powerup
- Added Mega powerup
- Fixed fog effect on Android
- Fixed terrain lighting on all levels
ℹ️ Alpha 0.24.1
- Swapped Slowdown and Mega powerups colors
- Changed player scaling factors
- Increased slowdown effect for the relative obstacle
- Swapped Slowdown and Mega powerups colors
- Changed player scaling factors
- Increased slowdown effect for the relative obstacle
ℹ️ Alpha 0.24.2
- Somewhat fixed slowdown powerup forces
- Fixed powerup double collisions
- Change powerup texture when being activated
- Fixed powerups falling through the floor after collision
- Somewhat fixed slowdown powerup forces
- Fixed powerup double collisions
- Change powerup texture when being activated
- Fixed powerups falling through the floor after collision
ℹ️ Alpha 0.24.3
- Added player skin proof-of-concept
- Added internal debug level
- Modified powerup spawn rates
- Added player skin proof-of-concept
- Added internal debug level
- Modified powerup spawn rates