Frictionless Development
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Alpha 0.19
- Added Endless Mode
- Added endless mode option in menu
- Destroy obstacles that are behind the player for longer levels
- Added highscore for endless mode (not visualizable yet)
- Save player data on quit to menu
ℹ️ Alpha 0.19.1
- Level text now displays highscore in endless mode
- Save endless mode highscore on exit
- Minor code improvements for speed
ℹ️ Alpha 0.20
- Added multi-function debug mode
- Added input field for debug commands
- Removed Render Pipeline
- Reverted all textures to standard ones
- Re-added fog
ℹ️ Alpha 0.20.1
- Fixed a bug in the debug mode (yes)
- Minor UI improvements
Alpha 0.20.2
- Destroy obstacles behind player only when there are more than 100
- Disabled APK compression algorithm (temporarily)
- Compiled with IL2CPP for both ARMv7 and ARM64 (debug)
- Added debug velocity multiplier option
Alpha 0.20.3
- Reverted to Mono builds
- Recompiled v0.20.2 with Mono
ℹ️ Alpha 0.21
- Multiply sensibility by speed multiplier
- Improved support for landscape screens
- Re-added fog
- Changed fog density and incremental mode
- Added fog control debug commands
ℹ️ Alpha 0.22
- Changed ground rendering type
- Minor code improvements
- Added easter egg
- Endless level now is the same for everyone
- Endless level now doesn't change with new level reached
Alpha 0.23
- Changed respawn delay
- Fixed a bug where finishing a level and then dying would increase the level counter but not the stage itself
- Added support for a fast-reset switch
- Added powerup blocks (WIP - need changes)
- Minor graphics&UI fixes
ℹ️ Alpha 0.23.1
- Changed RNG generation for infinite levels to improve consistency
- Fixed powerup blocks double collisions
- Fixed powerups not triggering
- Delete all settings with Reset Save button in options
ℹ️ Alpha 0.23.2
- Added a development icon!