Frictionless Development
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ℹ️ Alpha 0.17.1
- Added options!
- Added reset options button
ℹ️ Alpha 0.17.2
- Added sensibility slider in options
- Added debug mode (only for testing purposes)
ℹ️ Alpha 0.18
- Fixed a bug where an obstacle hitting the finish box would increase the level counter
- Fixed minimum values for options sliders
- Removed Debug Mode
- Accept input from both touchscreen and keyboard/joystick at the same time
- Removed useless libraries and assets
- Changed infinite levels length
- Changed infinite level generation
- Fixed infinite levels bug where there would always be a 1-unit gap from the right border
Alpha 0.18.1
- Internal project changes
- Reverted input manager to legacy
- Fixed FOV function
- Changed Skin Menu to render 3D objects
ℹ️ Alpha 0.18.2
- FIxed pause button position for other aspect ratios
- Fixed build version text position for 16:9 aspect ratio
Alpha 0.19
- Added Endless Mode
- Added endless mode option in menu
- Destroy obstacles that are behind the player for longer levels
- Added highscore for endless mode (not visualizable yet)
- Save player data on quit to menu
ℹ️ Alpha 0.19.1
- Level text now displays highscore in endless mode
- Save endless mode highscore on exit
- Minor code improvements for speed
ℹ️ Alpha 0.20
- Added multi-function debug mode
- Added input field for debug commands
- Removed Render Pipeline
- Reverted all textures to standard ones
- Re-added fog
ℹ️ Alpha 0.20.1
- Fixed a bug in the debug mode (yes)
- Minor UI improvements
Alpha 0.20.2
- Destroy obstacles behind player only when there are more than 100
- Disabled APK compression algorithm (temporarily)
- Compiled with IL2CPP for both ARMv7 and ARM64 (debug)
- Added debug velocity multiplier option
Alpha 0.20.3
- Reverted to Mono builds
- Recompiled v0.20.2 with Mono