ℹ Alpha 0.13
- Added infinite level generation
- Added debug "reset save" button
- Added infinite level generation
- Added debug "reset save" button
ℹ Alpha 0.14
- Fixed reset save button
- Temporairly removed saves
- Fixed Infinite levels
- Temporairly removed fog
- Fixed four or five times all level scenes
- Fixed reset save button
- Temporairly removed saves
- Fixed Infinite levels
- Temporairly removed fog
- Fixed four or five times all level scenes
ℹ️ Alpha 0.15
- Added pause menu
- Added pause button
- Option to quit game or return to menu
- Re-added save system, restart game from last completed level
- Added Level Counter UI
- Fixed level completing when player hit obstacle before finish
- Switched main build platform to Android
- Switched main layout to Portrait
- Improved general UI elements position for portrait mode
- Added pause menu
- Added pause button
- Option to quit game or return to menu
- Re-added save system, restart game from last completed level
- Added Level Counter UI
- Fixed level completing when player hit obstacle before finish
- Switched main build platform to Android
- Switched main layout to Portrait
- Improved general UI elements position for portrait mode
ℹ️ Alpha 0.16
- Fixed pause button position
- Resized Level Complete screen
- Added back button support in menu screens
- Added a slow motion effect on obstacle collision
- FIxed wrong out of bounds detection
- Shortened reset times on out of bounds death
- Fixed pause button position
- Resized Level Complete screen
- Added back button support in menu screens
- Added a slow motion effect on obstacle collision
- FIxed wrong out of bounds detection
- Shortened reset times on out of bounds death
ℹ️ Alpha 0.17
- Changed player forward velocity
- Don't trigger finish when player hits obstacle
- Added FOV effect
- Added camera smoothing on player movement
- Quicker respawn times
- Modified infinite level generation
- FOV effect is relative to player velocity
- General improvements: code now runs quicker
- Changed scenes rendering from CPU-based to GPU-accelerated
- Changed global lighting
- Changed ground friction values
- Fixed a bug where finishing the level after hitting an obstacle would cause the level to restart but the level counter to increase
- Changed player forward velocity
- Don't trigger finish when player hits obstacle
- Added FOV effect
- Added camera smoothing on player movement
- Quicker respawn times
- Modified infinite level generation
- FOV effect is relative to player velocity
- General improvements: code now runs quicker
- Changed scenes rendering from CPU-based to GPU-accelerated
- Changed global lighting
- Changed ground friction values
- Fixed a bug where finishing the level after hitting an obstacle would cause the level to restart but the level counter to increase