Evie’s Pupdates
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Silly feed for Magefight and Evie Smash’s independent projects.
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Discord without Discord?

Like many folks I’ve been spiraling about the impending loss of my nsfw communities on Discord. Unwilling to capitulate to the tech bro oligarchs seeking to end privacy as we know it, I’ve been cooking up a new forum.

https://packdynamics.freeflarum.com/

It’s still very much a work in progress right now, but it works, has realtime chat, and can even be put on your Home Screen and run like an app!!

I can’t take credit for all of it, it’s hosted and powered by Flarum which is a fantastic open tool developed for folks who care about a free internet.

Would love for anyone who wants to try it out with me to make an account and DM me with any issues you encounter @eviesmash

Appreciate you all ❤️
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On stream today I made lots of progress building the UI for the modding tools in the game! You'll be able to playback and edit the animations, as well as import your own frames of animation.

Magefight: Arena - the flirty furry fighting game featuring YOU!

https://bsky.app/profile/eviesmash.itch.io/post/3mfcnj22cmk2m
Starting tomorrow morning you’ll be able to pet me when I’m a good girl on stream!!!
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Added in the last animation for Julian during stream today!! Just have his Win/Loss left to implement and then we will have two completed characters in the game!
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More progress on building the modding tools. You can now preview all of your animations, switch between frames, and toggle different clothing layers!
For the next couple days while learning a new Dialogue system I'm making a short mechsploitation VN for Strawberry Jam! Hope y'all enjoy it when it's out next week!
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A Good Hound is here! A tiny mechsploitation visual novel I made in a couple of days with my friend DizzyTheBard!

It’s only a few minutes long, but I learned a lot about dialogic 2, my dialogue system of choice for Godot at the moment.

Looking forward to taking what I learned and using it in larger projects!

https://eviesmash.itch.io/a-good-hound
This morning I finished implementing the Win/Loss screens for Julian, making him 100% implemented in the game now.

We’ve got our first two full characters let’s goooooooo!!! 😍😍😍😍