Best way to create an empty collection (array and list) in C# (.NET)
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#performance #empty #array #list
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#performance #empty #array #list
Fastest way to set elements in a preallocated array in c#
https://www.sebaslab.com/fastest-way-to-iterate-an-array-in-c/
#array #iteration
https://www.sebaslab.com/fastest-way-to-iterate-an-array-in-c/
#array #iteration
Seba's Lab
Fastest way to set elements in a preallocated array in c# - Seba's Lab
The home of Svelto C# ECS and advanced Unity gamedev C# articles
Array vs Dictionary lookup in C#: Performance Test
My first blog post on my own website
https://gamedev.center/array-vs-dictionary-lookup-in-net/
#array #dictionary #lookup #performance #optimization
My first blog post on my own website
https://gamedev.center/array-vs-dictionary-lookup-in-net/
#array #dictionary #lookup #performance #optimization
gamedev.center
Array vs Dictionary lookup in C#
In .NET for small collections it is faster to search for an item linearly in the Array instead of accessing it with a key in the Dictionary, even when you use an integer key, which hash function just returns its value
NativeMemoryArray — A library that takes full advantage of the .NET 6 API to handle huge data of over 2GB
Also supports .NET Standard 2.0/2.1, so can be used in Unity
https://neuecc.medium.com/nativememoryarray-a-library-that-takes-full-advantage-of-the-net-31a2fa61b01
#native #memory #array
Also supports .NET Standard 2.0/2.1, so can be used in Unity
https://neuecc.medium.com/nativememoryarray-a-library-that-takes-full-advantage-of-the-net-31a2fa61b01
#native #memory #array
Medium
NativeMemoryArray — A library that takes full advantage of the .NET
There is one major limitation in C# when dealing with arrays, especially byte[]. The upper limit of a one-dimensional array is 0x7FFFFFC7…
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