Unity - 0-Change Rebuilds in IL2CPP - Now available in Unity 2020.2.0a18 - Unity Forum
https://forum.unity.com/threads/0-change-rebuilds-in-il2cpp-now-available-in-unity-2020-2-0a18.937100/
#rebuilds #il2cpp
https://forum.unity.com/threads/0-change-rebuilds-in-il2cpp-now-available-in-unity-2020-2-0a18.937100/
#rebuilds #il2cpp
Unity Forum
Unity - 0-Change Rebuilds in IL2CPP - Now available in Unity 2020.2.0a18
We've just landed a new feature for IL2CPP in Unity 2020.2.0a18, 0-change rebuilds! We're happy to invite you all to try out this new feature, and we...
Feature preview: IL2CPP Full Generic Sharing in Unity 2022.1 beta
https://blog.unity.com/technology/feature-preview-il2cpp-full-generic-sharing-in-unity-20221-beta
#il2cpp
https://blog.unity.com/technology/feature-preview-il2cpp-full-generic-sharing-in-unity-20221-beta
#il2cpp
Unity Blog
Feature preview: IL2CPP Full Generic Sharing in Unity 2022.1 beta | Unity Blog
Full Generic Sharing allows you to write code thatβs more expressive and easier to test. Learn how it eliminates scripting errors and ensures that code on platforms like mobile devices and consoles behave more predictably.
Feature highlight: IL2CPP runtime performance improvements in Unity 2021.2
https://blog.unity.com/technology/feature-highlight-il2cpp-runtime-performance-improvements-in-unity-20212
#il2cpp
https://blog.unity.com/technology/feature-highlight-il2cpp-runtime-performance-improvements-in-unity-20212
#il2cpp
π2
Instantly Boost Unity Game Performance With IL2CPP_USE_SPARSEHASH
Finally, another post on my blog. This investigation was time-consuming, and while I won't say I enjoy digging through generated C++ code, the results were worth the effort. Hit the fire emoji if you like this type of content and want me to write more of it.
The metadata in IL2CPP generated for each type and used for tasks like virtual method invocation is barely covered online. Not even the Unity documentation provides sufficient information. More crucially, you won't find details online about how the metadata is stored in memory or the existence of the define IL2CPP_USE_SPARSEHASH. In this post, I dive into the internals available in the generated C++ code to learn more about it and how we can significantly boost the performance of some operations in our games using this knowledge.
Here is a lifehack to improve performance using a concrete example of dependency resolution at the app start for all DI enjoyers. Of course, this isn't free, but performance is always about compromise.
https://gamedev.center/instantly-boost-unity-game-performance-with-il2cpp_use_sparsehash/
I've also posted this on Reddit, so I would appreciate it if you upvote it for all the effort put into this: a reddit post
#il2cpp #performance #optimization #IL2CPP_USE_SPARSEHASH
Finally, another post on my blog. This investigation was time-consuming, and while I won't say I enjoy digging through generated C++ code, the results were worth the effort. Hit the fire emoji if you like this type of content and want me to write more of it.
The metadata in IL2CPP generated for each type and used for tasks like virtual method invocation is barely covered online. Not even the Unity documentation provides sufficient information. More crucially, you won't find details online about how the metadata is stored in memory or the existence of the define IL2CPP_USE_SPARSEHASH. In this post, I dive into the internals available in the generated C++ code to learn more about it and how we can significantly boost the performance of some operations in our games using this knowledge.
Here is a lifehack to improve performance using a concrete example of dependency resolution at the app start for all DI enjoyers. Of course, this isn't free, but performance is always about compromise.
https://gamedev.center/instantly-boost-unity-game-performance-with-il2cpp_use_sparsehash/
I've also posted this on Reddit, so I would appreciate it if you upvote it for all the effort put into this: a reddit post
#il2cpp #performance #optimization #IL2CPP_USE_SPARSEHASH
gamedev.center
Boost Unity Game Performance With IL2CPP_USE_SPARSEHASH
Dive into IL2CPP internals & learn how to use IL2CPP_USE_SPARSEHASH to make your games faster. Unlock over 2x performance boost for operations that use metadata
π₯25π4π―1