Eldritch Blueprints
630 subscribers
4.74K photos
313 videos
41 files
507 links
I'm Grand Master Bob and this is definitely not a cult

RPG ideas, game design experiments, weird memes, scattered thoughts

Contact me at @EldritchBlueprintsBot

No Crypto NFT bullshit please, and be kind
Download Telegram
RDT_20240117_1356308875816068681787567.jpg
401 KB
This is unironically what my book protag is like and I love every bit of this
#worldbuilding #resource
How to write a comment with positive feedback, a guide by Arthur Conan Doyle
#resource
Long post about war hammers, maces and medieval combat
#worldbuilding #resource
Here's my hack:
• A disorder is a Trait with a Frequency, an Effect and one of 4 degrees of Severity expressed with a Die: d6 (Mild), d8 (Moderate), d10 (Serious), d12 (Acute)

• When you roll a d20 and one or more Traits can influence or be triggered, roll each Severity Die twice (2d6 for Mild, 2d8 for Moderate etc) to determine the individual Severities

• If the highest Severity is equal or higher than the d20 + Con (for physical) or Wis (for mental), that particular Trait takes Effect

• Nat 1s always trigger the highest two Traits

~ Getting the Traits ~
According to the book 1 in 5 people have some kind of disability, so for Character Creation either:

a)
Everyone has one Trait, roll for even (physical) or odd (mental),

b)
Each player can take one Trait of their choice in exchange for a Perk given by the DM (to keep a semblance of balance), or

c)
Roll a d20, on 1-4 you have one Trait. Roll a d4, on a 4 you have one additional Trait and reroll the d4 until you stop rolling 4s or if you reach 6 Traits. Roll d6 for each Trait, mental (1-3, a 1 is always mental) or physical (4-6, a 6 is always physical), +1 for each physical Trait and -1 for each mental Trait. Deal with them in game.

~ Severity and Frequency ~
I suggest buying this book even for the information about disorders alone so I'll not provide the possible Effects.

Roll d10 for Severity: 1-4 Mild, 5-7 Moderate, 8-9 Serious, 10 Acute.

For ease of use, there are three Frequencies: Chronic, Frequent and Trigger. Roll a d20:

1-14 | Trigger. The Severity Die is rolled only under specific circumstances, e.g. seeing the object of your phobia, touching the substance you are allergic to, feeling a certain emotion, finding yourself in a specific situation etc.
15-18 | Frequent. The Trait is not present every day. Roll the Severity Die after a Long Rest, on a 1-2 the Trait does not trigger for that day. Otherwise, roll the Severity Die normally.
19-20 | Chronic. You always roll the Severity Die each time you roll a d20.

~ Optional: Good and Bad Days ~
Roll all your Severity Dice after a Long Rest:
● on 1-2, that specific Trait has a Severity one step lower for 1 day (if lower than d6 the Trait is dormant for that day),
● on 3-4, that specific Trait has a Severity one step higher for 1 day (maximum d12)
● otherwise, nothing changes

EDIT: Roll two Severity Dice with d20, probability of trigger too low otherwise
#rules #rpg #design #review #resource
Pre-industrial travelling
#resource
An easy, 4 step guide to go from Worldbuilding to Plot
#resource
Millennium Drinking Game
#worldbuilding #resource
Eldritch Blueprints
Photo
A collection of extremely raw lines

"The gutter looks at the stars too" is still my favourite Holy fucking shit I love that line
#resource