duangsuse::Echo
#cg https://www.shadertoy.com/view/wsXyD8 纯frag voxel渲染3d物体 https://www.shadertoy.com/results?query=delaunay 三角剖分(另 trianglify.io .基于delaunator和chromajs http://drawcall.github.io/Proton/#examples 粒子框架 支持圆形碰撞
YouTube
Bad Apple!! – But It's Delaunay Triangulations – Version 1
I calculated Delaunay triangulations for every frame of Bad Apple!! and put them back together to create this video.
#algorithm 圆形内切
工具:
https://github.com/micycle1/PGS#examples
鸟群 boids 模拟
- 可交互小🐠屏保
- #js 模拟
- 流体模拟 (1 , 简版, 快速版, 烟雾, google)
🔥
3D ascii raycast
#cg fluid sim
粒子效果啊,确实很难, 我记得有一个纯jsCPU实现
我上面的链接Boids也是粒子,非常好玩 这是GPU的
https://paveldogreat.github.io/WebGL-Fluid-Simulation/
https://haxiomic.github.io/GPU-Fluid-Experiments/html5/
> 把游戏画面先渲染到一个缓存里,然后把整个平面分成若干个方格,改方格的坐标。
哦,那就是PowerPoint的渐变效果
GLSL的是需要用Mesh节点,类似live2d 需要有扭曲效果
https://www.shadertoy.com/view/4dG3R1
draw Bitmap Mash, morph https://blog.csdn.net/u011426016/article/details/103365702
工具:
https://github.com/micycle1/PGS#examples
鸟群 boids 模拟
- 可交互小🐠屏保
- #js 模拟
- 流体模拟 (1 , 简版, 快速版, 烟雾, google)
🔥
3D ascii raycast
#cg fluid sim
粒子效果啊,确实很难, 我记得有一个纯jsCPU实现
我上面的链接Boids也是粒子,非常好玩 这是GPU的
https://paveldogreat.github.io/WebGL-Fluid-Simulation/
https://haxiomic.github.io/GPU-Fluid-Experiments/html5/
> 把游戏画面先渲染到一个缓存里,然后把整个平面分成若干个方格,改方格的坐标。
哦,那就是PowerPoint的渐变效果
GLSL的是需要用Mesh节点,类似live2d 需要有扭曲效果
https://www.shadertoy.com/view/4dG3R1
draw Bitmap Mash, morph https://blog.csdn.net/u011426016/article/details/103365702
YouTube
Bad Apple!! using a Circle Packing Algorithm
Using maximum inscribed circles
Uses Processing Geometry Suite libraries by micycle on Github
Uses ImageTracer by jankovicsandras on Github
Bad Apple!! using other circle packing algorithms:
https://youtu.be/5KDzg9MJudY - Front-chain packing
https://you…
Uses Processing Geometry Suite libraries by micycle on Github
Uses ImageTracer by jankovicsandras on Github
Bad Apple!! using other circle packing algorithms:
https://youtu.be/5KDzg9MJudY - Front-chain packing
https://you…
duangsuse::Echo
#game #cg #dev https://youtu.be/KPoeNZZ6H4s?t=394
YouTube
Creating a Voxel Engine (like Minecraft) from Scratch in Python
OpenGL Tutorial for creating a Voxel 3D Engine like Minecraft using Python. Libraries and modules used: Pygame, ModernGL, Numpy, PyGLM, Numba, OpenSimplex
Code for each stage:
https://drive.google.com/file/d/1zb-UgWbZJw9HhAnhIIxcuJKBGf2RNTTj/view?usp=sharing…
Code for each stage:
https://drive.google.com/file/d/1zb-UgWbZJw9HhAnhIIxcuJKBGf2RNTTj/view?usp=sharing…
#cg #tool https://www.recraft.ai/
#plt #book http://composingprograms.com/
#web react https://tanstack.com/
https://arwes.dev/play?code=&type=predefined&sandbox=Components%7C%40arwes%2Freact-bgs%7CMovingLines%7Ccomposition
jotai.org 状态管理
duangsuse:
voicepeak 就是synthv.华裔作者开发的啊,不开源,但是基于 VITS,diffsinger 的 OpenUTAU 和 moetts 开源
https://t.me/wtmsd/43486
支持的 https://huggingface.co/spaces/skytnt/moe-tts
应该信任系统tts,或者用connectNative 连接py的各种模型啊
是国人,但公司在日本
#plt #book http://composingprograms.com/
#web react https://tanstack.com/
https://arwes.dev/play?code=&type=predefined&sandbox=Components%7C%40arwes%2Freact-bgs%7CMovingLines%7Ccomposition
jotai.org 状态管理
duangsuse:
voicepeak 就是synthv.华裔作者开发的啊,不开源,但是基于 VITS,diffsinger 的 OpenUTAU 和 moetts 开源
https://t.me/wtmsd/43486
支持的 https://huggingface.co/spaces/skytnt/moe-tts
应该信任系统tts,或者用connectNative 连接py的各种模型啊
是国人,但公司在日本
Recraft
Infinite AI Artboard - Recraft
Premium image generation and editing tool. Store and share your own styles, create, fine-tune, upscale, and perfect your visuals.
duangsuse::Echo
#ts #csharp 😱C++化,来临力 https://zhuanlan.zhihu.com/p/648312212 #py langchain 支持了 pipe # fib.only{%2==0}.firsts{<40_00000}.Sum sum(fib() | where(lambda x: x % 2 == 0) | take_while(lambda x: x < 4000000)) 比如(我的天啊, Javaer 怎么入侵 Python 了!我以为AIGC潮能打醒它们的,没想到恰恰相反?…
#cg #tool #ai InvokeAI 是 sd-webui 的用户友好升级版
https://comfyanonymous.github.io/ComfyUI_examples/ 支持节点图
https://t.me/dsuse/18072
https://comfyanonymous.github.io/ComfyUI_examples/ 支持节点图
https://t.me/dsuse/18072