Dungeons & ChatGPT Channel
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Update 0.15b is live

What's new?
- Quest log (mostly for debug right now)
- Edited ChatGPT prompts
- Added level up and experience calculation (do not affect hero stats for now)

Known issues:
1. Still no translations for interface
2. Sometimes hero dies after pressing 'Have a rest' even when he was okay in the end of the quest. Please report about such cases.
3. Sometimes quest go in circles or end too sudden. Please report about such cases with quest start description or quest_id for "Quest log".
4. Sometimes bot do not respond in time. It is because image cache is still filling with images from dall-e3
Update 0.3 is live

@DungeonsChatBot

What's new?
- Fully reworked quest generation
- Major reworks of several quest
- Added hero's alignments
- Added inventory
- Added spell list for every class which supports spell casting to reduce random actions (currently hided from players)
- Added ๐Ÿ‡บ๐Ÿ‡ฆ localization for most of the interface
- Added hero search
- Major UI improvements

Known issues:
1. Finishing does not add 'Loading..." blocker. Please do not type several times
2. Some of the quest (which was not reworked mostly) still finish too sudden. Please report such quests.

- Next plans:
a) Improve all the quests
b) Add new ones (if you have ideas - contact me)
b) Improve 'is quest finish' ChatGPT checker
c) Add new skills to classes depends on the level's
d) Add skill list in Character Info
e) Arena(?)
Update 0.4 is live

@DungeonsChatBot

What's new?
- Reworked main menu
- Added new button 'Main Story' to Adventures.
(At the moment, 'Main Story' contains a repeatable arena fight vs. the same character. This is made to test future fight sequences and the performance of "FightMaster")
- Added spell list in 'Character' menu
(Currently, the spell list is constant and does not represent the hero's magic very well)
- Added hero's alignment in hero creation
- Added more images. Mostly to menu sections.
- Huge refactor due to rethinking of communication with ChatGPT
- Added gold to inventory (currently useless)

Next plans:
a) Improve the spell list section and add progression to it
b) Improve quest log (currently it is mostly for debugging)
c) Start giving rewards depending on quest results (it does not work like this at the moment)
d) After the Arena test, improve "FightMaster"
Hello, brave heroes!

Many of you might think the game is dead, but in fact, itโ€™s quite the opposite. All this time, Iโ€™ve been working on a new version of the game, and itโ€™s almost ready.
Writing a changelog in this situation is quite difficult because, aside from a few elements, it now feels more like a sequel than just a new version.
Iโ€™ve focused on making the game more interactive by implementing a turn-based combat system with skills, items, summons, etc., and transitioning to the new version of ChatGPT.

I will release the new version in parts and gather feedback, ideas, and criticism along the way to make it even better.

The first part will include the main story levels, shops, NPCs, and more. The second part will reintroduce AI-generated side quests (I still need more time to refine this feature).

Please stay tuned, and I hope to see you in the coming days when the game is launched!
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๐Ÿง™โ€โ™‚๏ธTime to go on an adventure! ๐Ÿง™โ€โ™‚๏ธ

Version 0.5 is here and waiting for you

A great journey lies ahead: choose one of 7 different classes as you work to uncover the mystery of the Darkness falling upon the kingdom.
Fight monsters, talk with NPCs, buy and sell equipment, and compete with your friends to see how far you can go.

โš ๏ธIf you encounter any bugs or issues, report them in the comments, and I'll try to take a look as soon as possible
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