A Simple Hash for Perlin Noise
Some tricks to make a non-secure hash function for procedural terrain generation in games.
https://marcospereira.me/a-simple-hash-for-perlin-noise
@DevMisc
#gamedev #unity #misc
Some tricks to make a non-secure hash function for procedural terrain generation in games.
https://marcospereira.me/a-simple-hash-for-perlin-noise
@DevMisc
#gamedev #unity #misc
👍1
How Game Designers Solved These 11 Problems
https://www.youtube.com/watch?v=rJZyPdYIbZI
@DevMisc
#gamedev #learn #misc
https://www.youtube.com/watch?v=rJZyPdYIbZI
@DevMisc
#gamedev #learn #misc
🐳1
My Hardest Bug Ever
This is the story of the hardest thing I've ever debugged, from Crash Bandicoot 1.
https://www.gamedeveloper.com/programming/my-hardest-bug-ever
@DevMisc
#gamedev #debug #misc
This is the story of the hardest thing I've ever debugged, from Crash Bandicoot 1.
https://www.gamedeveloper.com/programming/my-hardest-bug-ever
@DevMisc
#gamedev #debug #misc
🔥7🖕1
Writing a Physics Engine from scratch - collision detection optimization
https://youtu.be/9IULfQH7E90
@DevMisc
#c #gamedev #learn
https://youtu.be/9IULfQH7E90
@DevMisc
#c #gamedev #learn
❤1🖕1
AI powered realtime fluid simulations are here
https://echoesofsomewhere.com/2023/04/06/ai-fluid-simulations
@DevMisc
#gamedev #unity #ai
https://echoesofsomewhere.com/2023/04/06/ai-fluid-simulations
@DevMisc
#gamedev #unity #ai
👍2🖕1
Stable Diffusion powered level editor for a 2D game
https://generalrobots.substack.com/p/dimension-hopper-part-1
@DevMisc
#gamedev #ai #art
https://generalrobots.substack.com/p/dimension-hopper-part-1
@DevMisc
#gamedev #ai #art
❤5🖕1
Rivet
Open-source solution to deploy, scale, and operate your multiplayer game.
https://rivet.gg/
@DevMisc
#tools #gamedev #framework #misc
Open-source solution to deploy, scale, and operate your multiplayer game.
https://rivet.gg/
@DevMisc
#tools #gamedev #framework #misc
🍌1