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Writing high performance F# code

While this post is addressed to F# .NET developers, it introduces much wider concepts starting from hardware architecture to overall .NET runtime and JIT compiler optimizations. It shouldn't be a surprise - optimizing the application performance requires us to understand the relationships between our high level code and what actually happens on the hardware.

#fsharp #perf #performance #rust

https://bartoszsypytkowski.com/writing-high-performance-f-code/amp/
Rust for Fsharpers and F# for Rustaceans

Rust is my first language, and recently I've begun delving into languages in the Rust periphery, one of which is F# (since the Rust compiler was originally written in OCaml and it incorporates a good deal of its syntax)...

#fsharp #ocaml #rust

https://github.com/Dhghomon/rust-fsharp
Comparing a Voxel Game in F# and Rust

I recently ported Robocave from F# to Rust as a way to learn and experiment with Rust. The game is a first-person shooter originally written for 7dfps and PROCJAM using a custom F# engine based on Garnet and Veldrid...

#game #rust #fsharp

🌐 cragwind.com/blog/posts/comparing-voxel-game-fsharp-rust
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