scriban
A fast, powerful, safe and lightweight text templating language and engine for .NET, written in C#.
#csharp #template #engine
https://github.com/lunet-io/scriban
A fast, powerful, safe and lightweight text templating language and engine for .NET, written in C#.
#csharp #template #engine
https://github.com/lunet-io/scriban
GitHub
GitHub - scriban/scriban: A fast, powerful, safe and lightweight scripting language and engine for .NET
A fast, powerful, safe and lightweight scripting language and engine for .NET - GitHub - scriban/scriban: A fast, powerful, safe and lightweight scripting language and engine for .NET
MiniRTS
A game engine to learn about game engine development
#educational #game #engine #csharp
https://github.com/roy-t/MiniRTS
A game engine to learn about game engine development
#educational #game #engine #csharp
https://github.com/roy-t/MiniRTS
GitHub
GitHub - roy-t/MiniRTS: A game engine to learn about game engine development
A game engine to learn about game engine development - GitHub - roy-t/MiniRTS: A game engine to learn about game engine development
UnrealCLR
UnrealCLR is a plugin which natively integrates .NET host into the Unreal Engine with the Common Language Runtime for direct execution of managed code to build a game/application logic using the full power of #csharp 9.0, #fsharp 5.0, and .NET facilities with engine API. The project is aimed at stability, performance, and maintainability.
#game #engine #unreal #epicgames
https://github.com/nxrighthere/UnrealCLR
UnrealCLR is a plugin which natively integrates .NET host into the Unreal Engine with the Common Language Runtime for direct execution of managed code to build a game/application logic using the full power of #csharp 9.0, #fsharp 5.0, and .NET facilities with engine API. The project is aimed at stability, performance, and maintainability.
#game #engine #unreal #epicgames
https://github.com/nxrighthere/UnrealCLR
GitHub
GitHub - nxrighthere/UnrealCLR: Unreal Engine .NET 6 integration
Unreal Engine .NET 6 integration. Contribute to nxrighthere/UnrealCLR development by creating an account on GitHub.