Microsoft Kiota
Kiota is an OpenAPI based code generator for creating SDKs for HTTP APIs. The goal is to produce a lightweight, low maintenance, code generator that is fast enough to run as part of the compile time tool-chain but scalable enough to handle the largest APIs.
#api #openapi #dotnet #csharp
π github.com/microsoft/kiota
Kiota is an OpenAPI based code generator for creating SDKs for HTTP APIs. The goal is to produce a lightweight, low maintenance, code generator that is fast enough to run as part of the compile time tool-chain but scalable enough to handle the largest APIs.
#api #openapi #dotnet #csharp
π github.com/microsoft/kiota
π2
Gress
a library that extends the standard
#progress #iprogress #aggregator #csharp
π github.com/Tyrrrz/Gress
a library that extends the standard
IProgress<T> interface with a set of utilities for collecting, transforming, filtering, and multiplexing progress updates in your code.#progress #iprogress #aggregator #csharp
π github.com/Tyrrrz/Gress
π3
Rise Media Player
Opensource Media Player written in C#
#music #player #desktop #winui
π github.com/Rise-Software/Rise-Media-Player
Opensource Media Player written in C#
#music #player #desktop #winui
π github.com/Rise-Software/Rise-Media-Player
π4
Throw
A simple, fluent, extensible, and fully customizable library for throwing exceptions for projects using .NET 6+
#validation #guard #exception
π github.com/mantinband/throw
A simple, fluent, extensible, and fully customizable library for throwing exceptions for projects using .NET 6+
#validation #guard #exception
π github.com/mantinband/throw
π3
Consolonia UI
TUI (Text User Interface) (GUI Framework) implementation for Avalonia UI
#avalonia #csharp #desktop
π github.com/jinek/Consolonia
TUI (Text User Interface) (GUI Framework) implementation for Avalonia UI
#avalonia #csharp #desktop
π github.com/jinek/Consolonia
π₯3
bflat
C# as you know it but with Go-inspired tooling that produces small, self-contained, and native executables out of the box.
#build #csharp
π github.com/bflattened/bflat
C# as you know it but with Go-inspired tooling that produces small, self-contained, and native executables out of the box.
#build #csharp
π github.com/bflattened/bflat
π Happy Nowruz and new year to all the people who celebrate it today.
π12π1
ABP
ABP Framework is a complete infrastructure based on the ASP.NET Core to create modern web applications and APIs by following the software development best practices and the latest technologies.
#csharp #angular #web #architecture #blazor
π github.com/abpframework/abp
ABP Framework is a complete infrastructure based on the ASP.NET Core to create modern web applications and APIs by following the software development best practices and the latest technologies.
#csharp #angular #web #architecture #blazor
π github.com/abpframework/abp
π5
VisUAL2
VisUAL2 is a cross-platform tool that makes it very easy for beginners to write small and medium-sized ARM assembler programs, with no manual and intuitive visual debugging. Written in F# with Elmish, React Monaco Editor, Electron & Fable.
#fsharp #elmish #ARM #assembler #react
π github.com/scc416/Visual2
VisUAL2 is a cross-platform tool that makes it very easy for beginners to write small and medium-sized ARM assembler programs, with no manual and intuitive visual debugging. Written in F# with Elmish, React Monaco Editor, Electron & Fable.
#fsharp #elmish #ARM #assembler #react
π github.com/scc416/Visual2
π₯5π1
π Middleware in ASP.NET 6
We're going to talk about what middleware is, what it does, why we use it, and demo several implementations of various kinds of middleware. We'll also talk about the pipeline that...
π Part 1 (Intro and Basics)
π Part 2 (Custom Middleware)
π Part 3 (Order of operations)
We're going to talk about what middleware is, what it does, why we use it, and demo several implementations of various kinds of middleware. We'll also talk about the pipeline that...
π Part 1 (Intro and Basics)
π Part 2 (Custom Middleware)
π Part 3 (Order of operations)
π2
.NET Content Creators
A list of .NET content creators including Bloggers, Youtubers, Book authors, and more.
#content #creator #dotnet
π github.com/matthiasjost/dotnet-content-creators
A list of .NET content creators including Bloggers, Youtubers, Book authors, and more.
#content #creator #dotnet
π github.com/matthiasjost/dotnet-content-creators
π6
.NET 7 Inches Closer to NativeAOT in Preview 2
Native ahead-of-time (AOT) compilation β a much-requested and long-awaited feature for .NET -- is getting closer in the new .NET 7 Preview 2.
#aot #perf
π visualstudiomagazine.com/...
Native ahead-of-time (AOT) compilation β a much-requested and long-awaited feature for .NET -- is getting closer in the new .NET 7 Preview 2.
#aot #perf
π visualstudiomagazine.com/...
GlazeWM
A tiling window manager for Windows inspired by i3 and Polybar, written in C#
#wm #tile #polybar #pinvoke
π github.com/lars-berger/GlazeWM
A tiling window manager for Windows inspired by i3 and Polybar, written in C#
#wm #tile #polybar #pinvoke
π github.com/lars-berger/GlazeWM
π2
Injector
Allows injecting .NET code into another Windows process
#inject #snoop #il #process
π github.com/devlooped/Injector
Allows injecting .NET code into another Windows process
#inject #snoop #il #process
π github.com/devlooped/Injector
π₯3π1
Eagle Monitor RAT
Fast, lightweight & easily customizable remote access tool written in C# coded from scratch
#rat #remote #access #monitor
π github.com/arsium/EagleMonitorRAT
Fast, lightweight & easily customizable remote access tool written in C# coded from scratch
#rat #remote #access #monitor
π github.com/arsium/EagleMonitorRAT
π1
Realm .NET Database
Realm is a mobile database that runs directly on phones, tablets or wearables with cloud sync: a replacement for SQLite & ORMs
#sync #database #mongo #sqlite
π github.com/realm/realm-dotnet
Realm is a mobile database that runs directly on phones, tablets or wearables with cloud sync: a replacement for SQLite & ORMs
#sync #database #mongo #sqlite
π github.com/realm/realm-dotnet
π1
Unity and. NET, what's next?
Weβve recently started a multiyear initiative to help you write more performant code faster and deliver long-term stability and compatibility. Read on to find out what weβre doing to update the foundational tech stack behind your scripts.
#unity #gamedev #mono #coreclr
π Read at Unity Blog
Weβve recently started a multiyear initiative to help you write more performant code faster and deliver long-term stability and compatibility. Read on to find out what weβre doing to update the foundational tech stack behind your scripts.
#unity #gamedev #mono #coreclr
π Read at Unity Blog
π2
Are you an experienced developer in manual memory management using system programming languages (like C, C++, Zig, ...)?
Anonymous Poll
22%
Yes. I'm experienced in at least one language with manual memory management.
13%
No. But I'm experienced in manual memory management in .NET, e.g. C# unsafe blocks.
44%
No. I have never done manual memory management professionally.
20%
See results without voting
FFMpegCore
A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
#audio #video #ffmpeg
π github.com/rosenbjerg/FFMpegCore
A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
#audio #video #ffmpeg
π github.com/rosenbjerg/FFMpegCore
π1