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The brutal world of Whatever It Takes require tough measures.
For example a kick in the nuts
For example a kick in the nuts
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The sound of fire and its interaction with units and objects in Whatever It Takes
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Flythrough the location with the new visuals from Whatever It Takes
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Weapon interactions when colliding with various surfaces implemented in Whatever It Takes
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A combat encounter with a new enemy in Whatever It Takes
Beautiful locations view from the protagonist's perspective in Whatever It Takes
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Merchant menu in work from Whatever It Takes
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Sword swing animations and sounds in Whatever It Takes
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Sounds demonstration of bubbling lava from Whatever It Takes
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The sound and appearance of interaction with objects when using a sword in Whatever It Takes
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Sound and interaction with fire from the brazier in Whatever It Takes
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Demonstration of spear animations in the hands of an enemy in Whatever It Takes
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Impacts from the enemy's axe blows in Whatever It Takes
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Animations and impact of the mace in Whatever It Takes
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An example of how the menu will look and function in Whatever It Takes
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Animations of using a dagger and its impact in Whatever It Takes
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The impact of the sword in the hands of the protagonist from Whatever It Takes
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Here is what the settings menu and the selection of various anti-aliasing methods currently look like in Whatever It Takes
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A demonstration of the shaman's explosive ability in Whatever It Takes
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