Relayer Pool Updates
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Infura is having a stroke on polygon mainnet. fml what do I even pay them for -_- . Swapping to a different rpc for hopefully less than a day.
Next few days I’ll be dropping some details about what I’ve been building and how it’ll help all CXO Chads moving forwards. This way when the next bull run comes around we’ll have some more vectors to pump on.

Cxo is honestly the perfect token for this idea that I have and I can’t believe it lol.
100% of fees for both the private and the pooled relayers have been funneled into this project (plus much more of my own personal funds) and I’ve even managed to secure a spot in Link’s CCIP masterclass for it.
What is the idea?
At it's core the grand idea is to build a game on top of the relayer receipt token. Unlike every other game that just prints magic money indefinately and tries to keep slapping on more uses to prevent hyper inflation we already have an real world revenue generating token. This means people have less risk when entering into the system and sticking around. This project is still early on but I'm gunning to be prepared for gameFi 2.0. Whenever that happens and they start throwing grants to everyone and trying to market every game on their chain, that's when we'll strike.
Why the CXODDR token and not launch a shitcoin?
The CXODDR token can be seen much like the "studio" tokens that we saw creep up in the last gameFi season. Where you'd stake your tokens and earn revenue splits (often boosted with the game tokens.) The major problem with these tokens was that they would often turn into hyperinflationary mechanisms on the individual game tokens. In most cases you were better off to buy the studio token and stake it than play the actual game.

This is not an issue in our case. Already holding the CXODDR token generates you revenue by being a relayer and all game activities are a bonus paid into the whole pool of relayers. In theory, you could do this with any mainline token but none of them have real world revenue streams directly into crypto like CXO does. This unicorn token also allows for a lot of very interesting funding mechanisms that I'll go into detail on when the project is further down the line.
Where does CCIP come in?
After taking the masterclass I couldn't believe what I was seeing. Honestly, what Link has done has effectively made blockchain agnosticism a reality. There's some more steps that need to happen and a lot more work but dang is it a major step in the right direction. Crosschain interaction is now less than 10 minutes worth of work and 100% done on chain versus the old style of plunking everything onto some internal server and hoping that they don't scam you.

This allows anyone to crosschain transfer a ton of value and automatically run code on the second chain. Basically, if you're on AVAX you're a single txn away from buying cxo => pooling it => buying character packs even though you've never touched polygon personally. Heck, you can even hold your receipt tokens on ETH if you wanted.
Why do poolers benefit?
Poolers have been funding this venture through what I would call the general fee or my profit off of running the relayer service. The long term goal is to grow the relayer pool even more so that the studio can sustain itself off of fees alone and since the pool size is based on all of you, you should get a good kick back from the other ventures that are growing from this.
Moe-Raven_final-audit-report_1699964845419.pdf
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The Dynamic pool is officially audited by 0xGuard. They came back with zero security concerns and we passed all tests.
We're so back
The stable has reclaimed it's peg!
We have weathered the storm brothers. Now we're smooth sailing on the Evergiven.
As of today a brand new version of the site has been launched at openrelayer.org

I added a whole bunch of new information and made stuff just generally more responsive. Cross chain swaps are in the final testing stages and I'll hopefully be able to upload that by next week.
Along with the new site, I've launched an on chain api that will record various relayer stats and dump it on chain. I need to clean up the oracles but I'll be posting them here https://github.com/Beastly418/cxo-open-relayer. That being said there's a lot of improvements to the api but I wanted to get stuff up and running a bit before making a super optimized data store.
I'll be looking to upload the complete breakdown of how each portion of the sdk will function and some new and interesting helpers for making CXO life easier.
Game work is coming along well and I've got a marketing strategy set up and I've begun a bunch of internal beta testing. Came to the conclusion that the core game loop was fun but getting to it was kinda bad so I'm revamping it all, but it's helping me learn how to better utilize our favorite little infinite money glitch.
Finally, on top of all of this I've recently found a super cool library in zig and I'll be looking to launch a completely open zig relayer. I'll be uploading it to https://github.com/Beastly418/CargoX-Zig-Relayer. Zig is basically C/C++ so it'll be a huge leap in relayer speed (tbh the real "slow" part is pulling the data down but it'll be more fun nonetheless!)
Oh yeah... The withdraw button is now denominated in the amount of CXO you want to withdraw, not the number of receipt tokens you want to burn. i.e. withdraw 1000 tokens and it'll withdraw 1000 cxo :)