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LiveData for Unity

A lightweight, type-safe reactive data holder inspired by Android's LiveData — but made for Unity (C#).
This lets you observe data changes safely, without needing manual event unsubscriptions.

Key Features:

Zero memory leaks: automatic cleanup of destroyed MonoBehaviours
React to value changes with one line: Observe(this, value => { ... })
Immediately receives the current value on subscribe
Ideal for MVVM, clean architecture, UI binding, and reactive programming in Unity

public MutableLiveData<int> Health = new();
// ...
Health.SetValue(lives);


```csharp
player.Health.Observe(this, health =>
{
// ...
});`


https://github.com/UDFSoft/UnityLiveData/

#unity #csharp #gamedev
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GlideUnity

GlideUnity is a lightweight and convenient wrapper for loading images in Unity, inspired by Glide for Android. It supports loading from the network, file system, and Resources folder, with memory/disk caching, placeholders, and error handling.

Glide.With(this)
.Load("https://example.com/icon.png")
.Into(myUIImage);


https://github.com/UDFSoft/GlideUnity

#Unity #Glide
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