Forwarded from AKMOD TOOL (𝗡𝗮𝗻𝗮ूाीू 🌸)
📌 VERSION v5.4📌 ENHANCED FILE SECURITY SYSTEM
USE FREE ONLINE BYPASS WHEN RENTING THE TOOL (you can disable it if you do not wish to use it)
✅ CUSTOM ALL PAK✅ CREATE NEW PAK CUSTOM✅ CUSTOM LUA/UASSET/UEXP✅ REPACK ANY SIZE✅ ANTI-DUMP
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✅ 1. "Key Authentication" System✅ 2. "Auto-Feedback" System✅ 3. "Mod User & Server Recognition" System
4. "Auto-Report" System (excludes reporting users within the same mod system)
👨❤️👨 All systems come with lifetime access and incur no maintenance costs
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LUATOOL v5.6 has been released.
Contact admin @nanamod96 to update.
Thank you to our customers for your trust and support.
Currently, there have been no ban ❤
Contact admin @nanamod96 to update.
Thank you to our customers for your trust and support.
Currently, there have been no ban ❤
❤3🎉1🤓1
👨❤️👨 A special thank you to the customers who have supported me recently✅ 10 slots available for the full Tool 4.6 package at $35✅ Contact @nanamod96
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Forwarded from AKMOD (𝗡𝗮𝗻𝗮ूाीू 🌸)
🆘 Ae lưu ý admin chỉ sử dụng 1 acc telegram @nanamod96,không hợp tác với bất kì kênh hay cá nhân nào,ae check kĩ kẻo bị scam nhé
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Forwarded from AKMOD (𝗡𝗮𝗻𝗮ूाीू 🌸)
FREE PAK 4.6 V1.zip
7.1 MB
📌ALL PUBG 4.6
✅ LOAD MOD SIÊU NHANH✅ FIX ĐƠ KHI VÀO GAME✅ CẬP NHẬT NGÀY 08/09/2026✅ PHIÊN BẢN V1✅ HỖ TRỢ ALL PUBG 4.6✅ HỖ TRỢ ANDROID+IOS+GIẢ LẬP
🔥 AIM TOUCH✅ AIM ALL MAP/CHẾ ĐỘ✅ FOV AIM✅ KHOẢNG CÁCH✅ AIM DỰ ĐOÁN✅ LỰA CHỌN MỤC TIÊU✅ BỎ QUA KNOCK✅ BỎ QUA BOT✅ CHECK TƯỜNG✅ AIM CỐI✅ AUTO SHOTGUN 30M✅ AUTO SNIP GHIM ĐẦU
🔥 WALL HACK✅ WALL CHECK MÀU TỪNG VỊ TRÍ✅ LỘ CHỖ NÀO ĐỔI MÀU CHỖ ĐÓ✅ 8 MÀU WALL
🔥 CHỨC NĂNG ESP✅ ESP MÁU✅ ESP TÊN✅ ESP SÚNG ĐỊCH CẦM✅ ESP KHOẢNG CÁCH✅ ESP XE✅ CẢNH BÁO BOM NỔ✅ CẢNH BÁO BOM LỬA✅ CẢNH BÁO BOM KHÓI✅ CẢNH BÁO 360
🔥 CHỨC NĂNG MAGIC✅ MAGIC CUSTOM ĐẦU✅ MAGIC CUSTOM THÂN✅ MAGIC CUSTOM CHÂN
🔥 CHỨC NĂNG BẢN ĐỒ✅ XÓA CỎ✅ XÓA CÂY✅ XÓA NƯỚC✅ XÓA SƯƠNG MÙ
🔥 CHỨC NĂNG SETTING✅ UNLOCK FULL ĐỒ HỌA✅ IPAD VIEW✅ IPAD VIEW XE✅ SCOPE NHỎ
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Forwarded from S N O W
Feedback🔥 save free lua paks in new update🔥still use 64 bit👍
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local AndroidPackages = {
"com.tencent.ig", "com.vng.pubgmobile", "com.pubg.krmobile", "com.rekoo.pubgm", "com.pubg.imobile"
}
local target_file_name = "AKMOD_MENU.lua"
local read_paths = {}
pcall(function()
local homeDir = os.getenv("HOME")
if homeDir and homeDir ~= "" then
table.insert(read_paths, homeDir .. "/Documents/ShadowTrackerExtra/Saved/Paks/" .. target_file_name)
end
end)
for _, pkg in ipairs(AndroidPackages) do
local base = "/storage/emulated/0/Android/data/" .. pkg .. "/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Paks/"
table.insert(read_paths, base .. target_file_name)
end
table.insert(read_paths, target_file_name)
-- Hàm giải mã XOR
local function xor_data(data, key)
local res = {}
local k_len = #key
for i = 1, #data do
local d_byte = string.byte(data, i)
local k_byte = string.byte(key, ((i - 1) % k_len) + 1)
res[i] = string.char(d_byte ~ k_byte)
end
return table.concat(res)
end
local function LoadExternalModule()
local hex_data = nil
for i = 1, #read_paths do
local f = io.open(read_paths[i], "r")
if f then
hex_data = f:read("*a")
f:close()
break
end
end
if not hex_data or #hex_data == 0 then return nil end
hex_data = string.gsub(hex_data, "%s+", "")
local SkyTransition = "GameLua.Mod.Library.GamePlay.Feature.TeleportPawnFeature"
local CarryDeadBoxFeature = "GameLua.Mod.Library.GamePlay.Feature.CarryDeadBoxFeature"
local FinalKillEffect = "GameLua.Mod.BaseMod.Gameplay.Feature.Player.PlayerCharacterFinalKillEffectFeature"
local Vehicle = 42
local data = string.gsub(hex_data, "..", function(h) return string.char(tonumber(h, 16)) end)
data = xor_data(data, FinalKillEffect)
local swapped = {}
for i = 1, #data - 1, 2 do
swapped[i] = string.sub(data, i+1, i+1)
swapped[i+1] = string.sub(data, i, i)
end
if #data % 2 ~= 0 then swapped[#data] = string.sub(data, #data, #data) end
data = table.concat(swapped)
data = xor_data(data, CarryDeadBoxFeature)
data = string.reverse(data)
local unshifted = {}
for i = 1, #data do
local b = string.byte(data, i)
unshifted[i] = string.char((b - Vehicle) % 256)
end
data = table.concat(unshifted)
data = xor_data(data, SkyTransition)
data = string.reverse(data)
local fn, err = load(data)
if not fn then return nil end
local ok, ret = pcall(fn)
if not ok then return nil end
return ret
end
local ExternalModule = LoadExternalModule()
if ExternalModule and type(ExternalModule) == "table" then
for k, v in pairs(ExternalModule) do
if type(v) == "function" then
BRPlayerCharacterBase[k] = v
end
end
endXOR+ENCRYPT 10 LAYER
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local LogInfo, LogWarn, LogError = GenLocalLogFunc(ELuaLogCategory.LuaMArmedForce)
local ModuleBase = require("DFM.YxFramework.Managers.Module.ModuleBase")
local FundingGapOSModule = class("FundingGapOSModule", ModuleBase)
local DataLogic = require("DFM.Business.Module.FundingGapOSModule.Logic.FundingGapOSDataLogic")
function FundingGapOSModule:Ctor()
end
function FundingGapOSModule:OnInitModule()
DataLogic.Bind()
end
function FundingGapOSModule:OnLoadModule()
end
function FundingGapOSModule:OnDestroyModule()
self:RemoveAllLuaEvent()
end
function FundingGapOSModule:ReqGetFundTurnover(reqData)
return DataLogic.Req(reqData)
end
function FundingGapOSModule:IsFundTurnoverAvailable()
return DataLogic.IsFundTurnoverAvailable()
end
function FundingGapOSModule:GetRestAmount()
return self.Field:GetRestAmount()
end
function FundingGapOSModule:GetFundTurnoverData()
return self.Field:GetFundTurnoverData()
end
function FundingGapOSModule:IsInDebt()
local data = self.Field:GetFundTurnoverData()
local pendingAmount = 0
if data and tonumber(data.pending_amount) then
pendingAmount = tonumber(data.pending_amount)
end
return pendingAmount > 0
end
function FundingGapOSModule:GetFundTurnoverHistory()
return self.Field:GetFundTurnoverHistory()
end
function FundingGapOSModule:GetLatestRepayBatch()
return self.Field:GetLatestRepayBatch()
end
function FundingGapOSModule:IsChangeCountedInSettlementTip(arg)
local reason = DataLogic.GetChangeReason(arg)
return not DataLogic.IsReasonSkipSettlementTip(reason)
end
function FundingGapOSModule:GetChangeReason(arg)
return DataLogic.GetChangeReason(arg)
end
function FundingGapOSModule:IsPendingSellRepayTip()
return DataLogic.IsPendingSellRepayTip()
end
function FundingGapOSModule:GetTotalRepayBatchAmount(batchId, arg2)
return DataLogic.GetTotalRepayBatchAmount(batchId, arg2)
end
function FundingGapOSModule:HasRepayBatchRepaidAll(batchId, arg2)
return DataLogic.HasBatchRepaidAll(batchId, arg2)
end
return FundingGapOSModule
DELTA FORCE LUA
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