Please open Telegram to view this post
VIEW IN TELEGRAM
😱3❤2💔2
local AK_SAFE = function() return true end
GC.OnPlayerNetConnectionClosed = AK_SAFE
GC.OnPlayerActorChannelError = AK_SAFE
GC.OnPlayerSpectateException = AK_SAFE
GC.OnPlayerRPCValidateFailed = AK_SAFE
GC.OnShutdownAfterError = AK_SAFE
GC.RepListMismatchDetectTrigger = AK_SAFE
GC.SendDSHawkEyePatrolLogToLobby = AK_SAFE
GC.SendDSErrorLogToLobby = AK_SAFE
😂share cho game fix chơi
⚡2❤2💔2
Media is too big
VIEW IN TELEGRAM
Please open Telegram to view this post
VIEW IN TELEGRAM
😱1💯1
local function VIP()
pcall(function()
local GlideSystem = package.loaded["GameLua.Mod.Library.GamePlay.Avatar.GlideSystem"]
or rawget(_G, "GlideSystem")
if GlideSystem then
if GlideSystem.GetGlideGravityScale then
GlideSystem.GetGlideGravityScale = function() return 0.05 end
end
if GlideSystem.GetGlideForwardSpeed then
GlideSystem.GetGlideForwardSpeed = function() return 2500.0 end
end
end
end
❤2💔1
Please open Telegram to view this post
VIEW IN TELEGRAM
🔥2❤1
✅ TOOL LUA✅ TOOL PAK✅ SERVER KEY (web hoặc bot)🔥 Bảo mật pak mod🔥 Chống dump🔥 Chống dec
Please open Telegram to view this post
VIEW IN TELEGRAM
❤3🔥1
𝗡𝗮𝗻𝗮ूाीू 🌸
Photo
pcall(function()
local isMiniCar = _G.AK_GetVal("MINI_CAR") == 1
local scaleVal = (_G.AK_GetVal("MINI_CAR_SCALE") or 40) / 100.0
if scaleVal < 0.2 then scaleVal = 0.2 end
if scaleVal > 1.0 then scaleVal = 1.0 end
local VehicleClass = import("STExtraVehicleBase")
local outVehicles = slua.Array(UEnums.EPropertyClass.Object, import("Actor"))
local allVehicles = UGameplayStatics.GetAllActorsOfClass(uLocalPlayer, VehicleClass, outVehicles)
for i = 0, allVehicles:Num() - 1 do
local veh = allVehicles:Get(i)
if slua.isValid(veh) then
local targetScale = isMiniCar and import("Vector")(scaleVal, scaleVal, scaleVal) or import("Vector")(1.0, 1.0, 1.0)
local currentScaleFlag = isMiniCar and scaleVal or 1.0
if veh.AK_LastScaleFlag ~= currentScaleFlag then
veh.AK_LastScaleFlag = currentScaleFlag
pcall(function()
if type(veh.SetActorScale3D) == "function" then
veh:SetActorScale3D(targetScale)
end
if veh.Mesh and type(veh.Mesh.SetWorldScale3D) == "function" then
veh.Mesh:SetWorldScale3D(targetScale)
elseif veh.RootComponent and type(veh.RootComponent.SetWorldScale3D) == "function" then
veh.RootComponent:SetWorldScale3D(targetScale)
end
end)
end
end
end
end)
MINI CAR / BIG CAR
❤4🔥3
TssHostInfo="asia.csoversea.mbgame.anticheatexpert.com"
TssBuildInIpInfo="150.109.0.38,150.109.29.150,150.109.0.45,119.28.121.174"
TssCDNHostInfo="dl.listdl.com"
TssLocal=10
❤1
FAKE UC+DRAW.lua
44.7 KB
Please open Telegram to view this post
VIEW IN TELEGRAM
🔥3❤2
𝗡𝗮𝗻𝗮ूाीू 🌸
WEAPON ICON.lua
local eWeapon = enemy:GetCurrentWeapon()
local wepID = 0
if slua.isValid(eWeapon) then
local def = eWeapon:GetItemDefineID()
wepID = def and def.TypeSpecificID or 0
end
if wepID > 0 then
local ItemData = CDataTable.GetTableData("Item", wepID)
if ItemData and ItemData.ItemWhiteIcon and ItemData.ItemWhiteIcon ~= "" then
w.Image_Time:SetWidgetVisibility(UEnums.ESlateVisibility.SelfHitTestInvisible)
w.Image_Time:SetBrushFromPathAsync(ItemData.ItemWhiteIcon, false)
w.Image_Time:SetColorAndOpacity(FLinearColor(1, 1, 1, 1))
else
w.Image_Time:SetWidgetVisibility(UEnums.ESlateVisibility.Collapsed)
end
else
w.Image_Time:SetWidgetVisibility(UEnums.ESlateVisibility.Collapsed)
end
end
end
Apply your knowledge to develop it further 😂
🔥3❤1⚡1