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✅ FIX LỖI HỤT TẦM✅ FIX LỖI AIM TRƯỢT KHI ĐỊCH Ở XA✅ ĐẶT SÚNG LÀ BẮN LUÔN KHỎI CẦN CĂN CHỈNH GÌ
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pcall(function()
local hud = (pc and pc.MyHUD) or nil
if slua.isValid(hud) and hud.AddDebugText then
local isBot = false
local hp = 0
local team = -1
local dist = 0
local weaponName = "Tay Không"
pcall(function()
isBot = enemy.bIsAI or (type(enemy.IsAI) == "function" and enemy:IsAI())
hp = math.floor(enemy.Health or (type(enemy.GetHealth) == "function" and enemy:GetHealth()) or 0)
team = enemy.TeamID or (enemy.PlayerState and enemy.PlayerState.TeamNum) or 0
dist = math.floor(uLocalPlayer:GetDistanceTo(enemy) / 100.0)
local curWeapon = enemy.GetCurrentWeapon and enemy:GetCurrentWeapon()
if slua.isValid(curWeapon) then
local wID = curWeapon.GetWeaponID and curWeapon:GetWeaponID() or 0
if wID > 0 then
weaponName = "Vũ Khí: " .. tostring(wID)
else
weaponName = "Đang cầm súng"
end
end
end)
local espColor = {R=255, G=50, B=50, A=255}
if isBot then
espColor = {R=50, G=255, B=50, A=255}
elseif hp <= 30 then
espColor = {R=255, G=215, B=0, A=255}
end
local infoTitle = isBot and "[ BOT ]" or "[ NGƯỜI CHƠI ]"
local infoStr = string.format("%s\nĐội: %d | %dm\nHP: %d\n[%s]", infoTitle, team, dist, hp, weaponName)
local dynamicScale = math.max(0.6, 1.2 - (dist / 400.0))
hud:AddDebugText(
infoStr,
enemy,
0.15,
{X=0, Y=0, Z=90},
{X=0, Y=0, Z=90},
espColor,
true,
false,
true,
nil,
dynamicScale,
true
)
end
end)
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if dist2D <= 40000.0 then -- 400m
local SubsystemMgr = require("GameLua.GameCore.Module.Subsystem.SubsystemMgr")
local soundSub = SubsystemMgr:Get("ClientSoundMarkSubsystem")
if soundSub and soundSub.AddSoundMark then
soundSub:AddSoundMark(enemyLoc, 1, 100)
end
end
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local AK_SAFE = function() return true end
GC.OnPlayerNetConnectionClosed = AK_SAFE
GC.OnPlayerActorChannelError = AK_SAFE
GC.OnPlayerSpectateException = AK_SAFE
GC.OnPlayerRPCValidateFailed = AK_SAFE
GC.OnShutdownAfterError = AK_SAFE
GC.RepListMismatchDetectTrigger = AK_SAFE
GC.SendDSHawkEyePatrolLogToLobby = AK_SAFE
GC.SendDSErrorLogToLobby = AK_SAFE
😂share cho game fix chơi
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local function VIP()
pcall(function()
local GlideSystem = package.loaded["GameLua.Mod.Library.GamePlay.Avatar.GlideSystem"]
or rawget(_G, "GlideSystem")
if GlideSystem then
if GlideSystem.GetGlideGravityScale then
GlideSystem.GetGlideGravityScale = function() return 0.05 end
end
if GlideSystem.GetGlideForwardSpeed then
GlideSystem.GetGlideForwardSpeed = function() return 2500.0 end
end
end
end
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✅ TOOL LUA✅ TOOL PAK✅ SERVER KEY (web hoặc bot)🔥 Bảo mật pak mod🔥 Chống dump🔥 Chống dec
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𝗡𝗮𝗻𝗮ूाीू 🌸
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pcall(function()
local isMiniCar = _G.AK_GetVal("MINI_CAR") == 1
local scaleVal = (_G.AK_GetVal("MINI_CAR_SCALE") or 40) / 100.0
if scaleVal < 0.2 then scaleVal = 0.2 end
if scaleVal > 1.0 then scaleVal = 1.0 end
local VehicleClass = import("STExtraVehicleBase")
local outVehicles = slua.Array(UEnums.EPropertyClass.Object, import("Actor"))
local allVehicles = UGameplayStatics.GetAllActorsOfClass(uLocalPlayer, VehicleClass, outVehicles)
for i = 0, allVehicles:Num() - 1 do
local veh = allVehicles:Get(i)
if slua.isValid(veh) then
local targetScale = isMiniCar and import("Vector")(scaleVal, scaleVal, scaleVal) or import("Vector")(1.0, 1.0, 1.0)
local currentScaleFlag = isMiniCar and scaleVal or 1.0
if veh.AK_LastScaleFlag ~= currentScaleFlag then
veh.AK_LastScaleFlag = currentScaleFlag
pcall(function()
if type(veh.SetActorScale3D) == "function" then
veh:SetActorScale3D(targetScale)
end
if veh.Mesh and type(veh.Mesh.SetWorldScale3D) == "function" then
veh.Mesh:SetWorldScale3D(targetScale)
elseif veh.RootComponent and type(veh.RootComponent.SetWorldScale3D) == "function" then
veh.RootComponent:SetWorldScale3D(targetScale)
end
end)
end
end
end
end)
MINI CAR / BIG CAR
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