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ArXiv Papers Related to Computer Science, AI, Deep Learning, Computer Vision, NLP, etc

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Latest Published Articles:
Computer Science and Game Theory
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πŸ—’ Constrained existence problem for weak subgame perfect equilibria with omega-regular Boolean objectives
πŸ‘₯ Thomas Brihaye, VΓ©ronique BruyΓ¨re, Aline Goeminne, Jean-FranΓ§ois Raskin
πŸ“— PDF


πŸ—’ Status maximization as a source of fairness in a networked dictator game
πŸ‘₯ Jan E. Snellman, Gerardo IΓ±iguez, JΓ‘nos KertΓ©sz, R. A. Barrio, Kimmo K. Kaski
πŸ“— PDF


πŸ—’ A Game Theoretic Approach to Learning and Dynamics in Information Retrieval
πŸ‘₯ Omer Ben-Porat, Itay Rosenberg, Moshe Tennenholtz
πŸ“— PDF


πŸ—’ Dynamics of Distributed Updating in Fisher Markets
πŸ‘₯ Yun Kuen Cheung, Richard Cole, Yixin Tao
πŸ“— PDF


πŸ—’ Lecture Notes on Fair Division
πŸ‘₯ Ulle Endriss
πŸ“— PDF


πŸ—’ Adaptive Mechanism Design: Learning to Promote Cooperation
πŸ‘₯ Tobias Baumann, Thore Graepel, John Shawe-Taylor
πŸ“— PDF


πŸ—’ The Influence of One Strategic Agent on The Matching Market
πŸ‘₯ Ron Kupfer
πŸ“— PDF


πŸ—’ Reachability for Branching Concurrent Stochastic Games
πŸ‘₯ Kousha Etessami, Emanuel Martinov, Alistair Stewart, Mihalis Yannakakis
πŸ“— PDF


πŸ—’ Interdependent Values without Single-Crossing
πŸ‘₯ Alon Eden, Michal Feldman, Amos Fiat, Kira Goldner
πŸ“— PDF


πŸ—’ On Critical Threshold Value for Simple Games
πŸ‘₯ Kanstantsin Pashkovich
πŸ“— PDF


πŸ—’ Comparing Approximate Relaxations of Envy-Freeness
πŸ‘₯ Georgios Amanatidis, Georgios Birmpas, Evangelos Markakis
πŸ“— PDF


πŸ—’ Ergodic Mean-Payoff Games for the Analysis of Attacks in Crypto-Currencies
πŸ‘₯ Krishnendu Chatterjee, Amir Kafshdar Goharshady, Rasmus Ibsen-Jensen, Yaron Velner
πŸ“— PDF


πŸ—’ Quantum Penny Flip game with unawareness
πŸ‘₯ Piotr Frackiewicz
πŸ“— PDF


πŸ—’ Re-evaluating evaluation
πŸ‘₯ David Balduzzi, Karl Tuyls, Julien Perolat, Thore Graepel
πŸ“— PDF


πŸ—’ Solving equilibrium problems using extended mathematical programming
πŸ‘₯ Youngdae Kim, Michael C. Ferris
πŸ“— PDF


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Latest Published Articles:
Computer Science and Game Theory
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πŸ—’ Mechanism Design for Two-Opposite-Facility Location Games with Penalties on Distance
πŸ‘₯ Xujin Chen, Xiaodong Hu, Xiaohua Jia, Minming Li, Zhongzheng Tang, Chenhao Wang
πŸ“— PDF


πŸ—’ Equilibrium and Learning in Queues with Advance Reservations
πŸ‘₯ Eran Simhon, David Starobinski
πŸ“— PDF


πŸ—’ Quantum Nash equilibrium in the thermodynamic limit
πŸ‘₯ Shubhayan Sarkar, Colin Benjamin
πŸ“— PDF


πŸ—’ A Novel Mobile Data Contract Design with Time Flexibility
πŸ‘₯ Yi Wei, Junlin Yu, Tat M. Lok, Lin Gao
πŸ“— PDF


πŸ—’ Facing Multiple Attacks in Adversarial Patrolling Games with Alarmed Targets
πŸ‘₯ Giuseppe De Nittis, Nicola Gatti
πŸ“— PDF


πŸ—’ Delegated Search Approximates Efficient Search
πŸ‘₯ Jon Kleinberg, Robert Kleinberg
πŸ“— PDF


πŸ—’ Beyond Local Nash Equilibria for Adversarial Networks
πŸ‘₯ Frans A. Oliehoek, Rahul Savani, Jose Gallego, Elise van der Pol, Roderich Groß
πŸ“— PDF


πŸ—’ On Strategyproof Conference Peer Review
πŸ‘₯ Yichong Xu, Han Zhao, Xiaofei Shi, Nihar B. Shah
πŸ“— PDF


πŸ—’ Efficient Crowdsourcing via Proxy Voting
πŸ‘₯ Gal Cohensius, Omer Ben Porat, Reshef Meir, Ofra Amir
πŸ“— PDF


πŸ—’ Nonsmooth Aggregative Games with Coupling Constraints and Infinitely Many Classes of Players
πŸ‘₯ Paulin Jacquot, Cheng Wan
πŸ“— PDF


πŸ—’ CIA-Towards a Unified Marketing Optimization Framework for e-Commerce Sponsored Search
πŸ‘₯ Hao Liu, Qinyu Cao, Xinru Liao, Guang Qiu, Sheng Li, Jiming Chen
πŸ“— PDF


πŸ—’ Adaptive Incentive Design
πŸ‘₯ Lillian J. Ratliff, Tanner Fiez
πŸ“— PDF


πŸ—’ Constrained existence problem for weak subgame perfect equilibria with omega-regular Boolean objectives
πŸ‘₯ Thomas Brihaye, VΓ©ronique BruyΓ¨re, Aline Goeminne, Jean-FranΓ§ois Raskin
πŸ“— PDF


πŸ—’ Status maximization as a source of fairness in a networked dictator game
πŸ‘₯ Jan E. Snellman, Gerardo IΓ±iguez, JΓ‘nos KertΓ©sz, R. A. Barrio, Kimmo K. Kaski
πŸ“— PDF


πŸ—’ A Game Theoretic Approach to Learning and Dynamics in Information Retrieval
πŸ‘₯ Omer Ben-Porat, Itay Rosenberg, Moshe Tennenholtz
πŸ“— PDF


#ComputerScienceandGameTheory
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5 of Latest Published Articles:
Computer Science and Game Theory
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πŸ—’ Learning Social Conventions in Markov Games
πŸ‘₯ Adam Lerer, Alexander Peysakhovich
πŸ“— PDF


πŸ—’ Banach-Mazur Parity Games and Almost-sure Winning Strategies
πŸ‘₯ Youssouf Oualhadj, LΓ©o Tible, Daniele Varacca
πŸ“— PDF


πŸ—’ Complexity Results for Preference Aggregation over (m)CP-nets: Pareto and Majority Voting
πŸ‘₯ Thomas Lukasiewicz, Enrico Malizia
πŸ“— PDF


πŸ—’ Multi-agent Inverse Reinforcement Learning for General-sum Stochastic Games
πŸ‘₯ Xiaomin Lin, Stephen C. Adams, Peter A. Beling
πŸ“— PDF


πŸ—’ Election Score Can Be Harder Than Winner
πŸ‘₯ Zack Fitzsimmons, Edith Hemaspaandra
πŸ“— PDF


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5 of Latest Published Articles:
Computer Science and Game Theory
#ComputerScienceandGameTheory


πŸ—’ Efficient Rational Proofs with Strong Utility-Gap Guarantees
πŸ‘₯ Jing Chen, Samuel McCauley, Shikha Singh
πŸ“— PDF


πŸ—’ Distributed resource allocation through utility design - Part II: applications to submodular, supermodular and set covering problems
πŸ‘₯ Dario Paccagnan, Jason R. Marden
πŸ“— PDF


πŸ—’ Distributed resource allocation through utility design - Part I: optimizing the performance certificates via the price of anarchy
πŸ‘₯ Dario Paccagnan, Rahul Chandan, Jason R. Marden
πŸ“— PDF


πŸ—’ Multi-Source Multi-Sink Nash Flows Over Time
πŸ‘₯ Leon Sering, Martin Skutella
πŸ“— PDF


πŸ—’ Zero-determinant strategies in repeated incomplete-information games: Consistency of payoff relations
πŸ‘₯ Masahiko Ueda, Toshiyuki Tanaka
πŸ“— PDF


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πŸ“— Computer Science and Game Theory
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πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

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πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

πŸ“— Mathematical Software
πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

πŸ“— Numerical Analysis
πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
πŸ‘‰ #NetworkingandInternetArchitecture πŸ‘ˆ

πŸ“— Other Computer Science
πŸ‘‰ #OtherComputerScience πŸ‘ˆ

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πŸ‘‰ #OperatingSystems πŸ‘ˆ

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πŸ‘‰ #Performance πŸ‘ˆ

πŸ“— Programming Languages
πŸ‘‰ #ProgrammingLanguages πŸ‘ˆ

πŸ“— Robotics
πŸ‘‰ #Robotics πŸ‘ˆ

πŸ“— Symbolic Computation
πŸ‘‰ #SymbolicComputation πŸ‘ˆ

πŸ“— Sound
πŸ‘‰ #Sound πŸ‘ˆ

πŸ“— Software Engineering
πŸ‘‰ #SoftwareEngineering πŸ‘ˆ

πŸ“— Social and Information Networks
πŸ‘‰ #SocialandInformationNetworks πŸ‘ˆ

πŸ“— Systems and Control
πŸ‘‰ #SystemsandControl πŸ‘ˆ

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πŸ—’ Improved Approximations for Free-Order Prophets and Second-Price Auctions
πŸ‘₯ Hedyeh Beyhaghi, Negin Golrezaei, Renato Paes Leme, Martin Pal, Balasubramanian Siva
πŸ“— PDF


πŸ—’ Optimization of a SSP's Header Bidding Strategy using Thompson Sampling
πŸ‘₯ GrΓ©goire Jauvion, Nicolas Grislain, Pascal Sielenou Dkengne, AurΓ©lien Garivier, SΓ©bastien Gerchinovitz
πŸ“— PDF


πŸ—’ Mirror descent in saddle-point problems: Going the extra (gradient) mile
πŸ‘₯ Panayotis Mertikopoulos, Houssam Zenati, Bruno Lecouat, Chuan-Sheng Foo, Vijay Chandrasekhar, Georgios Piliouras
πŸ“— PDF


πŸ—’ On the Equilibrium of Query Reformulation and Document Retrieval
πŸ‘₯ Shihao Zou, Guanyu Tao, Jun Wang, Weinan Zhang, Dell Zhang
πŸ“— PDF


πŸ—’ Surprising strategies obtained by stochastic optimization in partially observable games
πŸ‘₯ Marie-Liesse Cauwet, Olivier Teytaud
πŸ“— PDF


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πŸ“— Artificial Intelligence
πŸ‘‰ #ArtificialIntelligence πŸ‘ˆ

πŸ“— Hardware Architecture
πŸ‘‰ #HardwareArchitecture πŸ‘ˆ

πŸ“— Computational Complexity
πŸ‘‰ #ComputationalComplexity πŸ‘ˆ

πŸ“— Computational Engineering, Finance, and Science
πŸ‘‰ #ComputationalEngineeringFinanceandScience πŸ‘ˆ

πŸ“— Computational Geometry
πŸ‘‰ #ComputationalGeometry πŸ‘ˆ

πŸ“— Computation and Language
πŸ‘‰ #ComputationandLanguage πŸ‘ˆ

πŸ“— Cryptography and Security
πŸ‘‰ #CryptographyandSecurity πŸ‘ˆ

πŸ“— Computer Vision and Pattern Recognition
πŸ‘‰ #ComputerVisionandPatternRecognition πŸ‘ˆ

πŸ“— Computers and Society
πŸ‘‰ #ComputersandSociety πŸ‘ˆ

πŸ“— Databases
πŸ‘‰ #Databases πŸ‘ˆ

πŸ“— Distributed, Parallel, and Cluster Computing
πŸ‘‰ #DistributedParallelandClusterComputing πŸ‘ˆ

πŸ“— Digital Libraries
πŸ‘‰ #DigitalLibraries πŸ‘ˆ

πŸ“— Discrete Mathematics
πŸ‘‰ #DiscreteMathematics πŸ‘ˆ

πŸ“— Data Structures and Algorithms
πŸ‘‰ #DataStructuresandAlgorithms πŸ‘ˆ

πŸ“— Emerging Technologies
πŸ‘‰ #EmergingTechnologies πŸ‘ˆ

πŸ“— Formal Languages and Automata Theory
πŸ‘‰ #FormalLanguagesandAutomataTheory πŸ‘ˆ

πŸ“— General Literature
πŸ‘‰ #GeneralLiterature πŸ‘ˆ

πŸ“— Graphics
πŸ‘‰ #Graphics πŸ‘ˆ

πŸ“— Computer Science and Game Theory
πŸ‘‰ #ComputerScienceandGameTheory πŸ‘ˆ

πŸ“— Human-Computer Interaction
πŸ‘‰ #Human-ComputerInteraction πŸ‘ˆ

πŸ“— Information Retrieval
πŸ‘‰ #InformationRetrieval πŸ‘ˆ

πŸ“— Information Theory
πŸ‘‰ #InformationTheory πŸ‘ˆ

πŸ“— Learning
πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

πŸ“— Multiagent Systems
πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

πŸ“— Mathematical Software
πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

πŸ“— Numerical Analysis
πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
πŸ‘‰ #NetworkingandInternetArchitecture πŸ‘ˆ

πŸ“— Other Computer Science
πŸ‘‰ #OtherComputerScience πŸ‘ˆ

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πŸ‘‰ #OperatingSystems πŸ‘ˆ

πŸ“— Performance
πŸ‘‰ #Performance πŸ‘ˆ

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πŸ‘‰ #ProgrammingLanguages πŸ‘ˆ

πŸ“— Robotics
πŸ‘‰ #Robotics πŸ‘ˆ

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πŸ“— Sound
πŸ‘‰ #Sound πŸ‘ˆ

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πŸ‘‰ #SoftwareEngineering πŸ‘ˆ

πŸ“— Social and Information Networks
πŸ‘‰ #SocialandInformationNetworks πŸ‘ˆ

πŸ“— Systems and Control
πŸ‘‰ #SystemsandControl πŸ‘ˆ

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πŸ—’ Individual perception dynamics in drunk games
πŸ‘₯ Alberto Antonioni, Luis A. Martinez-Vaquero, Cole Mathis, Leto Peel, Massimo Stella
πŸ“— PDF


πŸ—’ Generalized Cops and Robbers: A Multi-Player Pursuit Game on Graphs
πŸ‘₯ Athanasios Kehagias
πŸ“— PDF


πŸ—’ Context-aware Group Buying in Ultra-dense Small Cell Networks: Unity is Strength
πŸ‘₯ Yuli Zhang, Yuhua Xu, Alagan Anpalagan, Qihui Wu, Yitao Xu, Youming Sun, Shuo Feng, Yunpeng Luo
πŸ“— PDF


πŸ—’ A Stackelberg Game Approach Towards Socially-Aware Incentive Mechanisms for Mobile Crowdsensing
πŸ‘₯ Jiangtian Nie, Jun Luo, Zehui Xiong, Dusit Niyato, Ping Wang
πŸ“— PDF


πŸ—’ Competitive Equilibria in Combinatorial Exchanges with Financially Constrained Buyers:Computational Hardness and Algorithmic Solutions
πŸ‘₯ Martin Bichler, Stefan Waldherr
πŸ“— PDF


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Forwarded from arXiv
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πŸ“— Artificial Intelligence
πŸ‘‰ #ArtificialIntelligence πŸ‘ˆ

πŸ“— Hardware Architecture
πŸ‘‰ #HardwareArchitecture πŸ‘ˆ

πŸ“— Computational Complexity
πŸ‘‰ #ComputationalComplexity πŸ‘ˆ

πŸ“— Computational Engineering, Finance, and Science
πŸ‘‰ #ComputationalEngineeringFinanceandScience πŸ‘ˆ

πŸ“— Computational Geometry
πŸ‘‰ #ComputationalGeometry πŸ‘ˆ

πŸ“— Computation and Language
πŸ‘‰ #ComputationandLanguage πŸ‘ˆ

πŸ“— Cryptography and Security
πŸ‘‰ #CryptographyandSecurity πŸ‘ˆ

πŸ“— Computer Vision and Pattern Recognition
πŸ‘‰ #ComputerVisionandPatternRecognition πŸ‘ˆ

πŸ“— Computers and Society
πŸ‘‰ #ComputersandSociety πŸ‘ˆ

πŸ“— Databases
πŸ‘‰ #Databases πŸ‘ˆ

πŸ“— Distributed, Parallel, and Cluster Computing
πŸ‘‰ #DistributedParallelandClusterComputing πŸ‘ˆ

πŸ“— Digital Libraries
πŸ‘‰ #DigitalLibraries πŸ‘ˆ

πŸ“— Discrete Mathematics
πŸ‘‰ #DiscreteMathematics πŸ‘ˆ

πŸ“— Data Structures and Algorithms
πŸ‘‰ #DataStructuresandAlgorithms πŸ‘ˆ

πŸ“— Emerging Technologies
πŸ‘‰ #EmergingTechnologies πŸ‘ˆ

πŸ“— Formal Languages and Automata Theory
πŸ‘‰ #FormalLanguagesandAutomataTheory πŸ‘ˆ

πŸ“— General Literature
πŸ‘‰ #GeneralLiterature πŸ‘ˆ

πŸ“— Graphics
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πŸ“— Computer Science and Game Theory
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πŸ‘‰ #Human-ComputerInteraction πŸ‘ˆ

πŸ“— Information Retrieval
πŸ‘‰ #InformationRetrieval πŸ‘ˆ

πŸ“— Information Theory
πŸ‘‰ #InformationTheory πŸ‘ˆ

πŸ“— Learning
πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

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πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

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πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

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πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
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πŸ“— Sound
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πŸ“— Systems and Control
πŸ‘‰ #SystemsandControl πŸ‘ˆ

♨️ arXiv Channel
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πŸ—’ Social Learning with Questions
πŸ‘₯ Grant Schoenebeck, Shih-Tang Su, Vijay Subramanian
πŸ“— PDF


πŸ—’ Deep Counterfactual Regret Minimization
πŸ‘₯ Noam Brown, Adam Lerer, Sam Gross, Tuomas Sandholm
πŸ“— PDF


πŸ—’ An Improved Algorithm for Computing Approximate Equilibria in Weighted Congestion Games
πŸ‘₯ Yiannis Giannakopoulos, Georgy Noarov, Andreas S. Schulz
πŸ“— PDF


πŸ—’ Evolutionarily Stable Preferences Against Multiple Mutations
πŸ‘₯ Yu-Sung Tu, Wei-Torng Juang
πŸ“— PDF


πŸ—’ Designing Refund Bonus Schemes for Provision Point Mechanism in Civic Crowdfunding
πŸ‘₯ Sankarshan Damle, Moin Hussain Moti, Sujit Gujar, Praphul Chandra
πŸ“— PDF


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Forwarded from arXiv
To access articles related to a category, touch the HashTag:

πŸ“— Artificial Intelligence
πŸ‘‰ #ArtificialIntelligence πŸ‘ˆ

πŸ“— Hardware Architecture
πŸ‘‰ #HardwareArchitecture πŸ‘ˆ

πŸ“— Computational Complexity
πŸ‘‰ #ComputationalComplexity πŸ‘ˆ

πŸ“— Computational Engineering, Finance, and Science
πŸ‘‰ #ComputationalEngineeringFinanceandScience πŸ‘ˆ

πŸ“— Computational Geometry
πŸ‘‰ #ComputationalGeometry πŸ‘ˆ

πŸ“— Computation and Language
πŸ‘‰ #ComputationandLanguage πŸ‘ˆ

πŸ“— Cryptography and Security
πŸ‘‰ #CryptographyandSecurity πŸ‘ˆ

πŸ“— Computer Vision and Pattern Recognition
πŸ‘‰ #ComputerVisionandPatternRecognition πŸ‘ˆ

πŸ“— Computers and Society
πŸ‘‰ #ComputersandSociety πŸ‘ˆ

πŸ“— Databases
πŸ‘‰ #Databases πŸ‘ˆ

πŸ“— Distributed, Parallel, and Cluster Computing
πŸ‘‰ #DistributedParallelandClusterComputing πŸ‘ˆ

πŸ“— Digital Libraries
πŸ‘‰ #DigitalLibraries πŸ‘ˆ

πŸ“— Discrete Mathematics
πŸ‘‰ #DiscreteMathematics πŸ‘ˆ

πŸ“— Data Structures and Algorithms
πŸ‘‰ #DataStructuresandAlgorithms πŸ‘ˆ

πŸ“— Emerging Technologies
πŸ‘‰ #EmergingTechnologies πŸ‘ˆ

πŸ“— Formal Languages and Automata Theory
πŸ‘‰ #FormalLanguagesandAutomataTheory πŸ‘ˆ

πŸ“— General Literature
πŸ‘‰ #GeneralLiterature πŸ‘ˆ

πŸ“— Graphics
πŸ‘‰ #Graphics πŸ‘ˆ

πŸ“— Computer Science and Game Theory
πŸ‘‰ #ComputerScienceandGameTheory πŸ‘ˆ

πŸ“— Human-Computer Interaction
πŸ‘‰ #Human-ComputerInteraction πŸ‘ˆ

πŸ“— Information Retrieval
πŸ‘‰ #InformationRetrieval πŸ‘ˆ

πŸ“— Information Theory
πŸ‘‰ #InformationTheory πŸ‘ˆ

πŸ“— Learning
πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

πŸ“— Multiagent Systems
πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

πŸ“— Mathematical Software
πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

πŸ“— Numerical Analysis
πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
πŸ‘‰ #NetworkingandInternetArchitecture πŸ‘ˆ

πŸ“— Other Computer Science
πŸ‘‰ #OtherComputerScience πŸ‘ˆ

πŸ“— Operating Systems
πŸ‘‰ #OperatingSystems πŸ‘ˆ

πŸ“— Performance
πŸ‘‰ #Performance πŸ‘ˆ

πŸ“— Programming Languages
πŸ‘‰ #ProgrammingLanguages πŸ‘ˆ

πŸ“— Robotics
πŸ‘‰ #Robotics πŸ‘ˆ

πŸ“— Symbolic Computation
πŸ‘‰ #SymbolicComputation πŸ‘ˆ

πŸ“— Sound
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