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ArXiv Papers Related to Computer Science, AI, Deep Learning, Computer Vision, NLP, etc

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Latest Published Articles:
Computational Geometry
#ComputationalGeometry


πŸ—’ Minimum Shared-Power Edge Cut
πŸ‘₯ Sergio Cabello, Kshitij Jain, Anna Lubiw, Debajyoti Mondal
πŸ“— PDF


πŸ—’ Drawing a Rooted Tree as a Rooted $y-$Monotone Minimum Spanning Tree
πŸ‘₯ Konstantinos Mastakas
πŸ“— PDF


πŸ—’ Plane drawings of the generalized Delaunay-graphs for pseudo-disks
πŸ‘₯ BalΓ‘zs Keszegh, DΓΆmΓΆtΓΆr PΓ‘lvΓΆlgyi
πŸ“— PDF


πŸ—’ Coloring Delaunay-Edges and their Generalizations
πŸ‘₯ Eyal Ackerman, BalΓ‘zs Keszegh, DΓΆmΓΆtΓΆr PΓ‘lvΓΆlgyi
πŸ“— PDF


πŸ—’ The Saturated Subpaths Decomposition in Z 2 : a short note on generalized Tangential Cover
πŸ‘₯ Fabien Feschet
πŸ“— PDF


πŸ—’ Stabbing Rectangles by Line Segments - How Decomposition Reduces the Shallow-Cell Complexity
πŸ‘₯ Timothy M. Chan, Thomas C. van Dijk, Krzysztof Fleszar, Joachim Spoerhase, Alexander Wolff
πŸ“— PDF


πŸ—’ Progressive Simplification of Polygonal Curves
πŸ‘₯ Kevin Buchin, Maximilian Konzack, Wim Reddingius
πŸ“— PDF


πŸ—’ Adaptive Computation of the Discrete FrΓ©chet Distance
πŸ‘₯ JΓ©rΓ©my Barbay
πŸ“— PDF


πŸ—’ A 66-element mesh of Schneiders' pyramid: bounding the difficulty of hex-meshing problems
πŸ‘₯ Kilian Verhetsel, Jeanne Pellerin, Jean-franΓ§ois Remacle
πŸ“— PDF


πŸ—’ Corner-Sharing Tetrahedra for Modeling Micro-Structure
πŸ‘₯ Meera Sitharam, Jeremy Youngquist, Maxwell Nolan, JΓΆrg Peters
πŸ“— PDF


πŸ—’ Bayesian Pose Graph Optimization via Bingham Distributions and Tempered Geodesic MCMC
πŸ‘₯ Tolga Birdal, Umut Şimşekli, M. Onur Eken, Slobodan Ilic
πŸ“— PDF


πŸ—’ On Visibility Problems with an Infinite Discrete, set of Obstacles
πŸ‘₯ Michael Boshernitzan, Yaar Solomon
πŸ“— PDF


πŸ—’ Parallel Transport with Pole Ladder: a Third Order Scheme in Affine Connection Spaces which is Exact in Affine Symmetric Spaces
πŸ‘₯ Xavier Pennec
πŸ“— PDF


πŸ—’ The reflection distance between zigzag persistence modules
πŸ‘₯ Alexander Elchesen, Facundo MΓ©moli
πŸ“— PDF


πŸ—’ On the intersection graph of the disks with diameters the sides of a convex $n$-gon
πŸ‘₯ Luis H. Herrera, Pablo PΓ©rez-Lantero
πŸ“— PDF


#ComputationalGeometry
AI Python & arXiv Channel
Latest Published Articles:
Computational Geometry
#ComputationalGeometry


πŸ—’ Topological Data Analysis Made Easy with the Topology ToolKit
πŸ‘₯ Guillaume Favelier, Charles Gueunet, Attila Gyulassy, Julien Kitware, Joshua Levine, Jonas Lukasczyk, Daisuke Sakurai, Maxime Soler, Julien Tierny, Will Usher, Qi Wu
πŸ“— PDF


πŸ—’ A New COLD Feature based Handwriting Analysis for Ethnicity/Nationality Identification
πŸ‘₯ Sauradip Nag, Palaiahnakote Shivakumara, Wu Yirui, Umapada Pal, Tong Lu
πŸ“— PDF


πŸ—’ On the Metric Distortion of Embedding Persistence Diagrams into Reproducing Kernel Hilbert Spaces
πŸ‘₯ Mathieu Carriere, Ulrich Bauer
πŸ“— PDF


πŸ—’ Fractal Scaling of Population Counts Over Time Spans
πŸ‘₯ Aubrey Jaffer, Martin Jaffer
πŸ“— PDF


πŸ—’ Geometric Algorithms with Limited Workspace: A Survey
πŸ‘₯ Bahareh Banyassady, Matias Korman, Wolfgang Mulzer
πŸ“— PDF


πŸ—’ Computing projective equivalences of special algebraic varieties
πŸ‘₯ Michal Bizzarri, Miroslav LΓ‘vička, Jan VrΕ‘ek
πŸ“— PDF


πŸ—’ Polyhedra Circuits and Their Applications
πŸ‘₯ Bin Fu, Pengfei Gu, Yuming Zhao
πŸ“— PDF


πŸ—’ A Sauer-Shelah-Perles Lemma for Sumsets
πŸ‘₯ Zeev Dvir, Shay Moran
πŸ“— PDF


πŸ—’ Classification of the relative positions between an ellipsoid and an elliptic paraboloid
πŸ‘₯ Miguel Brozos-VΓ‘zquez, MarΓ­a JosΓ© Pereira-SΓ‘ez, MarΓ­a JosΓ© Souto-Salorio, Ana D. TarrΓ­o-Tobar
πŸ“— PDF


πŸ—’ Minimum Shared-Power Edge Cut
πŸ‘₯ Sergio Cabello, Kshitij Jain, Anna Lubiw, Debajyoti Mondal
πŸ“— PDF


πŸ—’ Drawing a Rooted Tree as a Rooted $y-$Monotone Minimum Spanning Tree
πŸ‘₯ Konstantinos Mastakas
πŸ“— PDF


πŸ—’ Plane drawings of the generalized Delaunay-graphs for pseudo-disks
πŸ‘₯ BalΓ‘zs Keszegh, DΓΆmΓΆtΓΆr PΓ‘lvΓΆlgyi
πŸ“— PDF


πŸ—’ Coloring Delaunay-Edges and their Generalizations
πŸ‘₯ Eyal Ackerman, BalΓ‘zs Keszegh, DΓΆmΓΆtΓΆr PΓ‘lvΓΆlgyi
πŸ“— PDF


πŸ—’ The Saturated Subpaths Decomposition in Z 2 : a short note on generalized Tangential Cover
πŸ‘₯ Fabien Feschet
πŸ“— PDF


πŸ—’ Stabbing Rectangles by Line Segments - How Decomposition Reduces the Shallow-Cell Complexity
πŸ‘₯ Timothy M. Chan, Thomas C. van Dijk, Krzysztof Fleszar, Joachim Spoerhase, Alexander Wolff
πŸ“— PDF


#ComputationalGeometry
AI Python & arXiv Channel
5 of Latest Published Articles:
Computational Geometry
#ComputationalGeometry


πŸ—’ Compact Drawings of 1-Planar Graphs with Right-Angle Crossings and Few Bends
πŸ‘₯ Steven Chaplick, Fabian Lipp, Alexander Wolff, Johannes Zink
πŸ“— PDF


πŸ—’ Approximate Nearest Neighbor Search in High Dimensions
πŸ‘₯ Alexandr Andoni, Piotr Indyk, Ilya Razenshteyn
πŸ“— PDF


πŸ—’ Maximum Area Axis-Aligned Square Packings
πŸ‘₯ Hugo A. Akitaya, Matthew D. Jones, David Stalfa, Csaba D. TΓ³th
πŸ“— PDF


πŸ—’ Uniform 2D-Monotone Minimum Spanning Graphs
πŸ‘₯ Konstantinos Mastakas
πŸ“— PDF


πŸ—’ Theorems of CarathΓ©odory, Helly, and Tverberg without dimension
πŸ‘₯ Karim Adiprasito, Imre BΓ‘rΓ‘ny, Nabil Mustafa
πŸ“— PDF


#ComputationalGeometry
AI Python & arXiv Channel
5 of Latest Published Articles:
Computational Geometry
#ComputationalGeometry


πŸ—’ Efficient Parallel Self-Assembly Under Uniform Control Inputs
πŸ‘₯ Arne Schmidt, Sheryl Manzoor, Li Huang, Aaron T. Becker, SΓ‘ndor P. Fekete
πŸ“— PDF


πŸ—’ Distance-Two Colorings of Barnette Graphs
πŸ‘₯ Tomas Feder, Pavol Hell, Carlos Subi
πŸ“— PDF


πŸ—’ Ortho-polygon Visibility Representations of 3-connected 1-plane Graphs
πŸ‘₯ Giuseppe Liotta, Fabrizio Montecchiani, Alessandra Tappini
πŸ“— PDF


πŸ—’ Approximate Convex Intersection Detection with Applications to Width and Minkowski Sums
πŸ‘₯ Sunil Arya, Guilherme D. da Fonseca, David M. Mount
πŸ“— PDF


πŸ—’ cilantro: a lean, versatile, and efficient library for point cloud data processing
πŸ‘₯ Konstantinos Zampogiannis, Cornelia Fermuller, Yiannis Aloimonos
πŸ“— PDF


#ComputationalGeometry
AI Python & arXiv Channel
To access articles related to a category, touch the HashTag:

πŸ“— Artificial Intelligence
πŸ‘‰ #ArtificialIntelligence πŸ‘ˆ

πŸ“— Hardware Architecture
πŸ‘‰ #HardwareArchitecture πŸ‘ˆ

πŸ“— Computational Complexity
πŸ‘‰ #ComputationalComplexity πŸ‘ˆ

πŸ“— Computational Engineering, Finance, and Science
πŸ‘‰ #ComputationalEngineeringFinanceandScience πŸ‘ˆ

πŸ“— Computational Geometry
πŸ‘‰ #ComputationalGeometry πŸ‘ˆ

πŸ“— Computation and Language
πŸ‘‰ #ComputationandLanguage πŸ‘ˆ

πŸ“— Cryptography and Security
πŸ‘‰ #CryptographyandSecurity πŸ‘ˆ

πŸ“— Computer Vision and Pattern Recognition
πŸ‘‰ #ComputerVisionandPatternRecognition πŸ‘ˆ

πŸ“— Computers and Society
πŸ‘‰ #ComputersandSociety πŸ‘ˆ

πŸ“— Databases
πŸ‘‰ #Databases πŸ‘ˆ

πŸ“— Distributed, Parallel, and Cluster Computing
πŸ‘‰ #DistributedParallelandClusterComputing πŸ‘ˆ

πŸ“— Digital Libraries
πŸ‘‰ #DigitalLibraries πŸ‘ˆ

πŸ“— Discrete Mathematics
πŸ‘‰ #DiscreteMathematics πŸ‘ˆ

πŸ“— Data Structures and Algorithms
πŸ‘‰ #DataStructuresandAlgorithms πŸ‘ˆ

πŸ“— Emerging Technologies
πŸ‘‰ #EmergingTechnologies πŸ‘ˆ

πŸ“— Formal Languages and Automata Theory
πŸ‘‰ #FormalLanguagesandAutomataTheory πŸ‘ˆ

πŸ“— General Literature
πŸ‘‰ #GeneralLiterature πŸ‘ˆ

πŸ“— Graphics
πŸ‘‰ #Graphics πŸ‘ˆ

πŸ“— Computer Science and Game Theory
πŸ‘‰ #ComputerScienceandGameTheory πŸ‘ˆ

πŸ“— Human-Computer Interaction
πŸ‘‰ #Human-ComputerInteraction πŸ‘ˆ

πŸ“— Information Retrieval
πŸ‘‰ #InformationRetrieval πŸ‘ˆ

πŸ“— Information Theory
πŸ‘‰ #InformationTheory πŸ‘ˆ

πŸ“— Learning
πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

πŸ“— Multiagent Systems
πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

πŸ“— Mathematical Software
πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

πŸ“— Numerical Analysis
πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
πŸ‘‰ #NetworkingandInternetArchitecture πŸ‘ˆ

πŸ“— Other Computer Science
πŸ‘‰ #OtherComputerScience πŸ‘ˆ

πŸ“— Operating Systems
πŸ‘‰ #OperatingSystems πŸ‘ˆ

πŸ“— Performance
πŸ‘‰ #Performance πŸ‘ˆ

πŸ“— Programming Languages
πŸ‘‰ #ProgrammingLanguages πŸ‘ˆ

πŸ“— Robotics
πŸ‘‰ #Robotics πŸ‘ˆ

πŸ“— Symbolic Computation
πŸ‘‰ #SymbolicComputation πŸ‘ˆ

πŸ“— Sound
πŸ‘‰ #Sound πŸ‘ˆ

πŸ“— Software Engineering
πŸ‘‰ #SoftwareEngineering πŸ‘ˆ

πŸ“— Social and Information Networks
πŸ‘‰ #SocialandInformationNetworks πŸ‘ˆ

πŸ“— Systems and Control
πŸ‘‰ #SystemsandControl πŸ‘ˆ

♨️ arXiv Channel
5 of Latest Published Articles:
Computational Geometry
#ComputationalGeometry


πŸ—’ On the choice of weight functions for linear representations of persistence diagrams
πŸ‘₯ Divol Vincent, Polonik Wolfgang
πŸ“— PDF


πŸ—’ Computing Height Persistence and Homology Generators in $\mathbb{R}^3$ Efficiently
πŸ‘₯ Tamal K. Dey
πŸ“— PDF


πŸ—’ SceneEDNet: A Deep Learning Approach for Scene Flow Estimation
πŸ‘₯ Ravi Kumar Thakur, Snehasis Mukherjee
πŸ“— PDF


πŸ—’ Online exploration outside a convex obstacle
πŸ‘₯ Eitan Tiktinsky, Shai Gul, Slava Shamshanov, Reuven Cohen
πŸ“— PDF


πŸ—’ Efficient Parallel Self-Assembly Under Uniform Control Inputs
πŸ‘₯ Arne Schmidt, Sheryl Manzoor, Li Huang, Aaron T. Becker, SΓ‘ndor P. Fekete
πŸ“— PDF


#ComputationalGeometry
AI Python & arXiv Channel
Forwarded from arXiv
To access articles related to a category, touch the HashTag:

πŸ“— Artificial Intelligence
πŸ‘‰ #ArtificialIntelligence πŸ‘ˆ

πŸ“— Hardware Architecture
πŸ‘‰ #HardwareArchitecture πŸ‘ˆ

πŸ“— Computational Complexity
πŸ‘‰ #ComputationalComplexity πŸ‘ˆ

πŸ“— Computational Engineering, Finance, and Science
πŸ‘‰ #ComputationalEngineeringFinanceandScience πŸ‘ˆ

πŸ“— Computational Geometry
πŸ‘‰ #ComputationalGeometry πŸ‘ˆ

πŸ“— Computation and Language
πŸ‘‰ #ComputationandLanguage πŸ‘ˆ

πŸ“— Cryptography and Security
πŸ‘‰ #CryptographyandSecurity πŸ‘ˆ

πŸ“— Computer Vision and Pattern Recognition
πŸ‘‰ #ComputerVisionandPatternRecognition πŸ‘ˆ

πŸ“— Computers and Society
πŸ‘‰ #ComputersandSociety πŸ‘ˆ

πŸ“— Databases
πŸ‘‰ #Databases πŸ‘ˆ

πŸ“— Distributed, Parallel, and Cluster Computing
πŸ‘‰ #DistributedParallelandClusterComputing πŸ‘ˆ

πŸ“— Digital Libraries
πŸ‘‰ #DigitalLibraries πŸ‘ˆ

πŸ“— Discrete Mathematics
πŸ‘‰ #DiscreteMathematics πŸ‘ˆ

πŸ“— Data Structures and Algorithms
πŸ‘‰ #DataStructuresandAlgorithms πŸ‘ˆ

πŸ“— Emerging Technologies
πŸ‘‰ #EmergingTechnologies πŸ‘ˆ

πŸ“— Formal Languages and Automata Theory
πŸ‘‰ #FormalLanguagesandAutomataTheory πŸ‘ˆ

πŸ“— General Literature
πŸ‘‰ #GeneralLiterature πŸ‘ˆ

πŸ“— Graphics
πŸ‘‰ #Graphics πŸ‘ˆ

πŸ“— Computer Science and Game Theory
πŸ‘‰ #ComputerScienceandGameTheory πŸ‘ˆ

πŸ“— Human-Computer Interaction
πŸ‘‰ #Human-ComputerInteraction πŸ‘ˆ

πŸ“— Information Retrieval
πŸ‘‰ #InformationRetrieval πŸ‘ˆ

πŸ“— Information Theory
πŸ‘‰ #InformationTheory πŸ‘ˆ

πŸ“— Learning
πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

πŸ“— Multiagent Systems
πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

πŸ“— Mathematical Software
πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

πŸ“— Numerical Analysis
πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
πŸ‘‰ #NetworkingandInternetArchitecture πŸ‘ˆ

πŸ“— Other Computer Science
πŸ‘‰ #OtherComputerScience πŸ‘ˆ

πŸ“— Operating Systems
πŸ‘‰ #OperatingSystems πŸ‘ˆ

πŸ“— Performance
πŸ‘‰ #Performance πŸ‘ˆ

πŸ“— Programming Languages
πŸ‘‰ #ProgrammingLanguages πŸ‘ˆ

πŸ“— Robotics
πŸ‘‰ #Robotics πŸ‘ˆ

πŸ“— Symbolic Computation
πŸ‘‰ #SymbolicComputation πŸ‘ˆ

πŸ“— Sound
πŸ‘‰ #Sound πŸ‘ˆ

πŸ“— Software Engineering
πŸ‘‰ #SoftwareEngineering πŸ‘ˆ

πŸ“— Social and Information Networks
πŸ‘‰ #SocialandInformationNetworks πŸ‘ˆ

πŸ“— Systems and Control
πŸ‘‰ #SystemsandControl πŸ‘ˆ

♨️ arXiv Channel
5 of Latest Published Articles:
Computational Geometry
#ComputationalGeometry


πŸ—’ SETH Says: Weak FrΓ©chet Distance is Faster, but only if it is Continuous and in One Dimension
πŸ‘₯ Kevin Buchin, Tim Ophelders, Bettina Speckmann
πŸ“— PDF


πŸ—’ Minimizing Sum of Non-Convex but Piecewise log-Lipschitz Functions using Coresets
πŸ‘₯ Ibrahim Jubran, Dan Feldman
πŸ“— PDF


πŸ—’ Visual Mesh: Real-time Object Detection Using Constant Sample Density
πŸ‘₯ Trent Houliston, Stephan K. Chalup
πŸ“— PDF


πŸ—’ Adaptive Target Tracking with a Mixed Team of Static and Mobile Guards: Deployment and Activation Strategies
πŸ‘₯ Guillermo J. Laguna, Sourabh Bhattacharya
πŸ“— PDF


πŸ—’ Tracking Mobile Intruders in an Art Gallery: Guard Deployment Strategies, Fundamental Limitations, and Performance Guarantees
πŸ‘₯ Guillermo J. Laguna, Sourabh Bhattacharya
πŸ“— PDF


#ComputationalGeometry
AI Python & arXiv Channel
Forwarded from arXiv
To access articles related to a category, touch the HashTag:

πŸ“— Artificial Intelligence
πŸ‘‰ #ArtificialIntelligence πŸ‘ˆ

πŸ“— Hardware Architecture
πŸ‘‰ #HardwareArchitecture πŸ‘ˆ

πŸ“— Computational Complexity
πŸ‘‰ #ComputationalComplexity πŸ‘ˆ

πŸ“— Computational Engineering, Finance, and Science
πŸ‘‰ #ComputationalEngineeringFinanceandScience πŸ‘ˆ

πŸ“— Computational Geometry
πŸ‘‰ #ComputationalGeometry πŸ‘ˆ

πŸ“— Computation and Language
πŸ‘‰ #ComputationandLanguage πŸ‘ˆ

πŸ“— Cryptography and Security
πŸ‘‰ #CryptographyandSecurity πŸ‘ˆ

πŸ“— Computer Vision and Pattern Recognition
πŸ‘‰ #ComputerVisionandPatternRecognition πŸ‘ˆ

πŸ“— Computers and Society
πŸ‘‰ #ComputersandSociety πŸ‘ˆ

πŸ“— Databases
πŸ‘‰ #Databases πŸ‘ˆ

πŸ“— Distributed, Parallel, and Cluster Computing
πŸ‘‰ #DistributedParallelandClusterComputing πŸ‘ˆ

πŸ“— Digital Libraries
πŸ‘‰ #DigitalLibraries πŸ‘ˆ

πŸ“— Discrete Mathematics
πŸ‘‰ #DiscreteMathematics πŸ‘ˆ

πŸ“— Data Structures and Algorithms
πŸ‘‰ #DataStructuresandAlgorithms πŸ‘ˆ

πŸ“— Emerging Technologies
πŸ‘‰ #EmergingTechnologies πŸ‘ˆ

πŸ“— Formal Languages and Automata Theory
πŸ‘‰ #FormalLanguagesandAutomataTheory πŸ‘ˆ

πŸ“— General Literature
πŸ‘‰ #GeneralLiterature πŸ‘ˆ

πŸ“— Graphics
πŸ‘‰ #Graphics πŸ‘ˆ

πŸ“— Computer Science and Game Theory
πŸ‘‰ #ComputerScienceandGameTheory πŸ‘ˆ

πŸ“— Human-Computer Interaction
πŸ‘‰ #Human-ComputerInteraction πŸ‘ˆ

πŸ“— Information Retrieval
πŸ‘‰ #InformationRetrieval πŸ‘ˆ

πŸ“— Information Theory
πŸ‘‰ #InformationTheory πŸ‘ˆ

πŸ“— Learning
πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

πŸ“— Multiagent Systems
πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

πŸ“— Mathematical Software
πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

πŸ“— Numerical Analysis
πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
πŸ‘‰ #NetworkingandInternetArchitecture πŸ‘ˆ

πŸ“— Other Computer Science
πŸ‘‰ #OtherComputerScience πŸ‘ˆ

πŸ“— Operating Systems
πŸ‘‰ #OperatingSystems πŸ‘ˆ

πŸ“— Performance
πŸ‘‰ #Performance πŸ‘ˆ

πŸ“— Programming Languages
πŸ‘‰ #ProgrammingLanguages πŸ‘ˆ

πŸ“— Robotics
πŸ‘‰ #Robotics πŸ‘ˆ

πŸ“— Symbolic Computation
πŸ‘‰ #SymbolicComputation πŸ‘ˆ

πŸ“— Sound
πŸ‘‰ #Sound πŸ‘ˆ

πŸ“— Software Engineering
πŸ‘‰ #SoftwareEngineering πŸ‘ˆ

πŸ“— Social and Information Networks
πŸ‘‰ #SocialandInformationNetworks πŸ‘ˆ

πŸ“— Systems and Control
πŸ‘‰ #SystemsandControl πŸ‘ˆ

♨️ arXiv Channel
5 of Latest Published Articles:
Computational Geometry
#ComputationalGeometry


πŸ—’ Multilevel Planarity
πŸ‘₯ Lukas Barth, Guido BrΓΌckner, Paul Jungeblut, Marcel Radermacher
πŸ“— PDF


πŸ—’ Tabby: Explorable Design for 3D Printing Textures
πŸ‘₯ Ryo Suzuki, Koji Yatani, Mark D. Gross, Tom Yeh
πŸ“— PDF


πŸ—’ Coresets for $k$-Means and $k$-Median Clustering and their Applications
πŸ‘₯ Sariel Har-Peled, Soham Mazumdar
πŸ“— PDF


πŸ—’ Computational geometry and the U.S. Supreme Court
πŸ‘₯ Noah Giansiracusa, Cameron Ricciardi
πŸ“— PDF


πŸ—’ Better approximation algorithm for point-set diameter
πŸ‘₯ Mahdi Imanparast, Seyed Naser Hashemi
πŸ“— PDF


#ComputationalGeometry
AI Python & arXiv Channel
Forwarded from arXiv
To access articles related to a category, touch the HashTag:

πŸ“— Artificial Intelligence
πŸ‘‰ #ArtificialIntelligence πŸ‘ˆ

πŸ“— Hardware Architecture
πŸ‘‰ #HardwareArchitecture πŸ‘ˆ

πŸ“— Computational Complexity
πŸ‘‰ #ComputationalComplexity πŸ‘ˆ

πŸ“— Computational Engineering, Finance, and Science
πŸ‘‰ #ComputationalEngineeringFinanceandScience πŸ‘ˆ

πŸ“— Computational Geometry
πŸ‘‰ #ComputationalGeometry πŸ‘ˆ

πŸ“— Computation and Language
πŸ‘‰ #ComputationandLanguage πŸ‘ˆ

πŸ“— Cryptography and Security
πŸ‘‰ #CryptographyandSecurity πŸ‘ˆ

πŸ“— Computer Vision and Pattern Recognition
πŸ‘‰ #ComputerVisionandPatternRecognition πŸ‘ˆ

πŸ“— Computers and Society
πŸ‘‰ #ComputersandSociety πŸ‘ˆ

πŸ“— Databases
πŸ‘‰ #Databases πŸ‘ˆ

πŸ“— Distributed, Parallel, and Cluster Computing
πŸ‘‰ #DistributedParallelandClusterComputing πŸ‘ˆ

πŸ“— Digital Libraries
πŸ‘‰ #DigitalLibraries πŸ‘ˆ

πŸ“— Discrete Mathematics
πŸ‘‰ #DiscreteMathematics πŸ‘ˆ

πŸ“— Data Structures and Algorithms
πŸ‘‰ #DataStructuresandAlgorithms πŸ‘ˆ

πŸ“— Emerging Technologies
πŸ‘‰ #EmergingTechnologies πŸ‘ˆ

πŸ“— Formal Languages and Automata Theory
πŸ‘‰ #FormalLanguagesandAutomataTheory πŸ‘ˆ

πŸ“— General Literature
πŸ‘‰ #GeneralLiterature πŸ‘ˆ

πŸ“— Graphics
πŸ‘‰ #Graphics πŸ‘ˆ

πŸ“— Computer Science and Game Theory
πŸ‘‰ #ComputerScienceandGameTheory πŸ‘ˆ

πŸ“— Human-Computer Interaction
πŸ‘‰ #Human-ComputerInteraction πŸ‘ˆ

πŸ“— Information Retrieval
πŸ‘‰ #InformationRetrieval πŸ‘ˆ

πŸ“— Information Theory
πŸ‘‰ #InformationTheory πŸ‘ˆ

πŸ“— Learning
πŸ‘‰ #Learning πŸ‘ˆ

πŸ“— Logic in Computer Science
πŸ‘‰ #LogicinComputerScience πŸ‘ˆ

πŸ“— Multiagent Systems
πŸ‘‰ #MultiagentSystems πŸ‘ˆ

πŸ“— Multimedia
πŸ‘‰ #Multimedia πŸ‘ˆ

πŸ“— Mathematical Software
πŸ‘‰ #MathematicalSoftware πŸ‘ˆ

πŸ“— Numerical Analysis
πŸ‘‰ #NumericalAnalysis πŸ‘ˆ

πŸ“— Neural and Evolutionary Computing
πŸ‘‰ #NeuralandEvolutionaryComputing πŸ‘ˆ

πŸ“— Networking and Internet Architecture
πŸ‘‰ #NetworkingandInternetArchitecture πŸ‘ˆ

πŸ“— Other Computer Science
πŸ‘‰ #OtherComputerScience πŸ‘ˆ

πŸ“— Operating Systems
πŸ‘‰ #OperatingSystems πŸ‘ˆ

πŸ“— Performance
πŸ‘‰ #Performance πŸ‘ˆ

πŸ“— Programming Languages
πŸ‘‰ #ProgrammingLanguages πŸ‘ˆ

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