Zenless Zone Zero NEWS {GS}
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Forwarded from leifa
I have a good idea for some Pyrois combos although getting them consistently for every Stun rotation is proving to be annoying...
I'll hopefully have a showcase for him up by tomorrow, it's been a while 😅

I will say although it is his 1st revision, he does have some very noticable issues with playing/routing him that I hope get addressed even if it doesnt result in a DMG increase but just makes him play much nicer...
Forwarded from Seele Leaks (Mito)
「ZZZ 3.X」
Icon for Remielle's Ultimate Button
Forwarded from New Eridu News Stand
[ZZZ]
New element: Lumen
Most likely for Remielle

New element, not a new element variation like Miyabi's Frost
#mero
Seele Leaks
「ZZZ 3.X」 Icon for Remielle's Ultimate Button
Questa, la ulti di Remielle, sembra essere la fonte del nuovo tipo di danno: Lumen
Forwarded from leifa
Element is currently extremely early but there were sussy mentions of it around March from what I can find...
Interesting those turned out to be true in the end. Currently doesn't appear to be any more info to get than the fact it exists though for those curious... I'll keep an eye out if any combat mechanics for it appear.
Forwarded from MeroMero
My favorite theory:
A dual element - Ether (or maybe a variant of it) for the default dark version, and Lumen for the light version.

The existence of Lumen elemental damage is a leak. This post is just a theory about it, so dont treat it too seriously.
Forwarded from leifa
About Pyrois Mindscape Art
I don't think anyone else mentioned this yet so I'll say. Pyrois Mindscape Art appears to have reference to two different Arts for both Belle and Wise respectively. Naked Belle and Wise incoming...
Forwarded from leifa
Regarding Pyrois Mindscapes
As of 3.0.4, it seems we will be getting at least M2 Pyrois in 3.0. Currently no information for his W-Engine that I can find but it's unlikely we don't get at least P1.
Forwarded from donut leaker
(zzz 3.0)

new male npcs carinus and crowe, and thank you to my friend for finding and showing these to me!!
- donut
#𝐍𝐄𝐖𝐒

Annunciata la Live di presentazione 3.0, Sabato 6 alle 12:30‼️

⭕️ YouTube
⭕️ Twitch

Fonte➤Ufficiale

🎮 Discord➤ https://discord.gg/cJyUCdXFfP
🔔News➤ @ZenlessNewsGS
Forwarded from New Eridu News Stand
3.1 beta in 4 days !
#palito
Forwarded from leifa
Miasmic - Heavy Striker and Lightfoot Rover Mechanics and Strategy
I apologise for being late on this but I wanted to make sure I wasn't missing anything before publishing these findings regarding the two robots in the 3rd Chamber of Shiyu Defense currently.
The Miasmic - Heavy Striker has a high chance to put up it's Miasma Shield at any point, but is much much more likely once it reaches 50% or below.
The Miasmic - Lightfoot Rover instead uses this HP check to manage its Drones.
Both robots have an Anti-Interrupt Level of 3, meaning any attack with an Interrupt Level of 4 or higher will Interrupt their animations. Attacks with Interrupt Level 4 or higher usually consist of Dodge Counters, EX specials, Chain Attacks, Ultimates and Defensive Assists. Some attacks like Zhao's Charged Attack and Harumasa's Dash Attacks also have an Interrupt Level of 4.

The first of the robots that reaches 50% HP or less will gain 80% DMG Reduction and automatically execute itself after 5 seconds. At this point, a flag is sent to the other robot. This flag forcefully sets the enemy's Stunned State to Normal (removes the Stun), removes any execution flag so they don't both die, and forces it to use a specific Attack, called Attack #9. During this attack, it will recover 40% HP and change its attack pattern, attempting to merge with the other robot.

Successfully interrupting the merge interrupts the HP recovery, making it a lot quicker to clear the first wave. To be specific, the 40% heal happens 122 frames (about 2 seconds) after triggering Attack #9, so there is still time to Interrupt it during the start of the animation.

The intended robot to get to 50% HP first is Lightfoot Rover. If Lightfoot Rover dies from the execute, points are gained as normal. Currently Heavy Striker dying by this execute instead seems to be bugged, deleting the enemy but not granting any points for it's death.

When Heavy Striker puts up its Miasma Shield, its Anti-Interrupt Level increases from 3 to 5 for all attacks except Chain Attacks, Ultimates and Defensive Assists. If the Miasma Shield does go up, the attack needs to have an Interrupt Level of 6 or above instead of 4, which are a lot harder to come across and usually is only found on Ultimates or Defensive Assists (which bypass the increased Anti Interrupt Level anyways).


The strategy:
- Get Miasma - Lightfoot Rover to 50% HP first. You can attack both at the same time but make sure the one with floating drones hits 50% HP first.
- At this point, Lightfoot Rover's execute timer will start. Use high Interrupt Level attacks to keep Heavy Striker Interrupted until Lightfoot Rover's execute takes place.
- After 5 seconds, Lightfoot Rover will die, leaving Heavy Striker with low HP and can be killed easily.


Obviously this is not an easy strategy to perform 100% of the time and I'm aware this is a long breakdown, but I think its interesting to dissect enemy mechanics like this. It also shows us how janky parts of this game are considering they did not intend for players to do this consistently considering Heavy Striker being executed results in no points being gained 😭
Anyways for those wanting to tackle higher scores on this chamber I hope this information is helpful!
Forwarded from PLeaks
[ Zenless Zone Zero - 3.1 Beta ]

Bad news: Group A of the beta, that is, the group that receives updates first, has had a change in its schedule

Originally, there were two dates: the first from the 6th to the 12th, and then from the 27th to July 3rd (most likely .0 and .2 or .1 and .3)

The first one was canceled, and only the second one remains, which could mean a general delay

Don’t panic, since the Chinese beta might still happen on the 6th. I’ll be looking into it in the meantime, but keep that in mind
Forwarded from Seele Leaks (Mito)
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Zenless Zone Zero 3.0: 10 Minutes of Deep-Dive Gameplay

Check out ten minutes of in-depth gameplay provided by the development team for the 3.0 version of Zenless Zone Zero. This gameplay shows off Roscaelifer’s rich environmental ecology and new interactive elements, including a new Skybus transit system, a more intricate exploration experience, and expanded Bangboo gameplay mechanics. Additionally, you'll also see a brand-new combat experience featuring the gameplay of Pyrois (the long-awaited combat avatar of Phaethon), alongside new Agents Velina (ZZZ's very first Wind-attribute Agent) and Norma.