Parallel Experiments
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Welcome to the public part of my brain. Here I share curations and thoughts.

Created with ❤️ by @linghao.
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https://howvideo.works/
> This is an informational site about video and how it works. We started by talking about Playback, next we added content about Delivery. Stay tuned for more about Processing and Capture.
关于编程的博客,排版很棒:https://denvaar.github.io/articles/index.html
> The Starlink satellites are clearly not responsible for the loss of the starry sky. That process has been underway for more than two centuries and has been the consequence of what are now much more mundane technologies that we hardly think of at all. But I began to think of the ambitions of the Starlink project as somehow amounting to a final twist of the knife. Perhaps this is a bit too dramatic a metaphor, but if we think that the loss of the star-filled night sky is a real and serious loss with significant if also difficult to quantify human consequences, then the final imposition of an artificial network of satellites where before the old celestial inheritance had been seems rather like being tossed cheap trinkets to compensate for the theft some precious treasure. One might also interpret the development in more symbolic terms, almost as a modern-day Tower of Babel, which is to say as a defiant and hubristic gesture of human self-sufficiency, a self-referential enclosure of the human experience, a literal immanent frame (to borrow a term from philosopher Charles Taylor).

https://theconvivialsociety.substack.com/p/what-did-we-lose-when-we-lost-the
https://margint.blog/2021/04/05/creating-software-at-scale/

关于软件工程的思考和书籍推荐。喜欢里面用城市建设来类比软件开发的部分:
> Conversely, if we built our cities the way we build our software, you would need to enter the shop through the special garage, and exit through the roof to walk a wire to get to another custom made building from scrapped containers to do the checkout. And some of the windows are just painted on because they’re an MVP.
Forwarded from Bob Fu
卡片式出版,把更原始的思考和创作过程分享给读者?

截图一叶梓涛的个人网站新首页(内测版) https://xpaidia.com/ 。截图二是 Bruce Ding 最近发布的 newsletter 的展示 https://intheflux.substack.com/p/flowing1 #上电视
https://www.gwern.net/
最近几年看到最惊艳的个人网站。除了丰富的优质内容和简洁的设计,其 Wiki 式的信息呈现以及对边注和脚注的大量使用更是锦上添花。
Forwarded from R.O.D.
这个 twitter thread 列举了许多优秀的交互式教学的作品

其中除了著名的 3B1B 不用多说外,ciechanow.ski 这网站每一篇都令人惊叹,而 Red Blob Games 我也一直非常喜欢。国内在做类似的事情的有回形针的基本操作
很频繁地见到类似于「游戏是第九艺术」、「游戏引擎正在吞噬整个世界」之类的表达。这里我试图在抽象的阶梯上上升一层来随便聊聊。

首先这里所说的「游戏」是指「电子游戏」。电子游戏与传统媒介最大的不同在于:1)它是可交互的;2)它同时作用于人的多种感觉输入。

在插画出现之前,传统的书籍只能承载文字,不过读者倒是可以跳着看;在 4DX 等出现之前,除非在家看碟,观众只能被动地按时序欣赏影像和音频。而电子游戏则承载了无限的可能性。

这并不是说非交互的、作用于单一或有限感官的格式就一定是更劣的。有一个说法叫做「书籍是人类发明的第一种 VR 设备」:好的作品可以借助人脑无穷的想象力来成为我们看到广袤世界的眼。我只是觉得,如果我们能在已有的媒介上创作出那么多伟大的作品,那么电子游戏(或许更确切地说,interactive experience?)所补充的可能性是不是会带来数量和质量上的爆发式增长?

联想到视觉互动小说和互动式电影。与其说是别的媒介都在学游戏,不如说大家都在往一个终极的形式收敛。游戏的电影化叙事就是一个很好的例子。

而游戏引擎也好,游戏引擎普及之前城市规划等行业所用的建模软件也好,本质上都是对我们这个宇宙某种程度上的模拟器。宇宙的本质是计算!只是技术发展永远有一个过程,游戏引擎恰好占据了市场和产业规模的优势,在模拟现实这件事情上走在了最前列。

https://twitter.com/aaronzlewis/status/1291889682788253696?s=21