The Didact Field Challenge has officially begun! We remind you the tiers for the in-app medal!
Bronze: 100 fields
Silver: 300 fields
Gold: 800 fields
To complete the challenge and defeat Didact we need to create 5.5M control fields globally and to obtain even more advantages, we need to create 8M!
Good luck, Agents!
@IUENG
Bronze: 100 fields
Silver: 300 fields
Gold: 800 fields
To complete the challenge and defeat Didact we need to create 5.5M control fields globally and to obtain even more advantages, we need to create 8M!
Good luck, Agents!
@IUENG
ofer2, engineer for Ingress in LA, shared an interesting summary about current and future developments regarding the new server infrastructure for the game. It's a very interesting reading (especially if you are interested in the history of Ingress' origins at Google), but for brevity's sake we decided to summarize and focus on the most interesting parts of the article.
Tuesday will mark the start of the next round of testing by Ingress' Engineering team: but what are they testing?
Basically, the rising cost of maintaining Ingress on the same infrastructure as it's always been since the beginning, forced the team to choose between immediately jump to their new platform (on which Pokémon Go was built, which supports many more players and features high performances at a reduced cost), but disappoint the community by delaying new significant game features, or reduce the cost of the "classic" infrastructure by finding reductions within itself.
The second option was chosen, but this meant not taking advantage of some great features that are automatically built-in for games built directly on the newer infrastructure and having to insert them in the game manually.
In order to reduce infrastructure costs, they moved the servers in a low-cost computing environment, but much work is still in order to make sure all of Ingress' features work perfectly even in this new environment. Tuesday will mark the start of this new round of work. Once this is completed, Intel and client servers will be tested, cleared from bugs and deployed. At that point, the team will be able to focus on new features to revitalize the game, some of which are already in the works!
We are grateful to the dev teams for their hard work and transparency, but also excited to see all the new features they will come up with! Stay tuned for more updates on this topic!
Original article (go read it, it's really interesting): https://community.ingress.com/en/discussion/9267/about-the-ingress-server-history-and-plans
@IUENG
Tuesday will mark the start of the next round of testing by Ingress' Engineering team: but what are they testing?
Basically, the rising cost of maintaining Ingress on the same infrastructure as it's always been since the beginning, forced the team to choose between immediately jump to their new platform (on which Pokémon Go was built, which supports many more players and features high performances at a reduced cost), but disappoint the community by delaying new significant game features, or reduce the cost of the "classic" infrastructure by finding reductions within itself.
The second option was chosen, but this meant not taking advantage of some great features that are automatically built-in for games built directly on the newer infrastructure and having to insert them in the game manually.
In order to reduce infrastructure costs, they moved the servers in a low-cost computing environment, but much work is still in order to make sure all of Ingress' features work perfectly even in this new environment. Tuesday will mark the start of this new round of work. Once this is completed, Intel and client servers will be tested, cleared from bugs and deployed. At that point, the team will be able to focus on new features to revitalize the game, some of which are already in the works!
We are grateful to the dev teams for their hard work and transparency, but also excited to see all the new features they will come up with! Stay tuned for more updates on this topic!
Original article (go read it, it's really interesting): https://community.ingress.com/en/discussion/9267/about-the-ingress-server-history-and-plans
@IUENG
In the European night, we were informed that Ingress Prime v2.40.1 is already rolling out to your scanners!
Release Notes
UI: Portal visuals on map screen are larger on both oblique and top-down views to make them easier to view
UI: Hacked item animation loads in all three vertical slots to show hack output more quickly
UI: New mission medal screen to view mission medals earned
UI: New ( i ) item info button added to the bottom of power cube, deploy, attack, and portal mod carousels to aid new recruits with helpful information
UI: Tap disambiguation screen shows portals
UX: Inventory carousel consolidates items into fewer categories: Resonators; Weapons; Cubes; Mods; Media; Capsules; Lockers; Boosts (Portal Frackers, Beacons); Store
UX: Inventory carousel updated to -4, 0, +4 layout (versus previous 0, +14 layout). Inventory carousel starts at 0 position (Resonators) by default, then remembers last viewed inventory category. Items that agents access most often are located closest to default 0 position (swipe left or swipe right). Items agents access less often are located furthest from default 0 position
UX: Inventory manage screen updated to enable bulk recycling of multiple item types. Weapons category: XMP; Ultra Strike; Refactor. Mods category: Defensive, Offensive, Hacking, Linking
Bugfix: Fixed insufficient XM error when XM is available
Bugfix: Updated recharge efficiency to clarify when agents are out of range of recharge distance
Bugfix: Mission medal spinner disappears when loading is done
Bugfix: Fixed in-app Store purchasing issue on Android
Known issues
UI: Media objects on the manage screen displays generic thumbnails, not specific thumbnails
Source: https://community.ingress.com/en/discussion/9266/ingress-2-40-1-release-notes
@IUENG
Release Notes
UI: Portal visuals on map screen are larger on both oblique and top-down views to make them easier to view
UI: Hacked item animation loads in all three vertical slots to show hack output more quickly
UI: New mission medal screen to view mission medals earned
UI: New ( i ) item info button added to the bottom of power cube, deploy, attack, and portal mod carousels to aid new recruits with helpful information
UI: Tap disambiguation screen shows portals
UX: Inventory carousel consolidates items into fewer categories: Resonators; Weapons; Cubes; Mods; Media; Capsules; Lockers; Boosts (Portal Frackers, Beacons); Store
UX: Inventory carousel updated to -4, 0, +4 layout (versus previous 0, +14 layout). Inventory carousel starts at 0 position (Resonators) by default, then remembers last viewed inventory category. Items that agents access most often are located closest to default 0 position (swipe left or swipe right). Items agents access less often are located furthest from default 0 position
UX: Inventory manage screen updated to enable bulk recycling of multiple item types. Weapons category: XMP; Ultra Strike; Refactor. Mods category: Defensive, Offensive, Hacking, Linking
Bugfix: Fixed insufficient XM error when XM is available
Bugfix: Updated recharge efficiency to clarify when agents are out of range of recharge distance
Bugfix: Mission medal spinner disappears when loading is done
Bugfix: Fixed in-app Store purchasing issue on Android
Known issues
UI: Media objects on the manage screen displays generic thumbnails, not specific thumbnails
Source: https://community.ingress.com/en/discussion/9266/ingress-2-40-1-release-notes
@IUENG
Ingress
Ingress 2.40.1 Release Notes
We are starting the rollout of Ingress 2.40.1 which includes the following changes and updates: UI:
Field creation (and destruction) has surged in the first 48 hours of the Didact global challenge, with agents taking advantage of this first weekend to establish an aggressive start.
Additionally, Niantic will establish a trendline after receiving 72 hours of agent stats, and will include this forecast in future SITREPs. Given the already noticeable surge in agent activity, it is likely that agents will exceed the BASE goal of 5.5M control fields established before the global challenge window closes. Achieving the STRETCH goal is still to be determined.
BASE TARGET: 5,500,000 control fields established
STRETCH TARGET: 8,000,000 control fields established
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
Additionally, Niantic will establish a trendline after receiving 72 hours of agent stats, and will include this forecast in future SITREPs. Given the already noticeable surge in agent activity, it is likely that agents will exceed the BASE goal of 5.5M control fields established before the global challenge window closes. Achieving the STRETCH goal is still to be determined.
BASE TARGET: 5,500,000 control fields established
STRETCH TARGET: 8,000,000 control fields established
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
#Didact SITREP 17-FEB: A trendline has emerged based on the first 72 hours of agent stats, and agents are expected to defeat Didact and exceed the BASE target of 5.5M control fields on or around Feb 19. However, it is currently too close to call the outcome of the STRETCH target. If agents maintain current activity through the end of the global challenge window, then they should be able to establish 8M control fields by Feb 24 at 19:00 UTC.
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
Ficto collaborated with Niantic Labs to create an original series on Ingress!
What’s Ficto? Ficto creates shows that are produced for mobile phones, and interactive storytelling is a major part of the experience, putting you directly into the action.
Source: https://t.co/5GLp1hGsOX
@IUENG
What’s Ficto? Ficto creates shows that are produced for mobile phones, and interactive storytelling is a major part of the experience, putting you directly into the action.
Source: https://t.co/5GLp1hGsOX
@IUENG
Agent @RoLLeOwnZ, known in his area for changing faction each time that has recursed, has used the 2x AP window to do a new world record in Ingress:
From Level 1 to Level 8 in 10 seconds!
Sitrep: https://community.ingress.com/en/discussion/9352/lvl-1-to-lvl-8-in-10-seconds#latest
Video of the level up: https://youtu.be/vZ13m2bC4Ng
@IUENG
From Level 1 to Level 8 in 10 seconds!
Sitrep: https://community.ingress.com/en/discussion/9352/lvl-1-to-lvl-8-in-10-seconds#latest
Video of the level up: https://youtu.be/vZ13m2bC4Ng
@IUENG
Helpshift
Connect with Ingress — Ingress Help Center
Connect with the Ingress team Ingress on Telegram Ingress on Facebook Connect with the Ingress Agents on COMMS Niantic Campfire /r/Ingress (this
Dear Agents!
Scott Monahan's (Prime Hank) first feature movie is about to be released! Starring himself and Dakota Loesch (Enoch Dalby). Not only they play in the movie, but also Christopher Smith (1218 Hank) will appear!
You can find all the information about the upcoming movie in the link, where you can also support the creators in finishing the movie and releasing it to the public.
Let us show our love and support them in taking a step towards their dreams!
https://www.seedandspark.com/fund/anchoragefilm#story
Thanks @BTKrisztian for the report!
@IUENG
Scott Monahan's (Prime Hank) first feature movie is about to be released! Starring himself and Dakota Loesch (Enoch Dalby). Not only they play in the movie, but also Christopher Smith (1218 Hank) will appear!
You can find all the information about the upcoming movie in the link, where you can also support the creators in finishing the movie and releasing it to the public.
Let us show our love and support them in taking a step towards their dreams!
https://www.seedandspark.com/fund/anchoragefilm#story
Thanks @BTKrisztian for the report!
@IUENG
During the European night, Niantic released the much awaited news!
We reached the Base Target for the Didact Field Challenge! (In only 6 days!!)
We still could be able to reach the Stretch Target by the end of the challenge, keep pushing!
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
We reached the Base Target for the Didact Field Challenge! (In only 6 days!!)
We still could be able to reach the Stretch Target by the end of the challenge, keep pushing!
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
The NL-1331 European Tour cities and relative Ingress Mission Day Events have been confirmed! The tour will start on May 9th, 2020 in Munich, Germany!
May 9th - Munich, Germany
May 10th - Munich, Germany
May 13th - Barcelona, Spain
May 14th - Valencia, Spain
May 16th - Seville, Spain + MD
May 17th - Madrid, Spain + MD
May 19th - Bordeaux, France
May 21st - Nantes, France
May 23rd - Orléans, France + MD
May 24th - Paris, France + MD
The following three, to replace UK cities, cancelled due to issues by Niantic
May 26th - Lyon, France
May 28th - Bergamo, Italy
May 30th - Zürich, Switzerland + MD
June 3rd - Luxembourg, Luxembourg
June 4th - Antwerp, Belgium
June 6th - Brussels, Belgium + MD
June 7th - Utrecht, Netherlands + MD
June 9th - Amsterdam, Netherlands
June 11th - Cologne, Germany
June 13th - Hannover, Germany + MD
June 14th - Hamburg, Germany + MD
June 16th - Copenhagen, Denmark
June 18th - Gothenburg, Sweden
June 20th - Stockholm, Sweden + MD
June 23rd - Berlin, Germany
June 24th - Dresden, Germany
June 27th - Jihlava, Czechia + MD
June 28th - Vienna, Austria + MD
June 30th - Budapest, Hungary
July 3rd - Stuttgart, Germany
More info: https://ingress.com/events
@IUENG
May 9th - Munich, Germany
May 10th - Munich, Germany
May 13th - Barcelona, Spain
May 14th - Valencia, Spain
May 16th - Seville, Spain + MD
May 17th - Madrid, Spain + MD
May 19th - Bordeaux, France
May 21st - Nantes, France
May 23rd - Orléans, France + MD
May 24th - Paris, France + MD
The following three, to replace UK cities, cancelled due to issues by Niantic
May 26th - Lyon, France
May 28th - Bergamo, Italy
May 30th - Zürich, Switzerland + MD
June 3rd - Luxembourg, Luxembourg
June 4th - Antwerp, Belgium
June 6th - Brussels, Belgium + MD
June 7th - Utrecht, Netherlands + MD
June 9th - Amsterdam, Netherlands
June 11th - Cologne, Germany
June 13th - Hannover, Germany + MD
June 14th - Hamburg, Germany + MD
June 16th - Copenhagen, Denmark
June 18th - Gothenburg, Sweden
June 20th - Stockholm, Sweden + MD
June 23rd - Berlin, Germany
June 24th - Dresden, Germany
June 27th - Jihlava, Czechia + MD
June 28th - Vienna, Austria + MD
June 30th - Budapest, Hungary
July 3rd - Stuttgart, Germany
More info: https://ingress.com/events
@IUENG
Ingress
Ingress News and Events: Join the Action.
Learn more about recent updates to Ingress and live events taking place worldwide and at locations near you.
NIA regret to inform you that they have decided to cancel Perpetua Hexathlon: Naha planned for February 29, 2020, and to postpone Mission Day Naha planned for March 1st, 2020 due to COVID-19 infections in the region.
Source: https://t.co/pZarBv3Hue
@IUENG
Source: https://t.co/pZarBv3Hue
@IUENG
Ingress
Perpetua Hexathlon: Naha Cancellation & Mission Day Naha Postponement
Agents, Thanks to those who planned to join Perpetua Hexathlon:
Latest update from Niantic about the Didact Field Challenge: at 42 hours from the finish line we are just 900k Control Fields away from reaching the Stretch Target!
If the trend is followed, we should hit 8M Control Fields by February 23rd!
Awesome work, Agents!
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
If the trend is followed, we should hit 8M Control Fields by February 23rd!
Awesome work, Agents!
Source: https://community.ingress.com/en/discussion/9291/didact-global-challenge-sitreps
@IUENG
At 24 hours to the end of the global challenge, Niantic reports that 7,947,482 control fields have been established!
A new paid pack has been added to the in-game store to aid Agents in reaching their individual achievements: the Didact nano pack costs 5,000 CMU and contains 5 SoftBank Ultra Links!
@IUENG
A new paid pack has been added to the in-game store to aid Agents in reaching their individual achievements: the Didact nano pack costs 5,000 CMU and contains 5 SoftBank Ultra Links!
@IUENG
Niantic, in collaboration with the Agents from Milan, has decided to cancel the Hexathlon Event and to postpone the Mission Day to a TBD date in compliance with the latest indications from the Government of Lombardy regarding the Coronavirus.
Confirmation from Niantic: https://twitter.com/ingress/status/1232092899975675904
Source: @carlobolla, orga member
@IUENG
Confirmation from Niantic: https://twitter.com/ingress/status/1232092899975675904
Source: @carlobolla, orga member
@IUENG
Twitter
Ingress
We regret to inform you that we have decided to cancel Perpetua Hexathlon: Milan planned for February 29, 2020, and to postpone Mission Day Milan planned for March 1st, 2020. #Ingress #hexathlon https://t.co/LOGb6VwqDW
With the latest update clocking in at 8,730,074 Control Fields, the Didact Global Challenge was won!
We now can benefit from
-2X drop rate of ADA Refactor/JARVIS Virus
-2X AP for resonators, links, and fields destroyed
Both bonuses will remain active until Monday March 2nd, 19:00 UTC!
@IUENG
We now can benefit from
-2X drop rate of ADA Refactor/JARVIS Virus
-2X AP for resonators, links, and fields destroyed
Both bonuses will remain active until Monday March 2nd, 19:00 UTC!
@IUENG
Tijuana 🇲🇽 awaits you 🙌🏾 Enjoy the city, meet new agents and participate in these three events:
🥇 Perpetua Hexathlon
🏜️ Mission Day
🎒 Ruck the Box
For more information contact @Maf33 or @invazorZim7
@IUENG
🥇 Perpetua Hexathlon
🏜️ Mission Day
🎒 Ruck the Box
For more information contact @Maf33 or @invazorZim7
@IUENG
Niantic has announced a new feature available at the start for only some Agents:
"Portal Scanning is an opt-in feature that allows Level 16 and recursed Agents in the US to upload Portal Scans that contain the following information:
* recorded images and lighting conditions
* time and location of the Portal Scan
* how the mobile device moved during the Portal Scan
* mobile device and camera specs
Multiple Portal Scans can be taken at each Portal, and can help our team of researchers with different camera angles and positions. To help you keep note of your Portal research progress, successfully uploaded and approved Portal Scans will count towards a new Scout medal:
* Bronze: 50 Portal Scans
* Silver: 250
* Gold: 1,000
* Platinum: 3,000
* Onyx: 6,000
Similar to our multiphased app releases, which release to more Agents over time, we’ll also open Portal Scanning to more Agents, Access Levels, and countries as soon as we’re able.
Finally, we also plan to host non-competitive, cross-faction photo walk events to meet with Agents, answer questions, and demonstrate how to upload high-quality Portal Scans. More details on these photo walks are coming soon, so stay tuned."
Source: https://community.ingress.com/en/discussion/9558/portal-scanning/
@IUENG
"Portal Scanning is an opt-in feature that allows Level 16 and recursed Agents in the US to upload Portal Scans that contain the following information:
* recorded images and lighting conditions
* time and location of the Portal Scan
* how the mobile device moved during the Portal Scan
* mobile device and camera specs
Multiple Portal Scans can be taken at each Portal, and can help our team of researchers with different camera angles and positions. To help you keep note of your Portal research progress, successfully uploaded and approved Portal Scans will count towards a new Scout medal:
* Bronze: 50 Portal Scans
* Silver: 250
* Gold: 1,000
* Platinum: 3,000
* Onyx: 6,000
Similar to our multiphased app releases, which release to more Agents over time, we’ll also open Portal Scanning to more Agents, Access Levels, and countries as soon as we’re able.
Finally, we also plan to host non-competitive, cross-faction photo walk events to meet with Agents, answer questions, and demonstrate how to upload high-quality Portal Scans. More details on these photo walks are coming soon, so stay tuned."
Source: https://community.ingress.com/en/discussion/9558/portal-scanning/
@IUENG
Niantic released update to version 2.41.2 of the Ingress app and which includes the following changes:
Release Notes
New Feature: Added Portal Scanning, an opt-in update to Portal Edit options that enables Agents to scout additional information at existing Portals.
For more information view our post.
UI: Updated Boostscategory icon in inventory carousel to support new Boosts
Bugfix: Fixed [ Store sync error, please try again. ]error message on startup
Bugfix: Fixed Portals appearing faded or dim on some devices
Bugfix: Fixed off-center mission waypoint descriptions
New known issues
UI: Selecting or deselecting the Settings menu Game notifications (Portal under attack, etc.)checkbox may initially appear not to have saved your selection; however, your selection is saved when you exit and restart Ingress.
@IUENG
Release Notes
New Feature: Added Portal Scanning, an opt-in update to Portal Edit options that enables Agents to scout additional information at existing Portals.
For more information view our post.
UI: Updated Boostscategory icon in inventory carousel to support new Boosts
Bugfix: Fixed [ Store sync error, please try again. ]error message on startup
Bugfix: Fixed Portals appearing faded or dim on some devices
Bugfix: Fixed off-center mission waypoint descriptions
New known issues
UI: Selecting or deselecting the Settings menu Game notifications (Portal under attack, etc.)checkbox may initially appear not to have saved your selection; however, your selection is saved when you exit and restart Ingress.
@IUENG
During the night, Niantic announced that the roll out of Ingress 2.41.2 is being paused because of missing translations.
The company will update us when the roll out process is ready to begin again at this forum thread: https://community.ingress.com/en/discussion/9560/ingress-2-41-2-release-notes
@IUENG
The company will update us when the roll out process is ready to begin again at this forum thread: https://community.ingress.com/en/discussion/9560/ingress-2-41-2-release-notes
@IUENG