New Update!
Contrarily to what affirmed by Niantic in previous times, there will be one last update to Prime before Redacted is retired.
Ingress Prime v2.32.2 will be coming to your scanners in the next few days!
Release Notes
• UI: Portal attack damage is displayed with numbers only (no backgrounds or boxes).
• UX: Added an “End Tutorial” button to the main menu while the agent tutorial is in progress.
• Bugfix: Main menu buttons are accessible after opening Events then returning to the main menu.
• Bugfix: Increased tap target on nearby portals card to open remote portal view.
• Bugfix: To be consistent with passcode redemption and level up field kits, agents can purchase items at 1,999 items even if they will exceed the 2,000-item limit. (Agents must drop below the item limit before hacking additional items.)
• Bugfix: Long-press menu is only accessible on the map view.
• Bugfix: Dropped items display level color.
• Bugfix: Mission passphrase dialogs stretch to fit content.
Source: https://community.ingress.com/en/discussion/4614/ingress-prime-2-32-2-release-notes
@IUENG
Contrarily to what affirmed by Niantic in previous times, there will be one last update to Prime before Redacted is retired.
Ingress Prime v2.32.2 will be coming to your scanners in the next few days!
Release Notes
• UI: Portal attack damage is displayed with numbers only (no backgrounds or boxes).
• UX: Added an “End Tutorial” button to the main menu while the agent tutorial is in progress.
• Bugfix: Main menu buttons are accessible after opening Events then returning to the main menu.
• Bugfix: Increased tap target on nearby portals card to open remote portal view.
• Bugfix: To be consistent with passcode redemption and level up field kits, agents can purchase items at 1,999 items even if they will exceed the 2,000-item limit. (Agents must drop below the item limit before hacking additional items.)
• Bugfix: Long-press menu is only accessible on the map view.
• Bugfix: Dropped items display level color.
• Bugfix: Mission passphrase dialogs stretch to fit content.
Source: https://community.ingress.com/en/discussion/4614/ingress-prime-2-32-2-release-notes
@IUENG
Helpshift
Connecting with Ingress — Ingress Help Center
Connect with Ingress @ingress on Twitter @NianticOfficial on Telegram Ingress on Facebook Connect with Other Agents COMM Niantic Campfire /r/Ingress
#jump33 of 62 - 18:00 UTC
Shard #6 - Omniscient - moved to Pottery Pot House (186 Km NW - 1187 Km al Target)
Shard #11 - Visionary - moved to Mojon Autonoma El Torno (768 NE - 1003km al Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 Interpreter
• Shard #10 Listener
Tracker Tool
@IUENG
Shard #6 - Omniscient - moved to Pottery Pot House (186 Km NW - 1187 Km al Target)
Shard #11 - Visionary - moved to Mojon Autonoma El Torno (768 NE - 1003km al Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 Interpreter
• Shard #10 Listener
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
New Shards!
Shard #4 - Alchemist - just spawned at portal Pupileira in Brazil! Target distance: 2424 km
Shard #8 - Trickster - just spawned at portal Головний Поштамт Украïни in Ukraine! Target distance: 1678 km
Shard #12 - Humanist - just spawned at portal Mesopotamia Memorial in India! Target distance: 4631 km
@IUENG
Shard #4 - Alchemist - just spawned at portal Pupileira in Brazil! Target distance: 2424 km
Shard #8 - Trickster - just spawned at portal Головний Поштамт Украïни in Ukraine! Target distance: 1678 km
Shard #12 - Humanist - just spawned at portal Mesopotamia Memorial in India! Target distance: 4631 km
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
Niantic made adjustments to the hack output item animations and windows. Moving animations to the left side of the screen and windows above the action circle opens up important map real estate for continued play. Additionally, tapping a portal now opens the portal detail view directly, even if there are hack output windows open on the map.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
A key parity feature that aids in on-the-move gameplay is long-press hacking on the map. Agents can now long-press a portal and swipe to hack with or without a key. No need to enter the portal detail view if you want to grab some gear on the go.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Niantic have also added animations to better explain swipe actions one can make on the main menu button. A long-press on the main menu button expands to three primary buttons usually seen inside the main menu. This allows for quick swipe gestures without having to leave the map. Swipe up for the attack carousel, left for inventory, or right for comm.
Protip: The small dots on the main menu button indicate that long-press actions are available. On the portal detail view, agents can also long-press the swipe the Deploy, Hack, and Charge buttons.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Protip: The small dots on the main menu button indicate that long-press actions are available. On the portal detail view, agents can also long-press the swipe the Deploy, Hack, and Charge buttons.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Moving on to the inventory carousel, it appears as though Ingress items may have been affected by dark matter or some as-yet undiscovered ordered data. The base color of inventory items or “XM objects” has shifted to mirror the XM hue, and item level and rarity colors should now be more visible for most items. This should help agents more easily identify items at a glance.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Additionally, Niantic has added multi-item recycling and agents can now swipe to different categories within item detail view. This allows players to add specific quantities of items from each item category to their recycle total, helping to speed up inventory management.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
Accompanying the modifications above, glyph hacking has been refined to address readability issues, along with timing adjustments that really make this interaction snappy.
The agent header has been updated to more accurately reflect progress on your current AP, which is now horizontally displayed at the top of your device. Mission UI has been polished for improved clarity, and list sorting has been fixed. The key icon within portal interaction now acts as a shortcut to key detail allowing faster key management. Finally, the implementation of tap feedback adds a crucial layer of response when interacting with the scanner.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
The agent header has been updated to more accurately reflect progress on your current AP, which is now horizontally displayed at the top of your device. Mission UI has been polished for improved clarity, and list sorting has been fixed. The key icon within portal interaction now acts as a shortcut to key detail allowing faster key management. Finally, the implementation of tap feedback adds a crucial layer of response when interacting with the scanner.
Source: https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2
@IUENG
#jump34 of 62 - 23:00 UTC
Shard #4 - Alchemist - jumped to Círculo espírita de oração (261 m E - 2424 Km to Target)
Shard #6 - Omniscient - moved to Faro Di Punta Palascìa (718 Km SW - 965 Km al Target)
Shard #8 - Trickster - jumped to Feodosiyska Church On Kyiv Map. Mural (906 m NE - 1679 km to Target)
Shard #11 - Visionary - jumped to Grafiti De Zorro (1003 Km SE - 436m to Target)
Shard #12 - Humanist - jumped to jumped to Horse Statues & Fountain. (644 m SW - 4631 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
Tracker Tool
@IUENG
Shard #4 - Alchemist - jumped to Círculo espírita de oração (261 m E - 2424 Km to Target)
Shard #6 - Omniscient - moved to Faro Di Punta Palascìa (718 Km SW - 965 Km al Target)
Shard #8 - Trickster - jumped to Feodosiyska Church On Kyiv Map. Mural (906 m NE - 1679 km to Target)
Shard #11 - Visionary - jumped to Grafiti De Zorro (1003 Km SE - 436m to Target)
Shard #12 - Humanist - jumped to jumped to Horse Statues & Fountain. (644 m SW - 4631 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
First highlight for this jump is the 1003 Km link that brought Shard #11, The Visionary, a few meters away from the Asunciòn Target! We hope that it will meet its final destination shortly!
Agents almost completed a massive task as they escorted the Shard to the current position all the way from Australia, on the other side of the Pacific Ocean!
@IUENG
Agents almost completed a massive task as they escorted the Shard to the current position all the way from Australia, on the other side of the Pacific Ocean!
@IUENG
And now... the news many Agents around the world were waiting for!
Shard #6, The Omniscient, has left Romania and crossed between the Adriatic and Ionian seas to land on the easternmost point of Italy!
With a huge effort from Romanian, Serbian, Albanian and Italian Agents, finally things are looking up for this Shard as it lands in the Target's country!
Congratulations, Agents! We can hear your celebrations from here!
@IUENG
Shard #6, The Omniscient, has left Romania and crossed between the Adriatic and Ionian seas to land on the easternmost point of Italy!
With a huge effort from Romanian, Serbian, Albanian and Italian Agents, finally things are looking up for this Shard as it lands in the Target's country!
Congratulations, Agents! We can hear your celebrations from here!
@IUENG
#Jump35 of 62 - 04:00 UTC
Shard #04 - Alchemist - jumped to to Pupileira (260m - 2424 km to Target)
Shard #06 - Omniscient - jumped to Parco Giochi - Uggiano La Chiesa (4493m - 961 km to Target)
Shard #08 - Trickster - jumped to Граффити возле реки (3,2 km - 1681 km to Target)
Shard #11 - Visionary - SCORED! Jumped 436 m to the Target Plaza Uruguaya
Shard #12 - Humanist - did not move
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Shard #04 - Alchemist - jumped to to Pupileira (260m - 2424 km to Target)
Shard #06 - Omniscient - jumped to Parco Giochi - Uggiano La Chiesa (4493m - 961 km to Target)
Shard #08 - Trickster - jumped to Граффити возле реки (3,2 km - 1681 km to Target)
Shard #11 - Visionary - SCORED! Jumped 436 m to the Target Plaza Uruguaya
Shard #12 - Humanist - did not move
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
#Jump36 of 62 - 9:00 UTC
Shard #04 - Alchemist - jumped to Círculo Espírita de Oração (261m - 2424 km to Target)
Shard #06 - Omniscient - did not move (961 km to Target)
Shard #08 - Trickster - jumped to Anchor (27 m - 1681 km to Target)
Shard #12 - Humanist - jumped to Fountain at the Ritz-Carlton (84m - 4632 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Shard #04 - Alchemist - jumped to Círculo Espírita de Oração (261m - 2424 km to Target)
Shard #06 - Omniscient - did not move (961 km to Target)
Shard #08 - Trickster - jumped to Anchor (27 m - 1681 km to Target)
Shard #12 - Humanist - jumped to Fountain at the Ritz-Carlton (84m - 4632 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
#Jump37 of 62 - 14:00 UTC
Shard #04 - Alchemist - jumped to Pupileira (260m W - 2424 km to Target)
Shard #06 - Omniscient - did not move (961km to Target)
Shard #08 - Trickster - did not move (1681 km to Target)
Shard #12 - Humanist - did not move (4631 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Shard #04 - Alchemist - jumped to Pupileira (260m W - 2424 km to Target)
Shard #06 - Omniscient - did not move (961km to Target)
Shard #08 - Trickster - did not move (1681 km to Target)
Shard #12 - Humanist - did not move (4631 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
#Jump38 of 62 - 19:00 UTC
Shard #04 - Alchemist - jumped to Círculo Espírita de Oração (260m E - 2424 km to Target)
Shard #06 - Omniscient - jumped to James Town Lighthouse (4275 Km SW - 4533 km to Target)
Shard #08 - Trickster - jumped to The third Angel (96Km N - 1673km to Target)
Shard #12 - Humanist - jumped to Ganesha Mural (12 Km SE - 4620 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Shard #04 - Alchemist - jumped to Círculo Espírita de Oração (260m E - 2424 km to Target)
Shard #06 - Omniscient - jumped to James Town Lighthouse (4275 Km SW - 4533 km to Target)
Shard #08 - Trickster - jumped to The third Angel (96Km N - 1673km to Target)
Shard #12 - Humanist - jumped to Ganesha Mural (12 Km SE - 4620 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
Plot twist!
Shard #6, The Omniscient, has inverted it's heading! After arriving at around 900 Km from the Target it jumped 4275 Km to Accra, Ghana! We suppose the plan is to shoot it to the USA or Paraguay for scoring.
@IUENG
Shard #6, The Omniscient, has inverted it's heading! After arriving at around 900 Km from the Target it jumped 4275 Km to Accra, Ghana! We suppose the plan is to shoot it to the USA or Paraguay for scoring.
@IUENG
Another curious fact about this jump: Shard #8, The Trickster, has been sent from Kyiv to the city of Chernobyl on a 96 Km link! We hope Agents will be able to get the fragment out of the city for the next jumps!
@IUENG
@IUENG
#Jump39 of 62 - 0:00 UTC
Shard #04 - Alchemist - jumped to Mosaico À História de Vinícius (17 Km W - 2439 km to Target)
Shard #06 - Omniscient - jumped to Parque de la Arenita (3076 Km NW - 2996 km to Target)
Shard #08 - Trickster - jumped to Church of Saint Nikolai (179 Km W - 1532 km to Target)
Shard #12 - Humanist - did not move) 4620 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Shard #04 - Alchemist - jumped to Mosaico À História de Vinícius (17 Km W - 2439 km to Target)
Shard #06 - Omniscient - jumped to Parque de la Arenita (3076 Km NW - 2996 km to Target)
Shard #08 - Trickster - jumped to Church of Saint Nikolai (179 Km W - 1532 km to Target)
Shard #12 - Humanist - did not move) 4620 Km to Target)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.
#Jump40 of 62 - 05:00 UTC
Shard #04 - Alchemist - did not move (2439 km to Target)
Shard #06 - Omniscient - jumped to Igreja Sra do Pranto -
(133km NW)
Shard #08 - Trickster - jumped to МСП (230km N)
Shard #12 - Humanist - moved to Trapezoidal Water tank 2
(480km S)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Shard #04 - Alchemist - did not move (2439 km to Target)
Shard #06 - Omniscient - jumped to Igreja Sra do Pranto -
(133km NW)
Shard #08 - Trickster - jumped to МСП (230km N)
Shard #12 - Humanist - moved to Trapezoidal Water tank 2
(480km S)
Scored
• Shard #2 - Explorer
• Shard #3 - Dreamer
• Shard #5 - Spiritualist
• Shard #7 - Interpreter
• Shard #10 - Listener
• Shard #11 - Visionary
Tracker Tool
@IUENG
Ingress
Ingress - Game Reality
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrigue and conquest.