Flint Dille invites you at his concert in San Diego! If the venue is not filled, he will let enter for free up to 100 Ingress Players that show their profile on the scanner and are higher than level 4!
Source: Flint Dille
Flint Dille is an American screenwriter, game designer and novelist, and also the creative lead in the Niantic Labs group
@IUENG
Source: Flint Dille
Flint Dille is an American screenwriter, game designer and novelist, and also the creative lead in the Niantic Labs group
@IUENG
July 14th - Fort Wayne Open Streets
Come out and enjoy over 100 free activities and games. There will be 1.6 miles of streets to explore, closed to cars and open for people to bike, walk and play! Ingress, Pokémon and HP:WU players are invited to get moving and explore the community while playing alone the open streets. There will be posters & stickers for attendees as well as boosted gameplay!
Source: https://nianticlabs.com/it/events/
More details: https://www.cityoffortwayne.org/open-streets.html
@IUENG
Come out and enjoy over 100 free activities and games. There will be 1.6 miles of streets to explore, closed to cars and open for people to bike, walk and play! Ingress, Pokémon and HP:WU players are invited to get moving and explore the community while playing alone the open streets. There will be posters & stickers for attendees as well as boosted gameplay!
Source: https://nianticlabs.com/it/events/
More details: https://www.cityoffortwayne.org/open-streets.html
@IUENG
Now you can sign up for the Myriad Events connected to the anomaly!
Brasília, Brazil
Mission Day: https://events.ingress.com/MissionDay/Brasilia19
OCF: https://www.goruck.com/event-15536/
Madison, WI, USA
Mission Day: https://events.ingress.com/MissionDay/madison2019
OCF: https://www.goruck.com/event-15535/
Stealth OPS: https://www.goruck.com/event-15533/
Montreal, Canada
Mission Day: https://events.ingress.com/MissionDay/montreal19
Bandung, Indonesia
Mission Day: https://events.ingress.com/MissionDay/Bandung
Busan, Korea
Mission Day: https://events.ingress.com/missionday/myriadbusan
OCF: https://www.goruck.com/event-15534/
Stealth OPS: https://www.goruck.com/event-15532/
Colombo, Sri Lanka
-
Helsinki, Finland
Mission Day:
https://events.ingress.com/MissionDay/helsinki2019
Lyon, France
Mission Day:
https://events.ingress.com/MissionDay/lyon2019
Kaunas, Lithuania
Mission Day: https://events.ingress.com/MissionDay/kaunas2019
NL1331X: https://events.ingress.com/NL1331/Kaunas2019
Thanks to @Lucoire and @Gentianella for the report
@IUENG
Brasília, Brazil
Mission Day: https://events.ingress.com/MissionDay/Brasilia19
OCF: https://www.goruck.com/event-15536/
Madison, WI, USA
Mission Day: https://events.ingress.com/MissionDay/madison2019
OCF: https://www.goruck.com/event-15535/
Stealth OPS: https://www.goruck.com/event-15533/
Montreal, Canada
Mission Day: https://events.ingress.com/MissionDay/montreal19
Bandung, Indonesia
Mission Day: https://events.ingress.com/MissionDay/Bandung
Busan, Korea
Mission Day: https://events.ingress.com/missionday/myriadbusan
OCF: https://www.goruck.com/event-15534/
Stealth OPS: https://www.goruck.com/event-15532/
Colombo, Sri Lanka
-
Helsinki, Finland
Mission Day:
https://events.ingress.com/MissionDay/helsinki2019
Lyon, France
Mission Day:
https://events.ingress.com/MissionDay/lyon2019
Kaunas, Lithuania
Mission Day: https://events.ingress.com/MissionDay/kaunas2019
NL1331X: https://events.ingress.com/NL1331/Kaunas2019
Thanks to @Lucoire and @Gentianella for the report
@IUENG
Ingress
Ingress News and Events: Join the Action.
Learn more about recent updates to Ingress and live events taking place worldwide and at locations near you.
At 5am UTC the hacks for the #Myriad Unique Hack Challenge were 12945500 and the target is 13000000, so the 99,58%!
Looking at the Nia graph, statistically speaking as now the event target is reached, that means:
The hack cooldown window timeout will be decreased from 5 minutes to 4 minutes from July 29th at 5pm UTC to August 7th at 5pm and the Portal attack-back strength when hacking or attacking an opposing faction Portal will also be decreased. Moreover, Players will be able to deploy two L8 and L7 and four L6 and L5 resonator from August 1st at 5pm UTC to August 5th at 5pm UTC
We have to wait 5 pm UTC to confirm the results
@IUENG
Looking at the Nia graph, statistically speaking as now the event target is reached, that means:
The hack cooldown window timeout will be decreased from 5 minutes to 4 minutes from July 29th at 5pm UTC to August 7th at 5pm and the Portal attack-back strength when hacking or attacking an opposing faction Portal will also be decreased. Moreover, Players will be able to deploy two L8 and L7 and four L6 and L5 resonator from August 1st at 5pm UTC to August 5th at 5pm UTC
We have to wait 5 pm UTC to confirm the results
@IUENG
Ingress Updates [ENG]
At 5am UTC the hacks for the #Myriad Unique Hack Challenge were 12945500 and the target is 13000000, so the 99,58%! Looking at the Nia graph, statistically speaking as now the event target is reached, that means: The hack cooldown window timeout will be…
We confirm that the target is reached! Congrats Agents!
Now you have time until the 10 am PT of July 22nd to reach your personal targets for the medal! Have fun!
@IUENG
Now you have time until the 10 am PT of July 22nd to reach your personal targets for the medal! Have fun!
@IUENG
Rules for the upcoming Myriad XM Anomalies are out! You can check out the complete text at https://ingress.com/events/anomaly-rules!
We'll be covering them in detail in the next few days!
@IUENG
We'll be covering them in detail in the next few days!
@IUENG
Agents,
As we move into the second half of 2019, we’d like to share some updates that we’ve made to the Ingress Prime Scanner. We have been hard at work calibrating our technology in order to bring you an improved Agent experience.
Our goal with UI Update 1 is to bring more clarity to interactions throughout Prime. We are enhancing the readability and consistency of visuals while addressing Agent feedback. These changes should help Agents navigate the interface with more confidence and ease.
- The Niantic Team
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
As we move into the second half of 2019, we’d like to share some updates that we’ve made to the Ingress Prime Scanner. We have been hard at work calibrating our technology in order to bring you an improved Agent experience.
Our goal with UI Update 1 is to bring more clarity to interactions throughout Prime. We are enhancing the readability and consistency of visuals while addressing Agent feedback. These changes should help Agents navigate the interface with more confidence and ease.
- The Niantic Team
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
For example, we have included information text below our carousels to provide more context on what actions users should take in relation to the screen that they are in. New and experienced Agents alike should benefit from these instructions.
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
Another area we have improved are the Portal modification rarity indicators (commonly referred to as MODs) in Portal Interaction. Using the consistent three-stripe-rarity indicator, along with adding rarity color in the deployed border, should help Agents identify these at a glance. This change was also implemented to address an accessibility issue for those with color vision deficiency. We continue to strive for inclusivity and want all of our Agents to have an enjoyable play experience.
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
Within MOD detail, the enlarged layout makes for an effortless interaction and the slot numbers aid in better communicating deployment plans with fellow Agents. The Scanner has also been upgraded to display MODs within Key Detail to give players more information on the portals they are inspecting.
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
An exciting parity feature we have included in this update is XM prediction. When managing your inventory, it now displays the calculated XM return you will gain from recycling. This value will change in color to signal if your prediction will exceed your XM tank capacity.
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
Source: https://community.ingress.com/en/discussion/2416/ingress-insights-ui-pass-1
@IUENG
Ingress Prime - Release Notes v. 2.27
• Feature: User Interface (UI) Update 1 implemented. Changes include…
• UI: Updated all Inventory screens for greater visual clarity and consistency.
• UI: Altered aspects of the Key list screen to be more visible.
• UI: Altered the Portal information screen to make certain elements easier to see.
• UI: Moved the Store out of the Inventory screen.
• UI: Added a world map marker to the Deploy screen to indicate where a selected Resonator is or where a new one will be deployed.
• UI: Simplified the layout of messages related to linking. Now all messages appear in a single place, right below the centered Key.
• UI: Updated the look of some of the pop-up (Toast) messages to make them smaller and less obtrusive.
• UI: Added additional toast messages for Inventory interaction to explain why some buttons were/are inactive.
• UI: Added an option in the Key Detail view to expand very long Portal descriptions.
• UI: Tweaked some of the dialogue button layouts to be bigger and easier to click on.
• UI: Added instructional messages under each carousel to inform Agents of their purpose and how to use them.
• UI: Adjusted the item reward box that pops-up after a successful Hack.
• UI: Removed the (X) button and replaced it with a cancel button on pop-up windows.
• UI: The main selected item in the item carousel was made slightly smaller and the unselected items slightly bigger. This helped to reduce the spacing and display more of the unselected items.
• UI: Improved the functionality and visibility of the Link carousel.
• UI: Improved the “More Missions” button.
• UI: Switched the red Compass to dynamic (pointing North) and yellow for static Compass (previously the opposite).
• UI: Addressed some readability issues with certain fonts.
• UI: Changed the background color to match background color of the Mission details.
• UI: Added title to map view and increased size of map.
• UI: Added Agent names to main Portal Interaction view. They will fade in after about a second.
• UI: Dimmed Resonator previews when Portal is neutral.
• UI: Adding commas to item and Key counts.
• UI: Adjusted the size of Power Cube tap button.
• UI: Updated the look of the loading spinner.
• UI: Optimized the animation of the mods when click to expand them. Also adjusted their scale and format.
• UI: Fixed an issue where the mods would not align properly.
• UI: Repositioned the recharge buttons and altered the color of the text.
• UI: Updated Key icon in the recharge screen and altered the color.
• UI: When making a Link the distance will now be more visible.
• UX: Added XM calculations for recycling items by rarity.
• UX: Added Button to Drop a Key directly from Key Detail view.
• UX: When a Portal cannot be charged the text “Charge” is now gray
• Bugs Fixed
WHAT ARE WE WORKING ON NEXT?
- Improvements to map readability in sunlight
- UI Update 2
- Overall app stability
- Portal Edits & Reporting
- Continued bug fixes and parity
Source: https://community.ingress.com/en/discussion/2418/ingress-prime-v-2-27-release-notes
@IUENG
• Feature: User Interface (UI) Update 1 implemented. Changes include…
• UI: Updated all Inventory screens for greater visual clarity and consistency.
• UI: Altered aspects of the Key list screen to be more visible.
• UI: Altered the Portal information screen to make certain elements easier to see.
• UI: Moved the Store out of the Inventory screen.
• UI: Added a world map marker to the Deploy screen to indicate where a selected Resonator is or where a new one will be deployed.
• UI: Simplified the layout of messages related to linking. Now all messages appear in a single place, right below the centered Key.
• UI: Updated the look of some of the pop-up (Toast) messages to make them smaller and less obtrusive.
• UI: Added additional toast messages for Inventory interaction to explain why some buttons were/are inactive.
• UI: Added an option in the Key Detail view to expand very long Portal descriptions.
• UI: Tweaked some of the dialogue button layouts to be bigger and easier to click on.
• UI: Added instructional messages under each carousel to inform Agents of their purpose and how to use them.
• UI: Adjusted the item reward box that pops-up after a successful Hack.
• UI: Removed the (X) button and replaced it with a cancel button on pop-up windows.
• UI: The main selected item in the item carousel was made slightly smaller and the unselected items slightly bigger. This helped to reduce the spacing and display more of the unselected items.
• UI: Improved the functionality and visibility of the Link carousel.
• UI: Improved the “More Missions” button.
• UI: Switched the red Compass to dynamic (pointing North) and yellow for static Compass (previously the opposite).
• UI: Addressed some readability issues with certain fonts.
• UI: Changed the background color to match background color of the Mission details.
• UI: Added title to map view and increased size of map.
• UI: Added Agent names to main Portal Interaction view. They will fade in after about a second.
• UI: Dimmed Resonator previews when Portal is neutral.
• UI: Adding commas to item and Key counts.
• UI: Adjusted the size of Power Cube tap button.
• UI: Updated the look of the loading spinner.
• UI: Optimized the animation of the mods when click to expand them. Also adjusted their scale and format.
• UI: Fixed an issue where the mods would not align properly.
• UI: Repositioned the recharge buttons and altered the color of the text.
• UI: Updated Key icon in the recharge screen and altered the color.
• UI: When making a Link the distance will now be more visible.
• UX: Added XM calculations for recycling items by rarity.
• UX: Added Button to Drop a Key directly from Key Detail view.
• UX: When a Portal cannot be charged the text “Charge” is now gray
• Bugs Fixed
WHAT ARE WE WORKING ON NEXT?
- Improvements to map readability in sunlight
- UI Update 2
- Overall app stability
- Portal Edits & Reporting
- Continued bug fixes and parity
Source: https://community.ingress.com/en/discussion/2418/ingress-prime-v-2-27-release-notes
@IUENG
Ingress
Ingress Prime v. 2.27 Release Notes
Agents, In the coming days, you will receive an update to the Ingress Prime Scanner. ================ Ingress Prime Release Notes v.
And also the Embedded reporters for the Myriad anomaly have been selected! Were you so lucky?
Ph. @markymarkmark, congrats!
@IUENG
Ph. @markymarkmark, congrats!
@IUENG
Niantic officially announced the design of the Myriad Anomaly Medal and also the new characters medals! You can buy one of them (Stein Lightman, Victoria Kureze, Martin Shubert) based on which anomaly you go, or you can buy the bundle with all them!
Source: https://mobile.twitter.com/ingress/status/1151280490743308288
@IUENG
Source: https://mobile.twitter.com/ingress/status/1151280490743308288
@IUENG
Android Q should be supported again with Ingress 2.27!
Source: https://community.ingress.com/en/discussion/comment/16803#Comment_16803
@IUENG
Source: https://community.ingress.com/en/discussion/comment/16803#Comment_16803
@IUENG