Procedural Optimization | Simon Verstraete
| Houdini
#houdini #unreal #optimization #eng
https://youtu.be/VoXLoRFRDvY?si=GyX_tF49LXKA6Y4J
| Houdini
#houdini #unreal #optimization #eng
https://youtu.be/VoXLoRFRDvY?si=GyX_tF49LXKA6Y4J
YouTube
Lego Horizon Adventures: Procedural Optimization | Simon Verstraete - Studio Gobo | EPC 2025 HIVE
Optimizing a game for multi-platform comes with various challenges. In this talk we will cover how procedural pipelines where build for LEGO Horizon Adventures.
Simon Verstraete is a tech Artist that loves building procedural tools and assets. By adding…
Simon Verstraete is a tech Artist that loves building procedural tools and assets. By adding…
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