A live session on building a tool with Python States in H18
#houdini #tutorial #python #tool #sessionsync #eng
🟥 https://youtu.be/nS4FSMEas-I
#houdini #tutorial #python #tool #sessionsync #eng
🟥 https://youtu.be/nS4FSMEas-I
YouTube
A live session on building a tool with Python States in Houdini 18
This is a casual livestream on building a tool with Python States in Houdini.
Houdini Build: 18.0.445
Text Editor: Sublime
SIdeFXLabs: Latest
Houdini Build: 18.0.445
Text Editor: Sublime
SIdeFXLabs: Latest
Creating Procedural Game Assets With Houdini
#houdini #unity #environment #course #modeling #props #rock #cliff #texturing #substance #pdg #uv #bake #normalmap #plugins #python #hip #eng
⭕️ Очень крутая статья в 4х частях о процедурной генерации ассетов под геймдев. С картинками, фрагментами кода и хипами. Сабстенс, бейк текстур, пдг, экспорт в юнити. Визуально и технически весьма грамотно и достойно изучения.
http://www.rendereverything.com/game_assets_with_houdini_1/
http://www.rendereverything.com/game_assets_with_houdini_2/
http://www.rendereverything.com/game_assets_with_houdini_3/
http://www.rendereverything.com/game_assets_with_houdini_4/
#houdini #unity #environment #course #modeling #props #rock #cliff #texturing #substance #pdg #uv #bake #normalmap #plugins #python #hip #eng
⭕️ Очень крутая статья в 4х частях о процедурной генерации ассетов под геймдев. С картинками, фрагментами кода и хипами. Сабстенс, бейк текстур, пдг, экспорт в юнити. Визуально и технически весьма грамотно и достойно изучения.
http://www.rendereverything.com/game_assets_with_houdini_1/
http://www.rendereverything.com/game_assets_with_houdini_2/
http://www.rendereverything.com/game_assets_with_houdini_3/
http://www.rendereverything.com/game_assets_with_houdini_4/
Render Everything - Portfolio and Blog of a technical artist Gatis Kurzemnieks
Creating procedural game assets with Houdini. Part 1 - Render Everything
Series of articles about creating a fully automated procedural rocks asset generation pipeline in Houdini and Substance Designer using PDG.
Houdini Python Projects Dynamic FBX Exporting for Game Engines
#houdini #props #python #fx #export #eng
🟥 https://youtu.be/WvEh1EI-X44
#houdini #props #python #fx #export #eng
🟥 https://youtu.be/WvEh1EI-X44
YouTube
Houdini Python Projects - Dynamic FBX Exporting for Game Engines
Howdy Guys!
In this next Houdini Python video I wanted to answer a few questions I have gotten a lot of lately. Basically the question is how can we have control over the exporting of our Fracture simulations inside of our game engines and retain a group…
In this next Houdini Python video I wanted to answer a few questions I have gotten a lot of lately. Basically the question is how can we have control over the exporting of our Fracture simulations inside of our game engines and retain a group…
How to Ingest an Asset from A to around Z with TOPs
⭕️ Три мега статьи по автоматизации через TOPы
‼️ Уровень пользователей - продвинутый!!
#houdini #pdg #course #tools #python #export #eng
ℹ️ https://projectjulien.space/houdini-tutorials/2019/06/21/ingest-asset-from-a-to-around-z-part-i
⭕️ Три мега статьи по автоматизации через TOPы
‼️ Уровень пользователей - продвинутый!!
#houdini #pdg #course #tools #python #export #eng
ℹ️ https://projectjulien.space/houdini-tutorials/2019/06/21/ingest-asset-from-a-to-around-z-part-i
Project: Julien
How to Ingest an Asset from A to around Z with tops ( Part I ) — Project: Julien
Let’s dive in back into tops with these series. In this one I’ll show how to export to a desired location with a desired format.
Make your Artists Love You | Thomas Tobin | Houdini HIVE GAMEDEV
#houdini #gdc #stream #tool #python #ubisoft #eng
🟥 https://youtu.be/U_Fd-HZuo-o
#houdini #gdc #stream #tool #python #ubisoft #eng
🟥 https://youtu.be/U_Fd-HZuo-o
YouTube
Make your Artists Love You | Thomas Tobin | HOUDINI HIVE GAMEDEV
Workshop on creating your own PyPanel HDA’s and quality of life tips and tricks.
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools, game pipeline tools and quality of life HDA's. He also…
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools, game pipeline tools and quality of life HDA's. He also…
Procedural Tools for Data Handling | Thomas Tobin | HOUDINI HIVE GAMEDEV
#houdini #gdc #stream #совет #tool #python #uv #bake #blender #export #props #environment #pdg #ubisoft #eng
🟥 https://youtu.be/RTQh_1J9IQc
#houdini #gdc #stream #совет #tool #python #uv #bake #blender #export #props #environment #pdg #ubisoft #eng
🟥 https://youtu.be/RTQh_1J9IQc
YouTube
Procedural Tools for Data Handling | Thomas Tobin | HOUDINI HIVE GAMEDEV
Thomas will be covering reconstructing game data in Houdini, pipeline tools to create an asset bank, Custom LOD HDA, PDG destruction testing.
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools…
Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools…
"Greeble-декоратор" - Часть 1 (RUS)
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/mCvsC6EDPAQ
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/mCvsC6EDPAQ
YouTube
Урок Houdini “Greeble-декоратор” - Часть 1 (RUS)
Индивидуальные занятия по Гудини: http://hipnc.club
Телеграм-канал: http://t.me/hipnc
Урок по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для чайников"…
Телеграм-канал: http://t.me/hipnc
Урок по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для чайников"…
"Greeble-декоратор" - Часть 2 (RUS)
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/umVjFp1VoyM
#houdini #tutorial #modeling #environment #props #topology #tool #python #deform #trim #pattern #rus
🟥 https://youtu.be/umVjFp1VoyM
YouTube
Урок Houdini “Greeble-декоратор” - Часть 2 (RUS)
Индивидуальные занятия по Гудини: http://hipnc.club
Телеграм-канал: http://t.me/hipnc
Продолжение урока по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для…
Телеграм-канал: http://t.me/hipnc
Продолжение урока по созданию ассета для замощения геометрии панелями. Для понимания необходимы знания атрибутов и векторов - об этом говорится в моих уроках "Векторы для…
Houdini - Atlas Texture Generator
#houdini #ништяки #tutorial #hda #texturing #bake #uv #export #props #python #eng
🟥 https://youtu.be/5GihepXxM6s
#houdini #ништяки #tutorial #hda #texturing #bake #uv #export #props #python #eng
🟥 https://youtu.be/5GihepXxM6s
YouTube
Houdini - Atlas Texture Generator
In this tutorial Isaac Oster details the HDA UI, node network, and python scripting behind an atlas texture generator, created with Houdini. This tutorial demonstrates a number of features in Houdini, including dynamic UI elements, procedural node creation…
User-Friendly Production Tools for Procedural Pipelines | SideFX | HIVE Workshop
⭕️ Мастер-класс от гудини тех-артиста Ubisoft Montpellier (France) для тех-артистов, которые хотят освоить построение процедурного пайплайна user friendly tools профессионального уровня.
_________________________
[продвинутый уровень]
🔹Introduction [00:00:00]
🔹Procedural Pipelines Presentation [00:04:00]
• Canned Assets [00:05:16]
• Processors [00:06:54]
• Editors [00:09:21]
• Utilities [00:12:38]
• Building up a pipeline solutions [00:15:26]
🔹Cash Based Path Editor [00:25:24]
• In Houdini [00:26:36]
• Как это работает [00:29:55]
• Приступаем делать ассет [00:34:11]
• Setting up Inputs [00:35:45]
• Constructing the Path Grid [00:37:38]
• Obstacles [00:41:19]
✓ Folder Grid [00:54:00]
✓ Folder Pathfinder [00:56:16]
• Parallel For-Each Loop Pathfinder [00:57:30]
✓ Preparing Inputs [01:01:55]
✓ Magnetize Existing Paths [01:10:43]
✓ Cleaning Overlapping Paths [01:14:50]
• Visualizers [01:16:20]
• Cache based Save / Load System [01:23:35]
✓ Output File [01:24:30]
✓ Reload Cache (python) [01:26:28]
✓ Folder Editor / Outputs [01:31:24]
✓ Clearing Cache [01:34:10]
• Removing Segments from Cache [01:36:47]
• Updating Visualizer [01:45:34]
• Last things to finish up / Show Grid [01:47:29]
🔹Breakdown of a Pystate Object Editor [01:49:56]
🔹Houdini Masterclass [02:00:26]
#houdini #ue4 #tutorial #hda #road #modeling #tool #environment #vex #findshortestpath #python #ubisoft #eng
🟥 https://youtu.be/h2t2DkH4BY0
⭕️ Мастер-класс от гудини тех-артиста Ubisoft Montpellier (France) для тех-артистов, которые хотят освоить построение процедурного пайплайна user friendly tools профессионального уровня.
_________________________
[продвинутый уровень]
🔹Introduction [00:00:00]
🔹Procedural Pipelines Presentation [00:04:00]
• Canned Assets [00:05:16]
• Processors [00:06:54]
• Editors [00:09:21]
• Utilities [00:12:38]
• Building up a pipeline solutions [00:15:26]
🔹Cash Based Path Editor [00:25:24]
• In Houdini [00:26:36]
• Как это работает [00:29:55]
• Приступаем делать ассет [00:34:11]
• Setting up Inputs [00:35:45]
• Constructing the Path Grid [00:37:38]
• Obstacles [00:41:19]
✓ Folder Grid [00:54:00]
✓ Folder Pathfinder [00:56:16]
• Parallel For-Each Loop Pathfinder [00:57:30]
✓ Preparing Inputs [01:01:55]
✓ Magnetize Existing Paths [01:10:43]
✓ Cleaning Overlapping Paths [01:14:50]
• Visualizers [01:16:20]
• Cache based Save / Load System [01:23:35]
✓ Output File [01:24:30]
✓ Reload Cache (python) [01:26:28]
✓ Folder Editor / Outputs [01:31:24]
✓ Clearing Cache [01:34:10]
• Removing Segments from Cache [01:36:47]
• Updating Visualizer [01:45:34]
• Last things to finish up / Show Grid [01:47:29]
🔹Breakdown of a Pystate Object Editor [01:49:56]
🔹Houdini Masterclass [02:00:26]
#houdini #ue4 #tutorial #hda #road #modeling #tool #environment #vex #findshortestpath #python #ubisoft #eng
🟥 https://youtu.be/h2t2DkH4BY0
YouTube
User-Friendly Production Tools for Procedural Pipelines | SideFX | HIVE Workshop
[PROJECT FILES & TIMECODES BELOW]
For Tech Artists who want to learn how to build procedural pipelines. Learn how to make user friendly tool-sets for professional pipelines. I will focus on a method to set up a user friendly UI for a cache based path editor.…
For Tech Artists who want to learn how to build procedural pipelines. Learn how to make user friendly tool-sets for professional pipelines. I will focus on a method to set up a user friendly UI for a cache based path editor.…
Houdini Tutorial | Procedural Half Tone Effect
#houdini #tutorial #texturing #modeling #python #eng
🟥 https://youtu.be/251NVJ-Pkf4
#houdini #tutorial #texturing #modeling #python #eng
🟥 https://youtu.be/251NVJ-Pkf4
YouTube
Houdini Tutorial | Procedural Half Tone Effect
In this tutorial I am going to show you how to create procedural half tone effect with very powerful approach of Houdini which some mathematics and simple python.
Hope you like this tutorial. :)
BG Sound: bensound.com
Hope you like this tutorial. :)
BG Sound: bensound.com
Building An Artist Friendly CFX Pipeline | Philipp Buschauer | Axis Studios
⭕️ Создание инструментов для анимационных эффектов персонажей (одежда и т.д.) при помощи инструментов динамики, usd и pdg в гудини и встраивание в пайплайн студии.
#houdini #stream #character #fx #vellum #deform #pdg #python #tool #animation #eng
🟥 https://youtu.be/EcjQXZ9WM1M
⭕️ Создание инструментов для анимационных эффектов персонажей (одежда и т.д.) при помощи инструментов динамики, usd и pdg в гудини и встраивание в пайплайн студии.
#houdini #stream #character #fx #vellum #deform #pdg #python #tool #animation #eng
🟥 https://youtu.be/EcjQXZ9WM1M
YouTube
Building An Artist Friendly CFX Pipeline | Philipp Buschauer | Axis Studios
The talk describes the journey of developing a CFX pipeline from scratch - leveraging Vellum, PDG and USD inside of Houdini. The focus will lie on some of the core concepts, their implementation and how to satisfy experienced users and newcomers alike. …
HDAs for Level Generation in Unreal Engine
#houdini #stream #ue4 #hda #tool #environment #building #wall #window #roof #floor #city #vex #python #eng
🟥 https://youtu.be/EDmRXsEUs7M
#houdini #stream #ue4 #hda #tool #environment #building #wall #window #roof #floor #city #vex #python #eng
🟥 https://youtu.be/EDmRXsEUs7M
YouTube
HDAs for Level Generation in Unreal Engine
In this live presentation, Victor Skarbye will present HDAs for Level Generation in Unreal Engine. This is the result of his bachelor's degree final project, where he created game-ready HDAs using Unreals BSP brushes to create a level generation system inside…