Linear Space Program
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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First rule of space leak exploration: no lazy fields in ADTs unless strictly necessary.
Took quite a few lines of code to achieve this level of minimalism.
First usage of the Pause button AKA "Show-off toggle" - to show off new trajectories with landing points and less hardcoded "empirical constants".