Linear Space Program
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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New tutorial scene doubles as SpaceX Simulator if you imagine dropping satellites instead of crates.

Load, Lift, Land, Repeat.
Linear Space Program
Engage the tractor beam!
Honestly, I haven't expected making rendezvous with freshly-dropped crate would be so hard. The people who do it in space on real hardware are damn geniuses!

https://en.wikipedia.org/wiki/Space_rendezvous
Linear Space Program
How to cook GPU instead: https://www.shadertoy.com/view/3dBcRc
Alternative variant, with opposite colors and overexposition fixed.
#LudumDare 46 entry is in the making, live at https://www.twitch.tv/dpwiz
Looks suspiciously close to Missile Command 🤔
With extra bits of SpaceMar!
Channel name was changed to «Linear Space Program»
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Sprite samplers and textures are loaded at once and can be selected on the fly with fragment push constants. No descriptor set rebinding required and the pipeline is "setup, then iterate and draw everything".
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And thus the playground is now capable of using sprite sheets and animations.
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glTF loader is at feature parity with obj loader now

(not that there are lots of features to match right now)