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New "game" mode - observation lounge.
Where nothing would ever happen... if not for the bots.
Where nothing would ever happen... if not for the bots.
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How to cook with your CPU:
1) Write heavy array processing in unoptimized code
2) Apply food
3) ???
4) PROFILE!
1) Write heavy array processing in unoptimized code
2) Apply food
3) ???
4) PROFILE!
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Sure, infinite segments may be too much to render. You can, however skip over boring places that are too short to draw. And *then* taking just enough items.
Linear Space Program
Sure, infinite segments may be too much to render. You can, however skip over boring places that are too short to draw. And *then* taking just enough items.
Thinking of
Consider using
zip xs (drop 1 xs)
?Consider using
unfoldr
with dropWhile
instead.
Linear Space Program
GIF
Extended 10min single-body version with music and crash-to-desktop.
https://www.youtube.com/watch?v=VRnrUbV00uU
https://www.youtube.com/watch?v=VRnrUbV00uU
YouTube
SpaceMar! bot orbit debug session
Finally got ascent-orbit-land behavior going. Downloads and devblog: https://icrbow.itch.io/spacemar Source code: https://gitlab.com/dpwiz/spacemar Telegram ...
Linear Space Program
With a few tweaks to path compression numbers it can now draw a few dozens of ships, farther in time and without perceptible degradation.
I wonder how much performance is still left up for grabs with things like repa/accelerate and more diligent coding in general.