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Some very bad lighting for you 🌚🌝
Linear Space Program
Transparency Report It kinda works. You can see background and every opaque thing, but transparent-behind-transparent things can be overdrawn.
That can be solved with splitting scene further into non-overlapping nodes and sorting, but the texture-induced blending/cutouts would still be problematic.
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One thing led to another and then...
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Abusing atmospheric scattering shader with cubemaps
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Ǣsthetical $ky from tweaked atmosphere composition