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Motion is crucial for depth perception.
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🎶 Блуждают тени возле дома... 🎶
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This livecoding thing is nice. Needs more rendering backends though.
https://github.com/turion/essence-of-live-coding-tutorial
https://github.com/turion/essence-of-live-coding-tutorial
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STM wrapped buffer didn't cut it. Had to fall back to MVars due to GPU buffers have to be either updated or discarded, depending on new collection length.
I don't like this. But the collections are persistent and don't have to be emitted every frame.
I don't like this. But the collections are persistent and don't have to be emitted every frame.
Linear Space Program
STM wrapped buffer didn't cut it. Had to fall back to MVars due to GPU buffers have to be either updated or discarded, depending on new collection length. I don't like this. But the collections are persistent and don't have to be emitted every frame.
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B-side
Tracking some LEO objects with https://hackage.haskell.org/package/orbits
It's a first time I used
It's a first time I used
units
to catch errors. Good: converting SDL ticks to SI and "deconverting" kilometers to scene space. Bad: I still managed to put Sun mass instead of Earth's and got wild orbital periods.
Linear Space Program
A few more 🛰 around a sphere I haven't been able to properly fake in 2D 🌐
This doesn't look right. Those are all 45°-inclined objects at even longitudes. Where are their above-the-equator bits? 🤔
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RenderDoc 1 : depth issues 0
Linear Space Program
Just one more turn... https://ldjam.com/events/ludum-dare/47/orboros
YouTube
OrboROS, a LudumDare 47 game
This is a no-engine game based on raw Vulkan SDK and some Haskell libraries I made to load stuff.
Jam page: https://ldjam.com/events/ludum-dare/47/orboros
Linux build (vulkan): https://icrbow.itch.io/orboros
Haskell Source: https://gitlab.com/dpwiz/orboros
Jam page: https://ldjam.com/events/ludum-dare/47/orboros
Linux build (vulkan): https://icrbow.itch.io/orboros
Haskell Source: https://gitlab.com/dpwiz/orboros
cris_moore_cube.gif
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You'd think living in a 3-star world would be difficult? How about 4?
https://math.ucr.edu/home/baez/week234.html
https://math.ucr.edu/home/baez/week234.html
Linear Space Program
cris_moore_cube.gif
cubic28.loop.gif
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Your calendar will get seriously complex in this 28-sun world.
http://tuvalu.santafe.edu/~moore/gallery.html
http://tuvalu.santafe.edu/~moore/gallery.html