Linear Space Program
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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That was another tough one to get out 😤
A mere backport from pg3 with only minor improvements.
Finally, shadows that aren't complete garbage.
Shooting 2 shadowmaps at once with multiview
It gets worse...
Transparency Report

It kinda works. You can see background and every opaque thing, but transparent-behind-transparent things can be overdrawn.
Linear Space Program
Transparency Report It kinda works. You can see background and every opaque thing, but transparent-behind-transparent things can be overdrawn.
That can be solved with splitting scene further into non-overlapping nodes and sorting, but the texture-induced blending/cutouts would still be problematic.
Working out folding and array indexing bugs be like...
Can you spot the compiler-checked buffer bindings that must match those of pipelines?

No, you can't. Because static types are checked only once - before you even ship.

> Look, ma! No runtime reflection needed!
Another head-scratcher finished. Time to clean up the code.
One does not simply walk over a good benchmark setup...
Media is too big
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One thing led to another and then...