Linear Space Program
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168 photos
16 videos
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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Linear Space Program
How to cook GPU instead: https://www.shadertoy.com/view/3dBcRc
Alternative variant, with opposite colors and overexposition fixed.
#LudumDare 46 entry is in the making, live at https://www.twitch.tv/dpwiz
Looks suspiciously close to Missile Command 🤔
With extra bits of SpaceMar!
Channel name was changed to «Linear Space Program»
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Sprite samplers and textures are loaded at once and can be selected on the fly with fragment push constants. No descriptor set rebinding required and the pipeline is "setup, then iterate and draw everything".
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And thus the playground is now capable of using sprite sheets and animations.
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glTF loader is at feature parity with obj loader now

(not that there are lots of features to match right now)
"The work of art in the age of mechanical reproduction"
Interactive explanations of pretty lights

💡https://ciechanow.ski/lights-and-shadows/
Some points are still valid even if going in reverse - from Linux to Windows.

https://gradyvuckovic.gitlab.io/linux-game-shipping-guide/
Finally got that resize thing right.
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Drawable objects are part of the World now, affected by time and control events.